Player Matchup

Scylla
Scylla
Gold III
DOMlNO---
Scylla
Gold III
Level 89
God Stats
6W - 4L
1,617 SR
Queue Stats
127W - 127L
1,534 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze V
Lord_Kronos23
Sun Wukong
Bronze V
Level 124
God Stats
3W - 2L
1,663 SR
Queue Stats
38W - 30L
1,313 MMR
Solo
Cerberus
Cerberus
Gold IV
Nickakashockey
Cerberus
Gold IV
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
223W - 228L
1,394 MMR
Party 3
Skadi
Skadi
Silver II
OGbloodysnorlax
Skadi
Silver II
Level 144
God Stats
5W - 7L
1,182 SR
Queue Stats
43W - 58L
1,226 MMR
Party 1
Susano
Susano
Silver II
oleSwitcharoo
Susano
Silver II
Level 75
God Stats
1W - 0L
1,743 SR
Queue Stats
6W - 4L
1,486 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,541 SR
1,391 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,628 SR
1,406 MMR
Nu Wa
Nu Wa
Silver III
II Lokii ll
Nu Wa
Silver III
Level 84
God Stats
1W - 1L
1,819 SR
Queue Stats
289W - 278L
1,450 MMR
Party 2
Ne Zha
Ne Zha
Bronze IV
SukiLee2266
Ne Zha
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,406 MMR
Solo
Ullr
Ullr
Silver II
joshuabo00
Ullr
Silver II
Level 126
God Stats
3W - 2L
1,532 SR
Queue Stats
32W - 38L
1,464 MMR
Party 2
Chaac
Chaac
Gold IV
maquinebr1995
Chaac
Gold IV
Level 127
God Stats
27W - 17L
1,670 SR
Queue Stats
256W - 254L
1,432 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
sweenburg
Baron Samedi
Silver II
Level 108
God Stats
7W - 4L
1,617 SR
Queue Stats
97W - 110L
1,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DOMlNO---
Scylla
20
12 / 1 / 14
16,465
610
22,229
15,323
6,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
Lord_Kronos23
Sun Wukong
20
7 / 1 / 18
16,145
598
13,960
30,704
28,589
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
20
2 / 3 / 24
14,471
536
15,468
30,464
37,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
12 / 2 / 12
15,945
591
17,549
17,878
8,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
14 / 2 / 11
16,958
628
23,376
24,329
12,989
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AtlasArachneZeusShiva

VS

Bans
BellonaBastetCabrakanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 9 / 1
11,939
442
25,006
17,856
5,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
17
2 / 14 / 4
11,471
425
6,027
24,344
7,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 8 / 3
12,088
448
10,594
18,460
5,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
1 / 5 / 3
13,125
486
15,624
30,019
33,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
sweenburg
Baron Samedi
16
1 / 11 / 4
11,160
413
10,307
23,305
21,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
24
47
Kills
9
9
Deaths
47
79
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
DOMlNO---
Scylla
12
1
14
19
L
2
9
1
0.28
W
Sun Wukong
Lord_Kronos23
Sun Wukong
7
1
18
16
W
Cerberus
2
3
24
4.67
W
12
2
12
9
L
Ne Zha
2
14
4
0.29
L
3
8
3
0.56
L
1
5
3
0.5
W
14
2
11
9.75
L
Baron Samedi
sweenburg
Baron Samedi
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,582
Damage
67,558
118,698
Taken
113,984
93,176
Mitigated
72,170
44,439
Healing
17,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DOMlNO---
Scylla
22,229
1,974
0
4,532
15,323
6,316
1,869
7,027
7,820
141,874
0
L
25,006
4,459
0
2,711
17,856
5,128
0
7,152
10,704
91,158
0
W
Sun Wukong
Lord_Kronos23
Sun Wukong
13,960
3,813
0
17,021
30,704
28,589
2,737
6,388
23,902
0
125,577
W
Cerberus
15,468
1,083
940
9,124
30,464
37,004
386
10,062
19,565
50,234
13,311
W
17,549
9,402
0
7,671
17,878
8,278
3,857
5,836
11,704
0
138,687
L
Ne Zha
6,027
1,842
104
1,761
24,344
7,132
0
6,991
17,353
0
56,408
L
10,594
3,850
0
1,521
18,460
5,724
0
4,211
14,249
0
68,507
L
15,624
943
0
7,983
30,019
33,150
713
9,411
20,608
0
117,051
W
23,376
6,361
0
5,151
24,329
12,989
2,362
6,312
17,649
0
151,149
L
Baron Samedi
sweenburg
Baron Samedi
10,307
1,633
1,014
2,841
23,305
21,036
0
9,181
14,124
43,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,984
Gold Earned
59,783
836
Minions Killed
641
0
Camps Cleared
0
2,677,594
Distance Traveled
2,155,660
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
16,465
610
200
7
0
521,969
8
L
Nu Wa
11,939
442
142
5
0
432,050
8
W
Sun Wukong
16,145
598
190
7
0
545,808
1
W
Cerberus
14,471
536
100
4
0
458,687
8
W
Skadi
15,945
591
180
7
0
533,450
5
L
Ne Zha
11,471
425
76
3
0
404,303
2
L
Ullr
12,088
448
133
5
0
469,566
3
L
Chaac
13,125
486
233
9
0
467,064
2
W
Susano
16,958
628
166
6
0
617,680
3
L
Baron Samedi
11,160
413
57
2
0
382,677
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role