Player Matchup

Shiva
Shiva
I MrXbox l
Shiva
Level 131
God Stats
57W - 36L
1,593 SR
Queue Stats
156W - 114L
1,566 Elo+
Party 2
Awilix
Awilix
NukesAreNeat
Awilix
Level 56
God Stats
2W - 3L
1,331 SR
Queue Stats
135W - 122L
1,498 Elo+
Party 2
Izanami
Izanami
Ravlet
Izanami
Level 29
God Stats
26W - 20L
1,601 SR
Queue Stats
56W - 52L
1,469 Elo+
Party 2
Jormungandr
Jormungandr
RichardsRollin
Jormungandr
Level 64
God Stats
13W - 13L
1,503 SR
Queue Stats
133W - 126L
1,537 Elo+
Party 2
Hel
Hel
iCreativities
Hel
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 36L
1,609 Elo+
Party 2
Team Averages
Level 78
1,506 SR
1,536 Elo+

VS

Team Averages
Level 64
1,677 SR
1,544 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
NICHOLAS VELA
Yemoja
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 93L
1,481 Elo+
Solo
Scylla
Scylla
Panddito
Scylla
Level 82
God Stats
6W - 3L
1,801 SR
Queue Stats
97W - 79L
1,580 Elo+
Party 1
Thor
Thor
UncleMike44
Thor
Level 62
God Stats
2W - 2L
1,830 SR
Queue Stats
39W - 29L
1,606 Elo+
Party 1
Izanami
Izanami
xLemon24
Izanami
Level 59
God Stats
2W - 2L
1,752 SR
Queue Stats
53W - 41L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
2 / 1 / 1
6,541
595
5,104
6,965
3,247
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
10
3 / 3 / 2
6,016
547
3,654
8,059
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Ravlet
Izanami
11
2 / 0 / 2
6,680
607
3,630
4,683
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
RichardsRollin
Jormungandr
10
5 / 0 / 4
6,685
608
3,847
6,382
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 2
6,533
594
4,561
6,710
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 3 / 1
5,129
466
4,267
8,247
6,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 0
4,161
378
3,667
5,568
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Panddito
Scylla
9
0 / 2 / 3
5,277
480
4,876
4,589
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 4 / 1
6,033
548
6,046
8,683
3,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
xLemon24
Izanami
9
0 / 1 / 0
5,135
467
1,711
4,082
1,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
5
6
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
1
0.5
W
Shiva
2
1
1
2.5
L
0
3
0
0
W
Awilix
3
3
2
1.33
L
Scylla
Panddito
Scylla
0
2
3
0.75
W
Izanami
Ravlet
Izanami
2
0
2
3
W
Jormungandr
RichardsRollin
Jormungandr
5
0
4
7
L
4
4
1
1.13
W
1
2
2
1
L
Izanami
xLemon24
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,796
Damage
20,567
32,799
Taken
31,169
12,096
Mitigated
13,292
11,544
Healing
5,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,267
1,628
0
1,960
8,247
6,118
0
951
7,296
0
18,131
W
Shiva
5,104
812
0
2,557
6,965
3,247
0
1,174
5,730
0
35,149
L
3,667
785
219
1,246
5,568
1,307
0
1,525
4,043
12,345
0
W
Awilix
3,654
1,381
0
720
8,059
2,193
0
1,441
6,466
0
29,500
L
Scylla
Panddito
Scylla
4,876
676
0
479
4,589
1,355
0
2,505
2,084
28,096
0
W
Izanami
Ravlet
Izanami
3,630
2,655
0
2,541
4,683
1,250
145
1,417
2,978
0
43,066
W
Jormungandr
RichardsRollin
Jormungandr
3,847
1,246
0
1,774
6,382
3,478
0
2,245
3,556
13,241
0
L
6,046
2,212
0
273
8,683
3,434
0
2,449
6,234
0
29,087
W
4,561
250
846
3,106
6,710
1,928
0
1,269
5,283
41,486
0
L
Izanami
xLemon24
Izanami
1,711
998
0
1,216
4,082
1,078
0
978
3,104
0
28,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,455
Gold Earned
25,735
341
Minions Killed
226
0
Camps Cleared
0
1,102,195
Distance Traveled
1,022,477
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,129
466
37
3
0
211,108
1
W
Shiva
6,541
595
77
7
0
222,787
0
L
Yemoja
4,161
378
21
2
0
197,596
2
W
Awilix
6,016
547
61
6
0
224,620
3
L
Scylla
5,277
480
55
5
0
209,848
6
W
Izanami
6,680
607
87
8
0
210,646
4
W
Jormungandr
6,685
608
37
3
0
228,057
5
L
Thor
6,033
548
52
5
0
209,724
3
W
Hel
6,533
594
79
7
0
216,085
3
L
Izanami
5,135
467
61
6
0
194,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role