Player Matchup

Anhur
Anhur
OMBEazy
Anhur
Level 21
God Stats
6W - 6L
1,493 SR
Queue Stats
89W - 70L
1,572 Elo+
Solo
Cerberus
Cerberus
TenuousMist
Cerberus
Level 128
God Stats
6W - 4L
1,578 SR
Queue Stats
128W - 117L
1,552 Elo+
Party 3
Fenrir
Fenrir
darkgamer56
Fenrir
Level 150
God Stats
26W - 14L
1,790 SR
Queue Stats
213W - 193L
1,611 Elo+
Party 3
Gilgamesh
Gilgamesh
iFunnyAds
Gilgamesh
Level 125
God Stats
3W - 0L
2,053 SR
Queue Stats
52W - 37L
1,599 Elo+
Party 1
Ra
Ra
invertikal
Ra
Level 154
God Stats
1W - 1L
1,692 SR
Queue Stats
80W - 73L
1,579 Elo+
Party 1
Team Averages
Level 116
1,721 SR
1,583 Elo+

VS

Team Averages
Level 91
1,547 SR
1,540 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Chad Herc
Hercules
Level 28
God Stats
3W - 7L
1,526 SR
Queue Stats
4W - 8L
1,472 Elo+
Solo
Chernobog
Chernobog
SpartanRiot5057
Chernobog
Level 59
God Stats
3W - 1L
1,757 SR
Queue Stats
247W - 271L
1,546 Elo+
Solo
Awilix
Awilix
WeLostSorry
Awilix
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
403W - 346L
1,597 Elo+
Party 2
He Bo
He Bo
Špade
He Bo
Level 127
God Stats
6W - 10L
1,454 SR
Queue Stats
418W - 370L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
OMBEazy
Anhur
17
9 / 1 / 4
9,701
882
11,387
9,084
3,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
TenuousMist
Cerberus
15
3 / 0 / 13
8,610
783
6,469
11,110
10,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
15
5 / 1 / 10
9,166
833
11,159
11,802
8,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
iFunnyAds
Gilgamesh
15
1 / 3 / 13
8,690
790
8,539
11,439
7,889
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 2 / 10
8,694
790
8,479
7,290
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 3 / 1
6,853
623
7,963
12,176
8,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Chad Herc
Hercules
12
1 / 3 / 1
7,149
650
3,357
5,813
3,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
SpartanRiot5057
Chernobog
15
1 / 4 / 5
8,112
737
7,939
11,527
3,706
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
14
2 / 3 / 4
8,170
743
4,695
10,491
4,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Špade
He Bo
14
3 / 8 / 1
7,808
710
9,902
12,747
3,865
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
21
Kills
7
7
Deaths
21
50
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
L
Hercules
Chad Herc
Hercules
1
3
1
0.5
W
Anhur
OMBEazy
Anhur
9
1
4
11
L
Chernobog
SpartanRiot5057
Chernobog
1
4
5
0.88
W
Cerberus
TenuousMist
Cerberus
3
0
13
9.5
L
Awilix
2
3
4
1.33
W
Fenrir
5
1
10
10
W
Gilgamesh
iFunnyAds
Gilgamesh
1
3
13
2.5
W
3
2
10
4
L
He Bo
Špade
He Bo
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,033
Damage
33,856
50,725
Taken
52,754
33,280
Mitigated
23,997
14,568
Healing
4,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,963
0
106
566
12,176
8,705
0
4,119
8,057
15,075
0
L
Hercules
Chad Herc
Hercules
3,357
919
0
1,086
5,813
3,597
0
1,776
4,037
0
8,735
W
Anhur
OMBEazy
Anhur
11,387
6,626
0
2,351
9,084
3,785
2,596
3,871
4,893
0
35,074
L
Chernobog
SpartanRiot5057
Chernobog
7,939
2,479
0
1,575
11,527
3,706
0
2,072
9,455
0
37,289
W
Cerberus
TenuousMist
Cerberus
6,469
204
0
1,127
11,110
10,389
354
3,420
7,546
18,313
0
L
Awilix
4,695
1,085
0
769
10,491
4,124
0
3,201
7,290
0
14,748
W
Fenrir
11,159
3,161
0
2,931
11,802
8,103
1,123
2,887
8,785
0
20,686
W
Gilgamesh
iFunnyAds
Gilgamesh
8,539
2,263
703
1,480
11,439
7,889
1,450
3,266
8,052
0
23,574
W
8,479
872
3,826
2,150
7,290
3,114
1,568
3,634
3,584
38,834
0
L
He Bo
Špade
He Bo
9,902
478
0
730
12,747
3,865
0
3,780
8,967
22,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,861
Gold Earned
38,092
202
Minions Killed
161
0
Camps Cleared
0
1,250,170
Distance Traveled
995,504
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,853
623
13
1
0
233,050
0
L
Hercules
7,149
650
15
1
0
105,316
2
W
Anhur
9,701
882
46
4
0
213,447
1
L
Chernobog
8,112
737
68
6
0
213,940
1
W
Cerberus
8,610
783
24
2
0
269,624
0
L
Awilix
8,170
743
31
3
0
245,075
0
W
Fenrir
9,166
833
24
2
0
274,918
1
W
Gilgamesh
8,690
790
31
3
0
249,254
0
W
Ra
8,694
790
77
7
0
242,927
4
L
He Bo
7,808
710
34
3
0
198,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role