Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
DarkJustin11
Amaterasu
Level 129
God Stats
1W - 1L
1,701 SR
Queue Stats
23W - 19L
1,414 Elo+
Party 1
Sol
Sol
Dinocalzo007
Sol
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 106L
1,424 Elo+
Party 2
Tsukuyomi
Tsukuyomi
QcDom3
Tsukuyomi
Level 126
God Stats
1W - 2L
1,166 SR
Queue Stats
83W - 67L
1,537 Elo+
Solo
Anhur
Anhur
TheDarker45
Anhur
Level 64
God Stats
2W - 1L
1,701 SR
Queue Stats
19W - 9L
1,478 Elo+
Party 1
Team Averages
Level 103
1,514 SR
1,471 Elo+

VS

Team Averages
Level 99
1,387 SR
1,465 Elo+
Mercury
Mercury
 
Mercury
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Ajsadowski22
Nu Wa
Level 108
God Stats
4W - 4L
1,309 SR
Queue Stats
511W - 505L
1,391 Elo+
Solo
Yu Huang
Yu Huang
M3X1C4N1S1M0
Yu Huang
Level 61
God Stats
0W - 8L
1,316 SR
Queue Stats
553W - 616L
1,527 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MagoNiga007
Morgan Le Fay
Level 128
God Stats
3W - 2L
1,459 SR
Queue Stats
154W - 185L
1,456 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jessblasting
Ah Muzen Cab
Level 134
God Stats
6W - 7L
1,352 SR
Queue Stats
416W - 423L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 4 / 13
9,442
858
12,929
8,828
3,083
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
DarkJustin11
Amaterasu
16
8 / 2 / 14
10,881
989
12,862
19,470
21,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
2 / 1 / 13
10,225
930
7,755
7,989
2,902
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
QcDom3
Tsukuyomi
15
6 / 2 / 13
10,060
915
9,526
11,686
6,460
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
7 / 2 / 12
9,487
862
4,136
13,187
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 6 / 4
7,393
672
7,670
7,460
2,288
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 5 / 4
7,533
685
12,494
9,672
3,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yu Huang
M3X1C4N1S1M0
Yu Huang
14
3 / 7 / 2
8,494
772
12,213
11,573
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
MagoNiga007
Morgan Le Fay
15
3 / 4 / 4
8,290
754
9,657
8,994
3,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
jessblasting
Ah Muzen Cab
13
1 / 6 / 5
7,781
707
10,288
12,710
4,924
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
29
27
Kills
10
11
Deaths
28
65
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
4
13
2.63
L
Mercury
 
Mercury
1
6
4
0.5
L
2
5
4
0.8
W
Amaterasu
DarkJustin11
Amaterasu
8
2
14
7.5
W
2
1
13
8.5
L
Yu Huang
M3X1C4N1S1M0
Yu Huang
3
7
2
0.57
L
Morgan Le Fay
MagoNiga007
Morgan Le Fay
3
4
4
1.25
W
Tsukuyomi
QcDom3
Tsukuyomi
6
2
13
6.25
W
7
2
12
6.5
L
Ah Muzen Cab
jessblasting
Ah Muzen Cab
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,208
Damage
52,322
61,160
Taken
50,409
39,097
Mitigated
18,278
35,234
Healing
12,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,929
292
1,735
573
8,828
3,083
1,071
6,159
2,533
34,915
0
L
Mercury
 
Mercury
7,670
1,710
1,136
119
7,460
2,288
0
1,624
5,836
0
13,135
L
12,494
1,897
1,038
2,029
9,672
3,284
96
4,956
4,716
23,159
0
W
Amaterasu
DarkJustin11
Amaterasu
12,862
2,505
4,305
9,344
19,470
21,172
420
10,032
9,126
0
18,260
W
7,755
437
3,032
3,243
7,989
2,902
2,106
4,517
3,302
31,070
0
L
Yu Huang
M3X1C4N1S1M0
Yu Huang
12,213
559
1,159
1,123
11,573
4,192
0
6,720
4,853
23,784
0
L
Morgan Le Fay
MagoNiga007
Morgan Le Fay
9,657
637
443
907
8,994
3,590
0
2,338
6,656
16,384
0
W
Tsukuyomi
QcDom3
Tsukuyomi
9,526
1,984
4,310
3,610
11,686
6,460
801
5,648
5,916
0
18,538
W
4,136
2,133
1,090
3,992
13,187
5,480
923
7,071
5,919
0
15,300
L
Ah Muzen Cab
jessblasting
Ah Muzen Cab
10,288
3,039
767
3,970
12,710
4,924
0
5,046
7,664
0
18,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,095
Gold Earned
39,491
178
Minions Killed
95
0
Camps Cleared
0
1,137,850
Distance Traveled
955,295
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,442
858
44
4
0
213,162
0
L
Mercury
7,393
672
12
1
0
194,603
0
L
Nu Wa
7,533
685
19
2
0
179,780
0
W
Amaterasu
10,881
989
14
1
0
256,122
3
W
Sol
10,225
930
66
6
0
219,390
0
L
Yu Huang
8,494
772
27
2
0
181,961
2
L
Morgan Le Fay
8,290
754
17
2
0
207,724
2
W
Tsukuyomi
10,060
915
16
1
0
242,959
0
W
Anhur
9,487
862
38
3
0
206,217
0
L
Ah Muzen Cab
7,781
707
20
2
0
191,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role