Player Matchup

Bellona
Bellona
CosmosGuy
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Fong_Beer619
Nu Wa
Level 49
God Stats
24W - 20L
1,494 SR
Queue Stats
205W - 244L
1,430 Elo+
Solo
King Arthur
King Arthur
Hollings_JR
King Arthur
Level 123
God Stats
3W - 7L
1,386 SR
Queue Stats
118W - 172L
1,350 Elo+
Party 2
Charybdis
Charybdis
PleasePlayme
Charybdis
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
215W - 285L
1,369 Elo+
Party 2
Olorun
Olorun
T6 Maverick
Olorun
Level 65
God Stats
1W - 5L
1,390 SR
Queue Stats
69W - 100L
1,395 Elo+
Solo
Team Averages
Level 73
1,454 SR
1,409 Elo+

VS

Team Averages
Level 59
1,457 SR
1,350 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Grenel90
Ra
Level 29
God Stats
4W - 2L
1,566 SR
Queue Stats
65W - 91L
1,286 Elo+
Solo
Sol
Sol
Gаrbage
Sol
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,409 Elo+
Party 1
Neith
Neith
mxkeysans
Neith
Level 7
God Stats
1W - 1L
1,218 SR
Queue Stats
3W - 5L
1,122 Elo+
Party 1
Ne Zha
Ne Zha
thiccboytom
Ne Zha
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 23L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CosmosGuy
Bellona
13
2 / 6 / 1
8,552
713
8,446
14,864
12,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 2 / 1
8,021
668
9,013
9,408
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Hollings_JR
King Arthur
15
1 / 3 / 1
8,231
686
3,209
10,197
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
PleasePlayme
Charybdis
15
2 / 4 / 0
8,851
738
4,462
10,256
3,093
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
14
0 / 7 / 0
7,678
640
4,611
13,122
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
5 / 1 / 8
9,521
793
13,448
6,027
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 2 / 9
8,762
730
3,603
5,849
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 8
9,485
790
9,229
10,475
3,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
mxkeysans
Neith
16
6 / 1 / 6
9,446
787
9,053
7,471
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
16
8 / 1 / 4
9,751
813
11,704
9,556
3,981
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
6
Kills
22
22
Deaths
6
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
1
8
9
L
Bellona
CosmosGuy
Bellona
2
6
1
0.42
L
1
2
1
0.75
W
0
2
9
2.25
W
3
1
8
7
L
King Arthur
Hollings_JR
King Arthur
1
3
1
0.5
L
Charybdis
PleasePlayme
Charybdis
2
4
0
0.5
L
Olorun
0
7
0
0
W
Neith
mxkeysans
Neith
6
1
6
9
W
Ne Zha
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,741
Damage
47,037
57,847
Taken
39,378
29,397
Mitigated
15,673
10,810
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,448
2,133
0
2,062
6,027
2,311
1,494
2,612
3,214
29,781
0
L
Bellona
CosmosGuy
Bellona
8,446
1,520
1,436
1,354
14,864
12,841
0
6,762
7,738
0
23,889
L
9,013
2,087
619
1,272
9,408
2,275
265
4,873
4,287
31,826
0
W
3,603
447
926
938
5,849
2,271
444
2,310
3,377
25,756
0
W
9,229
2,576
0
3,678
10,475
3,655
3,915
2,792
7,497
37,657
0
L
King Arthur
Hollings_JR
King Arthur
3,209
482
157
560
10,197
7,112
0
5,617
4,280
0
23,047
L
Charybdis
PleasePlayme
Charybdis
4,462
1,587
0
1,657
10,256
3,093
2,413
2,064
8,160
0
42,756
L
Olorun
4,611
1,220
673
3,082
13,122
4,076
397
5,812
7,102
23,097
0
W
Neith
mxkeysans
Neith
9,053
2,872
0
1,480
7,471
3,455
1,063
2,050
5,220
0
28,240
W
Ne Zha
11,704
2,148
0
2,349
9,556
3,981
0
3,410
6,032
0
35,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,333
Gold Earned
46,965
211
Minions Killed
247
0
Camps Cleared
0
1,030,867
Distance Traveled
1,258,147
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,521
793
50
4
0
241,528
2
L
Bellona
8,552
713
23
2
0
195,866
0
L
Nu Wa
8,021
668
33
3
0
196,762
1
W
Ra
8,762
730
48
4
0
241,201
4
W
Sol
9,485
790
76
6
0
257,493
0
L
King Arthur
8,231
686
40
3
0
243,009
0
L
Charybdis
8,851
738
69
6
0
209,877
0
L
Olorun
7,678
640
46
4
0
185,353
1
W
Neith
9,446
787
40
3
0
231,345
0
W
Ne Zha
9,751
813
33
3
0
286,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role