Player Matchup

King Arthur
King Arthur
Downfall125
King Arthur
Level 49
God Stats
14W - 27L
1,231 SR
Queue Stats
77W - 105L
1,207 Elo+
Party 1
Hachiman
Hachiman
Lafuetes
Hachiman
Level 25
God Stats
108W - 136L
1,268 SR
Queue Stats
226W - 283L
1,255 Elo+
Party 1
Fenrir
Fenrir
Wolfe27
Fenrir
Level 17
God Stats
1W - 17L
1,262 SR
Queue Stats
2W - 24L
1,253 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XxElrecxX
Morgan Le Fay
Level 32
God Stats
14W - 10L
1,432 SR
Queue Stats
180W - 224L
1,152 Elo+
Party 1
Cerberus
Cerberus
mrbl3ssing
Cerberus
Level 28
God Stats
10W - 17L
1,097 SR
Queue Stats
111W - 144L
1,152 Elo+
Party 1
Team Averages
Level 30
1,258 SR
1,204 Elo+

VS

Team Averages
Level 55
1,479 SR
1,393 Elo+
Ymir
Ymir
 
Ymir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Byjorne
Danzaburou
Level 87
God Stats
10W - 8L
1,680 SR
Queue Stats
160W - 190L
1,341 Elo+
Party 2
Amaterasu
Amaterasu
DjSweetStuff
Amaterasu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,418 Elo+
Party 3
Xing Tian
Xing Tian
F4LL3N4NGEL
Xing Tian
Level 62
God Stats
1W - 1L
1,279 SR
Queue Stats
136W - 175L
1,328 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Imperator37
Morgan Le Fay
Level 62
God Stats
3W - 2L
1,436 SR
Queue Stats
15W - 14L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Downfall125
King Arthur
15
0 / 5 / 3
10,073
420
11,856
19,349
19,136
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Lafuetes
Hachiman
16
3 / 5 / 5
10,473
436
16,727
18,829
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Wolfe27
Fenrir
17
3 / 4 / 1
10,512
438
2,740
21,830
11,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
XxElrecxX
Morgan Le Fay
17
3 / 6 / 5
10,777
449
13,090
13,261
4,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
mrbl3ssing
Cerberus
15
2 / 2 / 7
10,113
421
6,651
16,859
19,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
6 / 3 / 8
11,874
495
8,425
17,224
21,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Byjorne
Danzaburou
19
5 / 4 / 8
12,255
511
16,764
16,588
6,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
DjSweetStuff
Amaterasu
17
2 / 2 / 9
10,713
446
12,129
19,365
17,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
F4LL3N4NGEL
Xing Tian
17
6 / 1 / 9
11,703
488
6,727
14,440
10,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Imperator37
Morgan Le Fay
18
3 / 1 / 9
11,755
490
17,158
14,186
6,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
11
Kills
22
22
Deaths
11
21
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
3
8
3.33
W
Danzaburou
Byjorne
Danzaburou
5
4
8
2.25
W
Amaterasu
DjSweetStuff
Amaterasu
2
2
9
3.25
L
King Arthur
Downfall125
King Arthur
0
5
3
0.3
W
Xing Tian
F4LL3N4NGEL
Xing Tian
6
1
9
10.5
W
Morgan Le Fay
Imperator37
Morgan Le Fay
3
1
9
7.5
L
Hachiman
Lafuetes
Hachiman
3
5
5
1.1
L
Fenrir
Wolfe27
Fenrir
3
4
1
0.88
L
Morgan Le Fay
XxElrecxX
Morgan Le Fay
3
6
5
0.92
L
Cerberus
mrbl3ssing
Cerberus
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,064
Damage
61,203
90,128
Taken
81,803
60,995
Mitigated
62,721
23,647
Healing
28,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,425
762
252
2,807
17,224
21,518
208
5,156
12,068
39,981
0
W
Danzaburou
Byjorne
Danzaburou
16,764
8,067
0
7,277
16,588
6,837
82
4,752
11,572
0
90,613
W
Amaterasu
DjSweetStuff
Amaterasu
12,129
3,806
0
9,659
19,365
17,728
1,831
3,779
15,586
0
52,313
L
King Arthur
Downfall125
King Arthur
11,856
1,357
0
826
19,349
19,136
0
5,635
13,714
0
62,703
W
Xing Tian
F4LL3N4NGEL
Xing Tian
6,727
916
0
546
14,440
10,105
469
1,782
12,658
72,312
0
W
Morgan Le Fay
Imperator37
Morgan Le Fay
17,158
1,850
0
7,483
14,186
6,533
1,998
4,516
9,670
92,569
0
L
Hachiman
Lafuetes
Hachiman
16,727
10,084
0
8,258
18,829
6,647
614
6,839
11,990
70
70,755
L
Fenrir
Wolfe27
Fenrir
2,740
515
0
8,859
21,830
11,476
0
5,283
16,547
0
76,103
L
Morgan Le Fay
XxElrecxX
Morgan Le Fay
13,090
616
0
959
13,261
4,492
688
7,567
5,694
68,918
0
L
Cerberus
mrbl3ssing
Cerberus
6,651
700
243
4,502
16,859
19,244
32
6,986
9,873
21,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,948
Gold Earned
58,300
533
Minions Killed
545
0
Camps Cleared
0
2,146,884
Distance Traveled
2,253,014
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,874
495
43
2
0
443,343
6
W
Danzaburou
12,255
511
140
6
0
418,272
3
W
Amaterasu
10,713
446
112
5
0
485,234
1
L
King Arthur
10,073
420
119
5
0
424,441
6
W
Xing Tian
11,703
488
107
4
0
450,717
5
W
Morgan Le Fay
11,755
490
143
6
0
455,448
1
L
Hachiman
10,473
436
127
5
0
420,187
7
L
Fenrir
10,512
438
114
5
0
428,668
0
L
Morgan Le Fay
10,777
449
124
5
0
440,563
4
L
Cerberus
10,113
421
49
2
0
433,025
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role