Player Matchup

Bacchus
Bacchus
FLAMBY_92i_
Bacchus
Level 96
God Stats
8W - 7L
1,523 SR
Queue Stats
30W - 21L
1,620 Elo+
Party 1
Poseidon
Poseidon
ZaikotekGamer32
Poseidon
Level 145
God Stats
19W - 5L
1,702 SR
Queue Stats
221W - 249L
1,480 Elo+
Solo
Odin
Odin
merguez3800
Odin
Level 105
God Stats
13W - 6L
1,516 SR
Queue Stats
374W - 333L
1,531 Elo+
Party 1
Team Averages
Level 115
1,580 SR
1,544 Elo+

VS

Team Averages
Level 123
1,530 SR
1,461 Elo+
Hercules
Hercules
SweetJoey910446
Hercules
Level 104
God Stats
22W - 28L
1,386 SR
Queue Stats
90W - 123L
1,471 Elo+
Party 2
Fenrir
Fenrir
TheKawaiiKiwi
Fenrir
Level 147
God Stats
3W - 4L
1,631 SR
Queue Stats
141W - 192L
1,482 Elo+
Party 2
Ah Puch
Ah Puch
sLaPy-
Ah Puch
Level 117
God Stats
18W - 14L
1,574 SR
Queue Stats
80W - 94L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FLAMBY_92i_
Bacchus
9
1 / 3 / 4
6,908
628
4,973
10,649
9,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Poseidon
13
2 / 0 / 1
8,309
755
8,877
6,164
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

10
2 / 3 / 3
7,291
663
4,614
6,984
2,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
1 / 1 / 4
6,829
621
3,014
9,160
8,778
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 1 / 1
7,734
703
6,613
8,079
5,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
sLaPy-
Ah Puch
11
0 / 3 / 5
6,865
624
7,044
6,761
2,278
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
5
Kills
6
6
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
FLAMBY_92i_
Bacchus
1
3
4
1
W
Hercules
1
1
4
3
W
5
1
1
5.5
L
Poseidon
2
0
1
2.5
L
2
3
3
1.17
W
Ah Puch
sLaPy-
Ah Puch
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,464
Damage
16,671
23,797
Taken
24,000
14,060
Mitigated
16,874
6,594
Healing
6,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
FLAMBY_92i_
Bacchus
4,973
486
0
2,135
10,649
9,920
54
3,663
6,797
9,744
0
W
Hercules
3,014
467
0
2,656
9,160
8,778
13
5,371
3,789
0
7,087
W
6,613
1,559
0
1,701
8,079
5,818
50
4,860
3,219
0
17,038
L
Poseidon
8,877
829
40
3,150
6,164
1,807
283
2,125
3,937
47,435
0
L
4,614
424
0
1,269
6,984
2,333
22
1,473
5,333
0
11,033
W
Ah Puch
sLaPy-
Ah Puch
7,044
295
0
2,350
6,761
2,278
0
4,122
2,639
28,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,508
Gold Earned
21,428
125
Minions Killed
80
6
Camps Cleared
3
624,339
Distance Traveled
610,385
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,908
628
12
1
0
205,141
1
W
Hercules
6,829
621
7
1
0
209,287
1
W
Fenrir
7,734
703
31
3
2
207,831
4
L
Poseidon
8,309
755
85
8
6
218,966
4
L
Odin
7,291
663
28
3
0
200,232
0
W
Ah Puch
6,865
624
42
4
1
193,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role