Player Matchup

Horus
Horus
Ashjiolnir
Horus
Level 110
God Stats
8W - 5L
1,199 SR
Queue Stats
145W - 149L
1,483 Elo+
Solo
Awilix
Awilix
DragsAsgarD
Awilix
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 303L
1,493 Elo+
Solo
Artemis
Artemis
Giaulins
Artemis
Level 98
God Stats
0W - 3L
1,275 SR
Queue Stats
126W - 136L
1,505 Elo+
Solo
Jormungandr
Jormungandr
Kzum31
Jormungandr
Level 109
God Stats
19W - 10L
1,585 SR
Queue Stats
478W - 476L
1,501 Elo+
Solo
Poseidon
Poseidon
kukularage
Poseidon
Level 155
God Stats
6W - 5L
1,473 SR
Queue Stats
167W - 172L
1,470 Elo+
Solo
Team Averages
Level 124
1,406 SR
1,490 Elo+

VS

Team Averages
Level 75
1,673 SR
1,731 Elo+
Fenrir
Fenrir
CapitaineFlamme
Fenrir
Level 124
God Stats
10W - 9L
1,572 SR
Queue Stats
81W - 81L
1,357 Elo+
Solo
Eset
Eset
Fertis
Eset
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,832 Elo+
Party 1
Horus
Horus
NotQumuqy
Horus
Level 29
God Stats
14W - 11L
1,987 SR
Queue Stats
253W - 148L
1,811 Elo+
Party 1
Zeus
Zeus
Purplesomething
Zeus
Level 24
God Stats
2W - 0L
1,702 SR
Queue Stats
22W - 3L
1,886 Elo+
Party 1
Jing Wei
Jing Wei
Thomasflop
Jing Wei
Level 155
God Stats
2W - 0L
1,602 SR
Queue Stats
215W - 89L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
6
2 / 3 / 1
5,129
513
3,345
8,036
3,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
8
1 / 6 / 2
5,157
516
4,011
8,829
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artemis
Giaulins
Artemis
7
1 / 6 / 1
4,780
478
3,346
7,844
1,525
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Kzum31
Jormungandr
9
0 / 2 / 1
5,081
508
3,222
6,675
3,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
kukularage
Poseidon
10
1 / 5 / 0
5,625
563
3,498
6,730
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 4
6,256
626
4,258
5,583
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Eset
Fertis
Eset
11
0 / 0 / 5
6,079
608
5,383
4,729
2,678
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
NotQumuqy
Horus
9
2 / 3 / 8
5,996
600
4,430
8,469
2,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
7 / 1 / 1
6,982
698
4,847
4,113
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Thomasflop
Jing Wei
12
8 / 1 / 2
7,651
765
9,599
6,188
1,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
22
22
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
2
3
1
0.83
W
5
0
4
7
L
Awilix
1
6
2
0.33
W
Eset
Fertis
Eset
0
0
5
2.5
L
Artemis
Giaulins
Artemis
1
6
1
0.25
L
Jormungandr
Kzum31
Jormungandr
0
2
1
0.25
W
Horus
NotQumuqy
Horus
2
3
8
2
W
7
1
1
7.5
W
Jing Wei
Thomasflop
Jing Wei
8
1
2
9
L
Poseidon
kukularage
Poseidon
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,422
Damage
28,517
38,114
Taken
29,082
13,029
Mitigated
10,212
9,660
Healing
12,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,345
1,849
451
2,376
8,036
3,595
0
998
7,018
0
9,081
W
4,258
1,101
0
2,607
5,583
1,961
0
1,043
4,502
0
21,327
L
Awilix
4,011
1,514
0
1,868
8,829
2,448
0
1,879
6,880
0
19,982
W
Eset
Fertis
Eset
5,383
856
79
2,906
4,729
2,678
138
2,278
2,407
35,112
0
L
Artemis
Giaulins
Artemis
3,346
2,237
0
1,991
7,844
1,525
0
0
7,844
0
22,773
L
Jormungandr
Kzum31
Jormungandr
3,222
992
0
1,380
6,675
3,501
0
3,122
3,553
26,541
0
W
Horus
NotQumuqy
Horus
4,430
2,337
1,797
2,498
8,469
2,676
0
1,753
6,638
0
12,920
W
4,847
745
0
500
4,113
1,174
0
1,344
2,627
39,867
3,764
W
Jing Wei
Thomasflop
Jing Wei
9,599
7,178
0
2,545
6,188
1,723
0
0
6,188
0
48,958
L
Poseidon
kukularage
Poseidon
3,498
331
0
1,594
6,730
1,960
0
3,818
2,760
32,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,772
Gold Earned
32,964
246
Minions Killed
326
0
Camps Cleared
0
935,271
Distance Traveled
980,868
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,129
513
9
1
0
216,848
3
W
Fenrir
6,256
626
48
5
0
216,448
3
L
Awilix
5,157
516
42
4
0
215,977
3
W
Eset
6,079
608
73
7
0
162,619
4
L
Artemis
4,780
478
46
5
0
167,733
0
L
Jormungandr
5,081
508
62
6
0
158,252
2
W
Horus
5,996
600
15
2
0
205,694
6
W
Zeus
6,982
698
88
9
0
203,634
2
W
Jing Wei
7,651
765
102
10
0
192,473
2
L
Poseidon
5,625
563
87
9
0
176,461
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role