Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CatTheMermaid
Morgan Le Fay
Level 125
God Stats
5W - 6L
1,575 SR
Queue Stats
173W - 170L
1,498 Elo+
Party 3
Sun Wukong
Sun Wukong
Daddy_Dakt
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,285 Elo+
Party 2
Vulcan
Vulcan
NoImNotGod
Vulcan
Level 145
God Stats
8W - 7L
1,525 SR
Queue Stats
265W - 288L
1,448 Elo+
Party 2
Gilgamesh
Gilgamesh
ratjacket
Gilgamesh
Level 42
God Stats
2W - 4L
1,412 SR
Queue Stats
105W - 92L
1,490 Elo+
Party 3
Team Averages
Level 91
1,502 SR
1,444 Elo+

VS

Team Averages
Level 103
1,645 SR
1,473 Elo+
Set
Set
LeosHebi
Set
Level 142
God Stats
8W - 9L
1,587 SR
Queue Stats
704W - 695L
1,550 Elo+
Solo
Eset
Eset
SALVADOR_1979
Eset
Level 39
God Stats
3W - 0L
1,715 SR
Queue Stats
26W - 29L
1,464 Elo+
Party 1
Zeus
Zeus
Yumi F0X
Zeus
Level 126
God Stats
2W - 0L
1,686 SR
Queue Stats
249W - 276L
1,444 Elo+
Solo
Zhong Kui
Zhong Kui
Zoellaa
Zhong Kui
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 32L
1,371 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
slimquick260
Ah Muzen Cab
Level 144
God Stats
2W - 0L
1,736 SR
Queue Stats
147W - 140L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
2 / 5 / 10
9,857
704
7,079
11,146
2,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
CatTheMermaid
Morgan Le Fay
16
5 / 7 / 8
9,976
713
9,574
12,542
4,140
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Daddy_Dakt
Sun Wukong
15
2 / 6 / 10
9,464
676
4,784
16,270
10,937
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
NoImNotGod
Vulcan
18
2 / 3 / 11
10,540
753
16,237
8,330
2,475
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
ratjacket
Gilgamesh
17
7 / 5 / 8
10,045
718
12,045
13,779
10,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 14
12,288
878
9,353
14,711
13,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 4 / 11
9,700
693
3,377
10,369
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
20
8 / 2 / 16
12,523
895
20,558
7,632
2,930
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Zhong Kui
Zoellaa
Zhong Kui
16
5 / 8 / 11
10,654
761
11,705
16,431
8,698
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
slimquick260
Ah Muzen Cab
18
5 / 2 / 12
10,601
757
10,882
9,488
3,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
90
18
Kills
26
26
Deaths
18
47
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
5
10
1.4
L
Morgan Le Fay
CatTheMermaid
Morgan Le Fay
5
7
8
1.29
L
Sun Wukong
Daddy_Dakt
Sun Wukong
2
6
10
1.17
W
7
2
14
7
L
Vulcan
NoImNotGod
Vulcan
2
3
11
2.5
W
1
4
11
1.63
W
Zeus
8
2
16
8
W
Zhong Kui
Zoellaa
Zhong Kui
5
8
11
1.31
L
Gilgamesh
ratjacket
Gilgamesh
7
5
8
2.2
W
Ah Muzen Cab
slimquick260
Ah Muzen Cab
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,719
Damage
55,875
62,067
Taken
58,631
31,250
Mitigated
32,533
15,566
Healing
22,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
7,079
1,528
715
4,309
11,146
2,827
0
6,062
4,928
0
20,593
L
Morgan Le Fay
CatTheMermaid
Morgan Le Fay
9,574
1,166
1,125
1,333
12,542
4,140
392
7,214
5,226
18,516
0
L
Sun Wukong
Daddy_Dakt
Sun Wukong
4,784
766
473
1,829
16,270
10,937
0
8,943
7,045
0
10,521
W
9,353
1,820
2,311
5,226
14,711
13,715
318
5,023
9,434
0
21,839
L
Vulcan
NoImNotGod
Vulcan
16,237
8,424
1,562
1,479
8,330
2,475
0
3,963
4,237
42,410
0
W
3,377
358
383
2,114
10,369
3,732
104
4,155
6,063
9,661
0
W
Zeus
20,558
889
968
516
7,632
2,930
1,128
3,152
4,364
58,891
0
W
Zhong Kui
Zoellaa
Zhong Kui
11,705
1,000
2,589
3,596
16,431
8,698
472
8,311
7,912
22,449
0
L
Gilgamesh
ratjacket
Gilgamesh
12,045
1,569
856
1,885
13,779
10,871
0
8,492
4,991
0
17,994
W
Ah Muzen Cab
slimquick260
Ah Muzen Cab
10,882
2,544
1,094
3,233
9,488
3,458
2,475
5,170
4,278
0
28,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,882
Gold Earned
55,766
154
Minions Killed
203
0
Camps Cleared
0
1,219,858
Distance Traveled
1,275,966
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,857
704
31
2
0
210,464
0
L
Morgan Le Fay
9,976
713
30
2
0
221,715
0
L
Sun Wukong
9,464
676
11
1
0
250,228
0
W
Set
12,288
878
30
2
0
297,058
0
L
Vulcan
10,540
753
68
5
0
266,202
1
W
Eset
9,700
693
26
2
0
252,355
0
W
Zeus
12,523
895
83
6
0
247,353
2
W
Zhong Kui
10,654
761
40
3
0
207,870
1
L
Gilgamesh
10,045
718
14
1
0
271,249
2
W
Ah Muzen Cab
10,601
757
24
2
0
271,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role