Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Geb0verL0rd
Hades
Level 18
God Stats
7W - 5L
1,612 SR
Queue Stats
38W - 23L
1,698 Elo+
Party 3
Apollo
Apollo
MayDeath
Apollo
Level 128
God Stats
8W - 4L
1,638 SR
Queue Stats
82W - 88L
1,575 Elo+
Party 3
Tiamat
Tiamat
QsFL Tiger
Tiamat
Level 125
God Stats
1W - 2L
1,756 SR
Queue Stats
141W - 127L
1,553 Elo+
Party 2
Khepri
Khepri
Th3darkhuntsman
Khepri
Level 147
God Stats
7W - 3L
1,720 SR
Queue Stats
233W - 220L
1,550 Elo+
Party 2
Team Averages
Level 116
1,645 SR
1,575 Elo+

VS

Team Averages
Level 105
1,701 SR
1,654 Elo+
Poseidon
Poseidon
 
Poseidon
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Gurjawp
Janus
Level 127
God Stats
3W - 0L
2,017 SR
Queue Stats
44W - 14L
1,915 Elo+
Party 1
Bacchus
Bacchus
Oxssn
Bacchus
Level 135
God Stats
4W - 2L
1,558 SR
Queue Stats
194W - 187L
1,487 Elo+
Solo
Ullr
Ullr
Rejektion
Ullr
Level 106
God Stats
9W - 3L
1,838 SR
Queue Stats
139W - 87L
1,679 Elo+
Party 1
Neith
Neith
iMakeBadPlay
Neith
Level 29
God Stats
2W - 0L
1,593 SR
Queue Stats
66W - 33L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
5 / 2 / 1
7,436
531
5,999
10,141
3,390
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 5 / 2
7,588
542
5,296
13,068
6,898
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
MayDeath
Apollo
15
2 / 3 / 1
8,693
621
7,525
9,893
3,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
QsFL Tiger
Tiamat
13
0 / 4 / 1
7,192
514
2,079
7,771
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 3
6,615
473
5,028
12,499
10,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
5 / 1 / 3
8,511
608
8,421
6,346
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Gurjawp
Janus
16
4 / 0 / 10
8,737
624
12,865
9,372
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Oxssn
Bacchus
12
3 / 1 / 9
7,880
563
4,261
8,753
10,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
14
4 / 5 / 3
8,069
576
6,742
10,154
3,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
1 / 2 / 2
7,396
528
4,938
7,571
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
9
Kills
17
18
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
2
1
2.75
W
Poseidon
 
Poseidon
5
1
3
6.5
L
1
5
2
0.4
W
Janus
Gurjawp
Janus
4
0
10
9
L
Apollo
MayDeath
Apollo
2
3
1
0.83
W
Bacchus
Oxssn
Bacchus
3
1
9
7.5
L
Tiamat
QsFL Tiger
Tiamat
0
4
1
0.13
W
Ullr
4
5
3
1.1
L
1
4
3
0.63
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,927
Damage
37,227
53,372
Taken
42,196
27,046
Mitigated
22,810
16,448
Healing
12,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,999
4,884
0
2,968
10,141
3,390
50
3,711
6,430
0
28,465
W
Poseidon
 
Poseidon
8,421
1,514
0
708
6,346
2,583
0
1,643
4,703
71,647
0
L
5,296
1,108
41
5,197
13,068
6,898
0
4,961
8,107
44,997
0
W
Janus
Gurjawp
Janus
12,865
2,332
77
4,624
9,372
3,261
0
2,961
6,411
72,301
3,578
L
Apollo
MayDeath
Apollo
7,525
5,153
0
3,988
9,893
3,399
0
3,015
6,878
0
65,821
W
Bacchus
Oxssn
Bacchus
4,261
777
0
2,729
8,753
10,365
0
2,817
5,936
9,751
0
L
Tiamat
QsFL Tiger
Tiamat
2,079
48
0
1,810
7,771
3,305
0
5,116
2,655
46,246
0
W
Ullr
6,742
2,805
0
2,172
10,154
3,648
980
3,835
6,319
0
45,858
L
5,028
774
183
2,261
12,499
10,054
0
8,377
4,122
15,006
0
W
4,938
1,330
0
2,521
7,571
2,953
972
1,147
6,424
0
51,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,524
Gold Earned
40,593
407
Minions Killed
486
0
Camps Cleared
0
1,290,247
Distance Traveled
1,506,395
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,436
531
53
4
0
305,507
4
W
Poseidon
8,511
608
145
10
0
336,785
4
L
Hades
7,588
542
107
8
0
239,638
1
W
Janus
8,737
624
141
10
0
337,566
2
L
Apollo
8,693
621
130
9
0
257,350
6
W
Bacchus
7,880
563
11
1
0
310,847
6
L
Tiamat
7,192
514
101
7
0
226,921
0
W
Ullr
8,069
576
94
7
0
267,779
2
L
Khepri
6,615
473
16
1
0
260,831
2
W
Neith
7,396
528
95
7
0
253,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role