Player Matchup

Susano
Susano
AlvaRøck
Susano
Level 90
God Stats
10W - 12L
1,530 SR
Queue Stats
292W - 306L
1,437 Elo+
Solo
Ymir
Ymir
Elpibe_CABJ
Ymir
Level 82
God Stats
0W - 1L
1,281 SR
Queue Stats
13W - 10L
1,234 Elo+
Party 1
Neith
Neith
Lucho-Greco
Neith
Level 3
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
MarcosSupremo
Jing Wei
Level 141
God Stats
24W - 26L
1,661 SR
Queue Stats
126W - 137L
1,477 Elo+
Solo
Kukulkan
Kukulkan
PM_barbershot
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 64
1,451 SR
1,430 Elo+

VS

Team Averages
Level 107
1,572 SR
1,459 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
AOYZET
Kumbhakarna
Level 63
God Stats
9W - 5L
1,604 SR
Queue Stats
114W - 126L
1,423 Elo+
Solo
Chang'e
Chang'e
Cafe_No_Kuador
Chang'e
Level 141
God Stats
41W - 48L
1,500 SR
Queue Stats
370W - 425L
1,402 Elo+
Solo
Hun Batz
Hun Batz
pimatu
Hun Batz
Level 82
God Stats
6W - 4L
1,756 SR
Queue Stats
133W - 141L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AlvaRøck
Susano
9
1 / 6 / 1
6,279
449
3,811
11,003
3,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 3 / 0
6,942
496
4,083
8,684
6,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 8 / 1
5,887
421
2,594
7,178
1,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
MarcosSupremo
Jing Wei
14
2 / 3 / 0
8,120
580
6,859
11,940
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
PM_barbershot
Kukulkan
9
0 / 10 / 0
5,828
416
1,458
7,757
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
11 / 1 / 2
8,914
637
11,200
8,085
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
 
Tiamat
14
7 / 1 / 6
8,463
605
7,691
6,786
4,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
AOYZET
Kumbhakarna
13
4 / 0 / 7
8,101
579
3,378
10,707
6,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 1 / 2
7,676
548
5,845
6,864
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
pimatu
Hun Batz
15
5 / 1 / 2
8,623
616
4,439
9,143
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
4
Kills
30
30
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
11
1
2
12
W
Tiamat
 
Tiamat
7
1
6
10
W
Kumbhakarna
AOYZET
Kumbhakarna
4
0
7
7.5
L
Susano
AlvaRøck
Susano
1
6
1
0.25
W
3
1
2
4
L
1
3
0
0.33
L
0
8
1
0.06
L
Jing Wei
MarcosSupremo
Jing Wei
2
3
0
0.67
L
Kukulkan
PM_barbershot
Kukulkan
0
10
0
0
W
Hun Batz
pimatu
Hun Batz
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,805
Damage
32,553
46,562
Taken
41,585
17,618
Mitigated
20,198
8,888
Healing
18,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
11,200
5,514
0
3,889
8,085
3,110
1,544
1,680
6,405
0
56,048
W
Tiamat
 
Tiamat
7,691
1,593
69
3,059
6,786
4,481
1,319
596
6,190
46,302
0
W
Kumbhakarna
AOYZET
Kumbhakarna
3,378
629
1,365
2,104
10,707
6,817
250
3,147
7,560
21,564
6,900
L
Susano
AlvaRøck
Susano
3,811
1,277
0
2,322
11,003
3,990
14
3,649
7,158
0
32,581
W
5,845
316
848
3,437
6,864
2,091
864
0
6,864
36,134
0
L
4,083
304
0
1,535
8,684
6,329
0
2,604
6,004
25,162
0
L
2,594
1,299
0
141
7,178
1,273
0
653
6,485
0
13,612
L
Jing Wei
MarcosSupremo
Jing Wei
6,859
4,251
0
4,890
11,940
3,754
783
4,470
7,080
0
51,701
L
Kukulkan
PM_barbershot
Kukulkan
1,458
859
0
0
7,757
2,272
524
4,101
3,402
20,655
0
W
Hun Batz
pimatu
Hun Batz
4,439
1,266
0
4,218
9,143
3,699
228
118
9,025
0
61,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,056
Gold Earned
41,777
261
Minions Killed
402
0
Camps Cleared
0
1,177,636
Distance Traveled
1,407,837
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,914
637
86
6
0
238,433
2
W
Tiamat
8,463
605
88
6
0
271,511
5
W
Kumbhakarna
8,101
579
50
4
0
291,681
4
L
Susano
6,279
449
61
4
0
233,677
2
W
Chang'e
7,676
548
64
5
0
287,781
5
L
Ymir
6,942
496
46
3
0
272,740
0
L
Neith
5,887
421
21
2
0
209,095
0
L
Jing Wei
8,120
580
92
7
0
251,584
4
L
Kukulkan
5,828
416
41
3
0
210,540
0
W
Hun Batz
8,623
616
114
8
0
318,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role