Player Matchup

Neith
Neith
Silver V
Quezak
Neith
Silver V
Level 132
God Stats
1W - 2L
1,528 SR
Queue Stats
347W - 546L
912 MMR
Party 1
Nox
Nox
Bronze V
VoidStrangerE
Nox
Bronze V
Level 76
God Stats
0W - 3L
1,397 SR
Queue Stats
0W - 12L
1,091 MMR
Solo
Atlas
Atlas
Gold IV
Wezb84
Atlas
Gold IV
Level 151
God Stats
14W - 8L
1,500 SR
Queue Stats
379W - 490L
1,435 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 120
1,475 SR
1,146 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,501 SR
1,292 MMR
Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
Saper312
Sol
Silver II
Level 65
God Stats
2W - 3L
1,464 SR
Queue Stats
52W - 74L
1,150 MMR
Solo
Geb
Geb
Gold V
xXzNOVAzXx
Geb
Gold V
Level 149
God Stats
38W - 38L
1,539 SR
Queue Stats
816W - 831L
1,225 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Quezak
Neith
14
1 / 3 / 1
9,584
599
11,259
13,737
5,451
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 1
9,665
604
3,024
8,051
3,173
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
Wezb84
Atlas
14
1 / 4 / 2
10,245
640
10,084
18,170
22,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
ThothGilgameshShivaAresBastet

VS

Bans
PersephoneAchillesAh Muzen CabChaacCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
4 / 2 / 3
11,257
704
13,363
9,486
3,463
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 1 / 4
11,391
712
13,529
7,548
2,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 0 / 8
11,571
723
7,373
27,529
24,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
8
8
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
3
2.75
L
Neith
Quezak
Neith
1
3
1
0.5
W
4
1
4
6
L
1
1
1
1.5
L
Atlas
Wezb84
Atlas
1
4
2
0.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,367
Damage
34,265
39,958
Taken
44,563
31,139
Mitigated
30,773
8,078
Healing
21,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,363
4,456
0
1,064
9,486
3,463
1,233
4,068
5,418
0
62,704
L
Neith
Quezak
Neith
11,259
1,263
45
5,144
13,737
5,451
0
6,757
6,980
0
43,709
W
13,529
4,201
0
4,598
7,548
2,477
1,735
2,858
4,690
51,579
0
L
3,024
120
0
322
8,051
3,173
0
5,245
2,806
25,216
0
L
Atlas
Wezb84
Atlas
10,084
3,588
345
2,222
18,170
22,515
0
9,100
9,070
34,686
0
W
7,373
720
397
15,092
27,529
24,833
575
6,685
20,844
25,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,494
Gold Earned
34,219
166
Minions Killed
202
4
Camps Cleared
10
858,669
Distance Traveled
985,519
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,257
704
93
6
6
332,898
5
L
Neith
9,584
599
78
5
1
279,452
1
W
Sol
11,391
712
83
5
2
330,898
0
L
Nox
9,665
604
58
4
2
276,156
3
L
Atlas
10,245
640
30
2
1
303,061
2
W
Geb
11,571
723
26
2
2
321,723
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role