Player Matchup

Sylvanus
Sylvanus
AlphaWendigo973
Sylvanus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 58L
1,494 Elo+
Party 3
Hou Yi
Hou Yi
HellScorpion311
Hou Yi
Level 151
God Stats
2W - 3L
1,391 SR
Queue Stats
286W - 309L
1,488 Elo+
Solo
Ah Puch
Ah Puch
SkullKidElite
Ah Puch
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,473 Elo+
Party 1
Chaac
Chaac
ethangentry
Chaac
Level 132
God Stats
10W - 2L
1,537 SR
Queue Stats
112W - 121L
1,516 Elo+
Party 3
Hun Batz
Hun Batz
the scruffy911
Hun Batz
Level 146
God Stats
1W - 1L
1,274 SR
Queue Stats
66W - 68L
1,451 Elo+
Party 1
Team Averages
Level 133
1,440 SR
1,484 Elo+

VS

Team Averages
Level 127
1,500 SR
1,516 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Gryfo
Cernunnos
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 30L
1,341 Elo+
Solo
King Arthur
King Arthur
Thompson Gunner
King Arthur
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 139L
1,582 Elo+
Party 2
Terra
Terra
ramboOG
Terra
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
162W - 113L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
1 / 4 / 20
9,406
724
11,894
18,910
26,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 3 / 12
9,923
763
17,304
12,158
5,791
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
18
7 / 3 / 15
10,852
835
27,517
11,492
6,157
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
8 / 3 / 14
11,362
874
19,294
23,155
34,154
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
18
8 / 7 / 13
10,794
830
16,157
13,441
6,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
5 / 6 / 11
10,344
796
10,873
21,932
26,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
 
Sol
14
1 / 7 / 9
8,897
684
13,174
13,312
4,904
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
Gryfo
Cernunnos
15
4 / 6 / 4
8,924
686
13,104
17,230
7,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Thompson Gunner
King Arthur
17
3 / 7 / 12
9,747
750
10,706
28,480
24,248
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Terra
ramboOG
Terra
18
5 / 3 / 13
10,273
790
9,200
23,275
24,775
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
67
28
Kills
18
20
Deaths
29
74
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
6
11
1.75
L
Sol
 
Sol
1
7
9
0.79
W
Sylvanus
1
4
20
2.75
L
Cernunnos
Gryfo
Cernunnos
4
6
4
1
W
4
3
12
3.33
W
Ah Puch
7
3
15
4.83
L
King Arthur
Thompson Gunner
King Arthur
3
7
12
1.29
W
8
3
14
5
L
Terra
ramboOG
Terra
5
3
13
3.83
W
Hun Batz
8
7
13
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,166
Damage
57,057
79,156
Taken
104,229
79,653
Mitigated
88,535
30,836
Healing
34,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,873
2,490
168
5,329
21,932
26,993
17
7,854
14,078
0
20,059
L
Sol
 
Sol
13,174
3,969
366
2,779
13,312
4,904
186
6,107
7,205
26,305
0
W
Sylvanus
11,894
2,541
4,965
6,203
18,910
26,926
790
7,186
11,724
16,636
0
L
Cernunnos
Gryfo
Cernunnos
13,104
4,961
1,566
3,565
17,230
7,615
156
6,006
11,224
0
25,834
W
17,304
8,239
1,197
3,182
12,158
5,791
988
3,359
8,799
0
25,986
W
Ah Puch
27,517
1,071
1,031
3,060
11,492
6,157
894
2,946
8,546
45,032
0
L
King Arthur
Thompson Gunner
King Arthur
10,706
1,463
1,706
6,497
28,480
24,248
14
8,756
19,611
213
23,435
W
19,294
3,626
1,536
7,459
23,155
34,154
1,022
6,118
17,037
82
35,710
L
Terra
ramboOG
Terra
9,200
1,019
5,607
7,233
23,275
24,775
15
10,755
12,520
14,994
0
W
Hun Batz
16,157
4,701
760
1,443
13,441
6,625
623
2,978
10,463
0
25,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,337
Gold Earned
48,185
121
Minions Killed
145
0
Camps Cleared
0
1,156,958
Distance Traveled
1,112,680
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,344
796
18
1
0
241,109
1
L
Sol
8,897
684
44
3
0
218,005
0
W
Sylvanus
9,406
724
12
1
0
208,178
0
L
Cernunnos
8,924
686
41
3
0
198,118
0
W
Hou Yi
9,923
763
17
1
0
218,045
0
W
Ah Puch
10,852
835
41
3
0
249,421
0
L
King Arthur
9,747
750
21
2
0
229,003
0
W
Chaac
11,362
874
30
2
0
253,152
0
L
Terra
10,273
790
21
2
0
226,445
1
W
Hun Batz
10,794
830
21
2
0
228,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role