Player Matchup

Chaac
Chaac
Ace_turtle22
Chaac
Level 18
God Stats
1W - 3L
1,304 SR
Queue Stats
1W - 3L
1,720 Elo+
Party 1
Ah Puch
Ah Puch
HollowZero6112
Ah Puch
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
IRON-GIANT102
Nu Wa
Level 114
God Stats
0W - 2L
1,464 SR
Queue Stats
4W - 12L
1,393 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SmitGang
Ah Muzen Cab
Level 8
God Stats
6W - 7L
1,491 SR
Queue Stats
11W - 12L
1,482 Elo+
Solo
Fenrir
Fenrir
fennell1991
Fenrir
Level 24
God Stats
0W - 6L
1,244 SR
Queue Stats
1W - 10L
1,720 Elo+
Party 1
Team Averages
Level 34
1,401 SR
1,563 Elo+

VS

Team Averages
Level 58
1,528 SR
1,527 Elo+
Jormungandr
Jormungandr
McLovin101010
Jormungandr
Level 60
God Stats
3W - 4L
1,488 SR
Queue Stats
89W - 77L
1,512 Elo+
Party 2
Da Ji
Da Ji
Tydontdy9
Da Ji
Level 83
God Stats
9W - 10L
1,621 SR
Queue Stats
102W - 88L
1,534 Elo+
Party 2
Skadi
Skadi
ketmonstorr
Skadi
Level 21
God Stats
2W - 1L
1,286 SR
Queue Stats
32W - 26L
1,628 Elo+
Party 2
Ymir
Ymir
parttimejobz
Ymir
Level 27
God Stats
37W - 34L
1,586 SR
Queue Stats
66W - 67L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
xSAVA4GEXD
Nu Wa
Level 101
God Stats
4W - 9L
1,657 SR
Queue Stats
86W - 87L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 0
8,831
631
4,858
18,890
16,954
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 9 / 0
9,546
682
3,222
12,266
6,066
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
0 / 7 / 1
8,530
609
13,269
12,155
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
SmitGang
Ah Muzen Cab
17
1 / 7 / 2
9,696
693
15,483
15,190
4,736
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
14
0 / 8 / 0
8,110
579
5,829
14,512
4,875
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
McLovin101010
Jormungandr
17
6 / 3 / 18
10,791
771
11,648
14,382
8,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
Tydontdy9
Da Ji
18
13 / 0 / 16
11,219
801
18,111
13,464
5,919
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
3 / 1 / 21
10,170
726
7,541
10,518
4,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 0 / 27
10,700
764
5,950
16,873
19,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
20
16 / 0 / 14
12,719
909
22,738
7,630
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
135
3
Kills
39
39
Deaths
4
3
Assists
96
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
2
9
0
0.22
L
0
7
1
0.07
W
Jormungandr
McLovin101010
Jormungandr
6
3
18
5
L
Ah Muzen Cab
SmitGang
Ah Muzen Cab
1
7
2
0.29
W
Da Ji
Tydontdy9
Da Ji
13
0
16
21
L
Fenrir
0
8
0
0
W
3
1
21
13.5
W
1
0
27
14.5
W
Nu Wa
16
0
14
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,661
Damage
65,988
73,013
Taken
62,867
35,999
Mitigated
42,400
5,379
Healing
14,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,858
266
32
1,607
18,890
16,954
214
9,652
8,969
0
31,320
L
3,222
590
0
0
12,266
6,066
33
5,994
6,108
11,442
0
L
13,269
3,396
130
489
12,155
3,368
0
6,587
5,420
31,445
0
W
Jormungandr
McLovin101010
Jormungandr
11,648
2,902
0
924
14,382
8,625
696
2,483
11,899
48,679
0
L
Ah Muzen Cab
SmitGang
Ah Muzen Cab
15,483
2,315
0
2,181
15,190
4,736
0
8,240
6,737
0
65,189
W
Da Ji
Tydontdy9
Da Ji
18,111
3,522
0
3,280
13,464
5,919
1,899
4,521
8,943
0
36,397
L
Fenrir
5,829
1,206
0
940
14,512
4,875
0
8,893
5,443
0
11,489
W
7,541
3,806
0
1,814
10,518
4,883
1,450
2,823
7,695
0
25,935
W
5,950
800
0
4,305
16,873
19,849
297
3,991
12,882
16,789
0
W
Nu Wa
22,738
5,715
1,057
2,673
7,630
3,124
690
2,673
4,957
72,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,713
Gold Earned
55,599
219
Minions Killed
327
0
Camps Cleared
0
1,074,820
Distance Traveled
1,419,335
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,831
631
56
4
0
228,793
0
L
Ah Puch
9,546
682
13
1
0
166,729
0
L
Nu Wa
8,530
609
27
2
0
207,761
0
W
Jormungandr
10,791
771
62
4
0
253,846
1
L
Ah Muzen Cab
9,696
693
107
8
0
219,207
3
W
Da Ji
11,219
801
41
3
0
325,381
0
L
Fenrir
8,110
579
16
1
0
252,330
0
W
Skadi
10,170
726
53
4
0
272,798
0
W
Ymir
10,700
764
32
2
0
283,759
5
W
Nu Wa
12,719
909
139
10
0
283,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role