Player Matchup

Vamana
Vamana
Diamond V
 
Vamana
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
Merake
Zhong Kui
Platinum II
Level 129
God Stats
7W - 8L
1,625 SR
Queue Stats
182W - 187L
1,939 MMR
Solo
Horus
Horus
Platinum III
Solstice2022
Horus
Platinum III
Level 160
God Stats
0W - 2L
1,695 SR
Queue Stats
33W - 23L
2,008 MMR
Party 1
Hou Yi
Hou Yi
Platinum III
Zeenj
Hou Yi
Platinum III
Level 88
God Stats
2W - 4L
1,643 SR
Queue Stats
464W - 464L
1,909 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,593 SR
1,771 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,546 SR
2,007 MMR
Kali
Kali
Diamond IV
ATwistOfFate
Kali
Diamond IV
Level 121
God Stats
31W - 21L
1,674 SR
Queue Stats
79W - 66L
2,072 MMR
Solo
Jing Wei
Jing Wei
Platinum V
BrightTriad
Jing Wei
Platinum V
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,892 MMR
Solo
Ymir
Ymir
Diamond III
JorgeYe146
Ymir
Diamond III
Level 158
God Stats
4W - 0L
1,461 SR
Queue Stats
140W - 110L
2,007 MMR
Solo
King Arthur
King Arthur
Platinum II
Kaîdø
King Arthur
Platinum II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 198L
1,970 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
RumbleMan
Morgan Le Fay
Platinum I
Level 85
God Stats
6W - 4L
1,597 SR
Queue Stats
139W - 126L
2,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
2 / 2 / 4
8,923
525
10,487
14,433
10,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Agni
 
Agni
11
0 / 9 / 2
7,003
412
4,752
8,415
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
Merake
Zhong Kui
15
4 / 5 / 0
9,476
557
13,837
16,825
13,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 3
7,849
462
6,027
16,451
16,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
Zeenj
Hou Yi
14
1 / 7 / 0
8,724
513
7,207
14,011
4,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
CliodhnaBastetAtlasArachne

VS

Bans
FenrirThothShivaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 6
11,216
660
10,233
14,044
7,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
BrightTriad
Jing Wei
19
8 / 1 / 5
12,305
724
14,762
14,502
5,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 0 / 12
10,370
610
6,793
13,981
14,321
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Kaîdø
King Arthur
17
5 / 3 / 2
10,870
639
11,821
20,006
14,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
RumbleMan
Morgan Le Fay
17
6 / 1 / 6
11,364
668
10,614
8,474
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
8
Kills
29
29
Deaths
8
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
2
4
2
L
Agni
 
Agni
0
9
2
0.11
W
8
3
6
3.67
W
Jing Wei
BrightTriad
Jing Wei
8
1
5
10.5
W
2
0
12
8
W
King Arthur
Kaîdø
King Arthur
5
3
2
2
L
Zhong Kui
Merake
Zhong Kui
4
5
0
0.8
W
Morgan Le Fay
RumbleMan
Morgan Le Fay
6
1
6
9
L
1
6
3
0.42
L
Hou Yi
Zeenj
Hou Yi
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,310
Damage
54,223
70,135
Taken
71,007
46,790
Mitigated
44,451
15,732
Healing
27,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
10,487
5,809
0
3,013
14,433
10,410
0
3,798
10,635
0
67,228
L
Agni
 
Agni
4,752
216
0
300
8,415
2,004
0
4,581
3,834
42,343
0
W
10,233
4,178
0
4,251
14,044
7,001
54
2,882
11,162
0
80,472
W
Jing Wei
BrightTriad
Jing Wei
14,762
11,249
0
7,528
14,502
5,609
3,699
812
13,690
0
107,057
W
6,793
2,145
2,399
3,399
13,981
14,321
25
2,839
11,142
30,670
5,682
W
King Arthur
Kaîdø
King Arthur
11,821
1,415
0
8,160
20,006
14,560
8
10,299
9,707
0
59,572
L
Zhong Kui
Merake
Zhong Kui
13,837
817
0
6,451
16,825
13,774
0
1,457
15,368
60,842
0
W
Morgan Le Fay
RumbleMan
Morgan Le Fay
10,614
513
0
2,122
8,474
2,960
410
2,870
5,604
77,572
0
L
6,027
2,206
661
2,346
16,451
16,389
0
5,773
10,678
0
18,305
L
Hou Yi
Zeenj
Hou Yi
7,207
4,863
0
2,961
14,011
4,213
213
1,176
12,835
0
62,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,975
Gold Earned
56,125
491
Minions Killed
579
0
Camps Cleared
0
1,538,366
Distance Traveled
1,713,004
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,923
525
113
7
0
415,134
0
L
Agni
7,003
412
96
6
0
253,383
4
W
Kali
11,216
660
104
6
0
355,706
6
W
Jing Wei
12,305
724
168
10
0
334,216
2
W
Ymir
10,370
610
45
3
0
332,369
3
W
King Arthur
10,870
639
124
7
0
329,700
6
L
Zhong Kui
9,476
557
128
8
0
257,921
4
W
Morgan Le Fay
11,364
668
138
8
0
361,013
6
L
Horus
7,849
462
27
2
0
314,677
1
L
Hou Yi
8,724
513
127
7
0
297,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role