Player Matchup

Mercury
Mercury
EmiContreras
Mercury
Level 101
God Stats
13W - 9L
1,717 SR
Queue Stats
164W - 183L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
FlushTheDrugs
Sun Wukong
Level 58
God Stats
6W - 3L
1,396 SR
Queue Stats
57W - 57L
1,485 Elo+
Party 3
Nu Wa
Nu Wa
MauChvz
Nu Wa
Level 49
God Stats
8W - 10L
1,500 SR
Queue Stats
140W - 171L
1,370 Elo+
Party 2
Izanami
Izanami
OSOKA WORLD
Izanami
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,171 Elo+
Party 3
Bacchus
Bacchus
wh1ther0se
Bacchus
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 134L
1,461 Elo+
Solo
Team Averages
Level 70
1,523 SR
1,389 Elo+

VS

Team Averages
Level 46
1,425 SR
1,310 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CaptainLuffy420
Cthulhu
Level 15
God Stats
1W - 5L
1,311 SR
Queue Stats
1W - 8L
1,183 Elo+
Party 1
Bakasura
Bakasura
HellaBoof
Bakasura
Level 15
God Stats
0W - 3L
1,599 SR
Queue Stats
2W - 10L
1,183 Elo+
Party 1
Neith
Neith
WhatUpFriends
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
ccspartan88
Chang'e
Level 41
God Stats
1W - 2L
1,217 SR
Queue Stats
2W - 11L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EmiContreras
Mercury
14
8 / 2 / 4
8,844
632
6,508
8,826
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
FlushTheDrugs
Sun Wukong
15
10 / 1 / 1
9,410
672
10,041
11,142
12,241
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
MauChvz
Nu Wa
13
1 / 2 / 11
8,176
584
7,610
4,859
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
OSOKA WORLD
Izanami
13
1 / 0 / 9
8,274
591
5,313
6,356
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
wh1ther0se
Bacchus
12
6 / 0 / 6
8,616
615
6,544
10,247
12,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 5 / 1
6,573
470
4,460
11,832
6,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 5 / 0
5,369
384
3,042
10,977
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
HellaBoof
Bakasura
11
1 / 4 / 2
6,661
476
3,276
11,191
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 6 / 0
4,971
355
2,090
5,842
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
ccspartan88
Chang'e
12
3 / 6 / 1
7,358
526
3,512
8,337
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
26
Kills
5
5
Deaths
26
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
1
0.3
L
0
5
0
0
W
Mercury
EmiContreras
Mercury
8
2
4
5
W
Sun Wukong
FlushTheDrugs
Sun Wukong
10
1
1
10.5
L
Bakasura
HellaBoof
Bakasura
1
4
2
0.5
W
Nu Wa
MauChvz
Nu Wa
1
2
11
3.25
W
Izanami
OSOKA WORLD
Izanami
1
0
9
5.5
L
0
6
0
0
L
Chang'e
ccspartan88
Chang'e
3
6
1
0.58
W
Bacchus
wh1ther0se
Bacchus
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,016
Damage
16,380
41,430
Taken
48,179
31,777
Mitigated
20,361
8,657
Healing
9,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,460
1,177
0
2,226
11,832
6,475
0
1,504
10,328
0
27,411
L
3,042
99
100
1,817
10,977
5,649
0
3,318
7,659
17,345
0
W
Mercury
EmiContreras
Mercury
6,508
2,803
0
250
8,826
2,921
0
2,068
6,597
0
53,663
W
Sun Wukong
FlushTheDrugs
Sun Wukong
10,041
1,721
0
2,130
11,142
12,241
0
716
9,845
0
55,184
L
Bakasura
HellaBoof
Bakasura
3,276
2,589
0
2,219
11,191
3,594
128
4,049
7,142
0
26,342
W
Nu Wa
MauChvz
Nu Wa
7,610
2,097
0
1,135
4,859
1,536
1,125
624
3,814
41,172
0
W
Izanami
OSOKA WORLD
Izanami
5,313
3,822
0
1,744
6,356
2,222
3,272
1,227
5,129
0
46,277
L
2,090
819
0
406
5,842
2,073
0
2,536
3,306
0
12,654
L
Chang'e
ccspartan88
Chang'e
3,512
356
720
1,965
8,337
2,570
0
2,747
5,590
24,527
0
W
Bacchus
wh1ther0se
Bacchus
6,544
1,159
237
3,161
10,247
12,857
366
1,714
8,526
29,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,320
Gold Earned
30,932
398
Minions Killed
216
0
Camps Cleared
0
1,397,647
Distance Traveled
1,228,724
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,573
470
47
3
0
261,837
3
L
Cthulhu
5,369
384
21
2
0
228,549
0
W
Mercury
8,844
632
90
6
0
325,249
3
W
Sun Wukong
9,410
672
99
7
0
300,950
3
L
Bakasura
6,661
476
77
6
0
291,937
0
W
Nu Wa
8,176
584
74
5
0
236,749
2
W
Izanami
8,274
591
96
7
0
265,142
1
L
Neith
4,971
355
27
2
0
203,116
1
L
Chang'e
7,358
526
44
3
0
243,285
1
W
Bacchus
8,616
615
39
3
0
269,557
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role