Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Osito_Teddy-en4
Mercury
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 327L
1,499 Elo+
Solo
Bastet
Bastet
PocketMetal
Bastet
Level 121
God Stats
5W - 7L
1,462 SR
Queue Stats
138W - 159L
1,517 Elo+
Solo
Danzaburou
Danzaburou
Zzephyrus
Danzaburou
Level 123
God Stats
3W - 1L
1,782 SR
Queue Stats
143W - 136L
1,481 Elo+
Solo
Discordia
Discordia
urbancryptid
Discordia
Level 89
God Stats
2W - 1L
1,300 SR
Queue Stats
26W - 32L
1,458 Elo+
Solo
Team Averages
Level 116
1,509 SR
1,491 Elo+

VS

Team Averages
Level 133
1,552 SR
1,505 Elo+
Bacchus
Bacchus
GG NeRdss
Bacchus
Level 127
God Stats
17W - 15L
1,605 SR
Queue Stats
81W - 71L
1,533 Elo+
Party 1
Anhur
Anhur
Jxrky
Anhur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 60L
1,497 Elo+
Party 1
Ymir
Ymir
MilkAyCh0c0Late
Ymir
Level 159
God Stats
5W - 5L
1,500 SR
Queue Stats
37W - 43L
1,491 Elo+
Solo
Arachne
Arachne
PURPLENURPULE
Arachne
Level 99
God Stats
48W - 42L
1,520 SR
Queue Stats
173W - 179L
1,511 Elo+
Solo
Hel
Hel
SergioGLAO
Hel
Level 151
God Stats
3W - 11L
1,636 SR
Queue Stats
463W - 471L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
4 / 0 / 2
4,753
792
3,144
3,270
888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 0
4,025
671
539
2,515
961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
7
1 / 1 / 2
3,806
634
2,214
3,116
588
Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Zzephyrus
Danzaburou
6
2 / 0 / 3
3,982
664
3,398
2,727
534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
urbancryptid
Discordia
8
2 / 0 / 3
4,771
795
1,672
2,282
581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GG NeRdss
Bacchus
4
0 / 2 / 1
3,416
569
1,035
4,324
2,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Jxrky
Anhur
6
0 / 2 / 1
3,355
559
1,556
3,759
596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,143
691
754
2,890
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
6
1 / 5 / 0
3,644
607
1,487
5,261
1,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 1 / 0
3,234
539
910
1,447
302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
1
1
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
2
5
L
Bacchus
GG NeRdss
Bacchus
0
2
1
0.25
L
Anhur
Jxrky
Anhur
0
2
1
0.25
L
0
1
0
0
W
1
0
0
1
L
Arachne
1
5
0
0.2
W
Bastet
1
1
2
2
L
0
1
0
0
W
Danzaburou
Zzephyrus
Danzaburou
2
0
3
3.5
W
Discordia
urbancryptid
Discordia
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,967
Damage
5,742
13,910
Taken
17,681
3,552
Mitigated
6,134
5,849
Healing
4,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,144
918
0
1,949
3,270
888
0
247
3,023
0
16,773
L
Bacchus
GG NeRdss
Bacchus
1,035
154
26
1,242
4,324
2,282
0
0
4,324
3,832
0
L
Anhur
Jxrky
Anhur
1,556
919
0
1,180
3,759
596
0
0
3,759
0
13,191
L
754
372
0
625
2,890
1,665
0
0
2,890
15,021
0
W
539
162
0
1,177
2,515
961
0
754
1,761
0
14,811
L
Arachne
1,487
1,097
0
449
5,261
1,289
0
1,353
3,908
0
10,017
W
Bastet
2,214
155
56
679
3,116
588
0
307
2,809
0
13,655
L
910
0
58
627
1,447
302
0
319
1,128
10,317
0
W
Danzaburou
Zzephyrus
Danzaburou
3,398
949
0
831
2,727
534
184
688
2,039
0
15,077
W
Discordia
urbancryptid
Discordia
1,672
194
0
1,157
2,282
581
40
703
1,579
26,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,337
Gold Earned
17,792
192
Minions Killed
114
0
Camps Cleared
0
664,134
Distance Traveled
515,755
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,753
792
43
7
0
144,567
0
L
Bacchus
3,416
569
7
1
0
100,501
0
L
Anhur
3,355
559
23
4
0
111,338
0
L
Ymir
4,143
691
39
7
0
106,509
1
W
Mercury
4,025
671
36
6
0
120,110
2
L
Arachne
3,644
607
28
5
0
130,035
0
W
Bastet
3,806
634
33
6
0
149,531
1
L
Hel
3,234
539
17
3
0
67,372
0
W
Danzaburou
3,982
664
23
4
0
120,533
0
W
Discordia
4,771
795
57
10
0
129,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role