Player Matchup

Osiris
Osiris
LogSpiritFox
Osiris
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 70L
1,601 Elo+
Party 2
Zhong Kui
Zhong Kui
TTGShad0w91
Zhong Kui
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Turbsky
Hun Batz
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 66L
1,587 Elo+
Party 2
Achilles
Achilles
Zevoria
Achilles
Level 29
God Stats
2W - 4L
1,550 SR
Queue Stats
253W - 292L
1,483 Elo+
Solo
Aphrodite
Aphrodite
lordomba
Aphrodite
Level 157
God Stats
1W - 4L
1,285 SR
Queue Stats
197W - 223L
1,498 Elo+
Solo
Team Averages
Level 95
1,467 SR
1,534 Elo+

VS

Team Averages
Level 61
1,500 SR
1,492 Elo+
Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BallsDeepYuHung
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
KOGAA_42
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,558 Elo+
Solo
Cthulhu
Cthulhu
notwyatt77392
Cthulhu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,421 Elo+
Party 1
Vamana
Vamana
xxxxCHEVYxxxx
Vamana
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
247W - 271L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
5 / 4 / 5
10,635
760
9,820
16,034
16,037
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
TTGShad0w91
Zhong Kui
14
1 / 10 / 5
8,695
621
6,895
14,706
7,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Turbsky
Hun Batz
16
4 / 7 / 7
9,281
663
12,654
23,236
10,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
Zevoria
Achilles
15
2 / 9 / 7
8,958
640
10,218
22,180
27,781
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Aphrodite
lordomba
Aphrodite
19
4 / 5 / 7
10,638
760
13,712
18,201
9,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
7 / 3 / 13
10,860
776
14,080
11,193
5,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
12 / 3 / 19
12,360
883
29,491
13,954
7,028
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
KOGAA_42
Chaac
18
4 / 2 / 26
11,115
794
14,392
19,461
19,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
16
3 / 6 / 16
10,195
728
13,200
18,532
15,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 2 / 18
12,882
920
13,154
19,583
27,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
126
16
Kills
34
35
Deaths
16
31
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
3
13
4.5
W
12
3
19
7.17
W
Chaac
KOGAA_42
Chaac
4
2
26
8.5
L
Osiris
5
4
5
1.88
L
Zhong Kui
TTGShad0w91
Zhong Kui
1
10
5
0.35
L
Hun Batz
Turbsky
Hun Batz
4
7
7
1.07
L
Achilles
Zevoria
Achilles
2
9
7
0.61
L
Aphrodite
lordomba
Aphrodite
4
5
7
1.5
W
Cthulhu
3
6
16
1.83
W
8
2
18
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,299
Damage
84,317
94,357
Taken
82,723
70,562
Mitigated
74,544
31,046
Healing
46,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,080
7,223
2,910
2,660
11,193
5,060
3,476
3,019
8,174
0
32,322
W
29,491
3,346
9,894
7,429
13,954
7,028
763
3,033
10,921
47,482
0
W
Chaac
KOGAA_42
Chaac
14,392
2,339
1,810
7,254
19,461
19,108
1,067
5,205
14,256
0
24,230
L
Osiris
9,820
2,635
1,043
2,590
16,034
16,037
84
8,931
6,636
0
20,384
L
Zhong Kui
TTGShad0w91
Zhong Kui
6,895
1,270
275
968
14,706
7,514
0
5,569
8,886
12,229
0
L
Hun Batz
Turbsky
Hun Batz
12,654
1,789
305
3,569
23,236
10,167
0
8,794
13,896
0
20,659
L
Achilles
Zevoria
Achilles
10,218
2,003
747
2,874
22,180
27,781
0
9,443
12,147
0
16,205
L
Aphrodite
lordomba
Aphrodite
13,712
575
8,375
10,300
18,201
9,063
0
8,863
8,980
35,820
0
W
Cthulhu
13,200
1,339
254
1,554
18,532
15,572
231
3,529
15,003
18,332
0
W
13,154
5,140
3,961
8,721
19,583
27,776
450
5,821
13,762
0
29,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,207
Gold Earned
57,412
116
Minions Killed
153
0
Camps Cleared
0
1,139,614
Distance Traveled
1,305,839
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,860
776
46
3
0
258,805
4
W
Hel
12,360
883
41
3
0
265,483
0
W
Chaac
11,115
794
21
2
0
268,905
3
L
Osiris
10,635
760
18
1
0
269,204
1
L
Zhong Kui
8,695
621
13
1
0
171,870
0
L
Hun Batz
9,281
663
14
1
0
210,512
1
L
Achilles
8,958
640
15
1
0
239,457
0
L
Aphrodite
10,638
760
56
4
0
248,571
0
W
Cthulhu
10,195
728
20
1
0
246,794
0
W
Vamana
12,882
920
25
2
0
265,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role