Player Matchup

Chang'e
Chang'e
BellIce1
Chang'e
Level 25
God Stats
1W - 4L
1,479 SR
Queue Stats
20W - 33L
1,433 Elo+
Party 1
Vamana
Vamana
Cleahtus
Vamana
Level 30
God Stats
1W - 3L
1,154 SR
Queue Stats
99W - 100L
1,488 Elo+
Solo
Izanami
Izanami
Enderlord908
Izanami
Level 63
God Stats
15W - 14L
1,506 SR
Queue Stats
159W - 150L
1,466 Elo+
Party 1
Ymir
Ymir
Timcami
Ymir
Level 27
God Stats
18W - 21L
1,557 SR
Queue Stats
98W - 112L
1,480 Elo+
Party 1
The Morrigan
The Morrigan
Whyuworried
The Morrigan
Level 37
God Stats
5W - 12L
1,500 SR
Queue Stats
256W - 308L
1,444 Elo+
Solo
Team Averages
Level 36
1,439 SR
1,462 Elo+

VS

Team Averages
Level 118
1,434 SR
1,466 Elo+
Scylla
Scylla
Bifrost_Blade
Scylla
Level 28
God Stats
33W - 32L
1,451 SR
Queue Stats
211W - 211L
1,432 Elo+
Party 3
Yemoja
Yemoja
Blackxican09
Yemoja
Level 159
God Stats
6W - 6L
1,624 SR
Queue Stats
390W - 371L
1,529 Elo+
Party 2
Anubis
Anubis
Chaz_Goldstein
Anubis
Level 111
God Stats
4W - 7L
1,359 SR
Queue Stats
43W - 49L
1,433 Elo+
Party 3
Hachiman
Hachiman
Deacon Jones 75
Hachiman
Level 160
God Stats
4W - 2L
1,253 SR
Queue Stats
798W - 803L
1,431 Elo+
Party 2
Fenrir
Fenrir
munch2494
Fenrir
Level 132
God Stats
23W - 27L
1,484 SR
Queue Stats
200W - 192L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BellIce1
Chang'e
15
0 / 6 / 3
10,085
917
4,641
15,047
7,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Cleahtus
Vamana
16
3 / 5 / 2
12,176
1,107
10,275
20,398
10,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Enderlord908
Izanami
15
1 / 7 / 0
10,526
957
11,576
18,273
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Timcami
Ymir
16
1 / 7 / 2
11,303
1,028
5,849
19,657
20,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Morrigan
Whyuworried
The Morrigan
15
0 / 6 / 2
9,913
901
8,145
9,685
3,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

77

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 18
11,738
1,067
11,995
6,492
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
18
3 / 0 / 23
12,971
1,179
12,450
15,047
18,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 2 / 16
12,182
1,107
18,312
9,693
5,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
19
10 / 0 / 17
13,338
1,213
22,501
4,164
1,808
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
munch2494
Fenrir
18
10 / 2 / 13
12,617
1,147
13,708
10,120
5,734
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
118
5
Kills
31
31
Deaths
5
9
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BellIce1
Chang'e
0
6
3
0.25
W
3
1
18
12
W
Yemoja
3
0
23
14.5
W
5
2
16
6.5
L
Vamana
Cleahtus
Vamana
3
5
2
0.8
W
Hachiman
10
0
17
18.5
L
Izanami
Enderlord908
Izanami
1
7
0
0.14
L
Ymir
Timcami
Ymir
1
7
2
0.29
L
The Morrigan
Whyuworried
The Morrigan
0
6
2
0.17
W
Fenrir
munch2494
Fenrir
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,486
Damage
78,966
83,060
Taken
45,516
46,786
Mitigated
34,020
14,456
Healing
13,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BellIce1
Chang'e
4,641
91
3,515
2,268
15,047
7,646
0
9,334
5,713
17,135
0
W
11,995
301
0
0
6,492
2,341
0
2,772
3,574
34,586
0
W
Yemoja
12,450
1,477
1,793
3,113
15,047
18,483
0
7,810
7,038
33,086
0
W
18,312
823
0
5,042
9,693
5,654
0
2,585
7,000
52,065
0
L
Vamana
Cleahtus
Vamana
10,275
4,388
1,274
4,463
20,398
10,055
0
12,127
8,271
165
37,056
W
Hachiman
22,501
13,314
0
2,810
4,164
1,808
0
1,932
2,222
0
47,689
L
Izanami
Enderlord908
Izanami
11,576
7,141
0
1,911
18,273
5,088
0
7,453
10,820
0
44,993
L
Ymir
Timcami
Ymir
5,849
481
0
1,025
19,657
20,529
0
10,578
9,079
19,665
0
L
The Morrigan
Whyuworried
The Morrigan
8,145
1,291
0
0
9,685
3,468
0
3,265
6,262
17,480
533
W
Fenrir
munch2494
Fenrir
13,708
4,468
0
884
10,120
5,734
0
2,577
6,604
0
19,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,003
Gold Earned
62,846
209
Minions Killed
238
6
Camps Cleared
9
1,013,852
Distance Traveled
1,024,941
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,085
917
22
2
0
200,951
0
W
Scylla
11,738
1,067
54
5
4
228,835
0
W
Yemoja
12,971
1,179
33
3
1
192,015
0
W
Anubis
12,182
1,107
80
7
0
183,748
0
L
Vamana
12,176
1,107
56
5
2
235,982
0
W
Hachiman
13,338
1,213
60
5
2
207,160
3
L
Izanami
10,526
957
78
7
1
186,846
0
L
Ymir
11,303
1,028
30
3
0
196,992
0
L
The Morrigan
9,913
901
23
2
3
193,081
0
W
Fenrir
12,617
1,147
11
1
2
213,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role