Player Matchup

Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Drak3hdio12hu1
Fenrir
Level 45
God Stats
3W - 1L
1,891 SR
Queue Stats
335W - 310L
1,553 Elo+
Party 1
Zhong Kui
Zhong Kui
ESTEMAX01
Zhong Kui
Level 28
God Stats
10W - 16L
1,259 SR
Queue Stats
396W - 425L
1,486 Elo+
Party 1
Tiamat
Tiamat
Guschar28
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 248L
1,417 Elo+
Solo
Cupid
Cupid
mingtxxx
Cupid
Level 31
God Stats
3W - 2L
1,721 SR
Queue Stats
70W - 80L
1,338 Elo+
Solo
Team Averages
Level 63
1,574 SR
1,459 Elo+

VS

Team Averages
Level 110
1,720 SR
1,598 Elo+
Rama
Rama
BeezDreew
Rama
Level 56
God Stats
5W - 1L
1,461 SR
Queue Stats
105W - 112L
1,393 Elo+
Solo
Hun Batz
Hun Batz
Giotto
Hun Batz
Level 160
God Stats
35W - 4L
1,946 SR
Queue Stats
399W - 111L
1,737 Elo+
Party 2
He Bo
He Bo
PiscuFACT
He Bo
Level 160
God Stats
7W - 2L
1,762 SR
Queue Stats
397W - 248L
1,567 Elo+
Party 2
Cabrakan
Cabrakan
RedLabel8
Cabrakan
Level 160
God Stats
98W - 27L
1,929 SR
Queue Stats
395W - 122L
1,697 Elo+
Party 2
Ymir
Ymir
ReyOscuroLH
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 6 / 4
7,180
422
6,459
12,696
11,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
7 / 6 / 1
10,034
590
8,415
14,659
7,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
ESTEMAX01
Zhong Kui
12
0 / 10 / 1
7,383
434
6,657
16,982
10,130
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
Guschar28
Tiamat
14
0 / 4 / 5
8,454
497
5,816
8,676
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
mingtxxx
Cupid
15
4 / 4 / 3
9,869
581
9,080
11,366
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
2 / 4 / 3
9,965
586
6,473
11,059
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
Giotto
Hun Batz
18
13 / 1 / 5
11,139
655
12,613
12,644
4,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
PiscuFACT
He Bo
16
2 / 3 / 9
9,950
585
7,999
8,520
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
RedLabel8
Cabrakan
13
2 / 3 / 7
8,711
512
6,455
14,301
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
11 / 2 / 4
10,914
642
16,081
12,718
11,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
13
Kills
30
30
Deaths
13
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
6
4
0.67
W
Rama
2
4
3
0.88
L
7
6
1
1.25
L
Zhong Kui
ESTEMAX01
Zhong Kui
0
10
1
0.05
W
Hun Batz
Giotto
Hun Batz
13
1
5
15.5
L
Tiamat
Guschar28
Tiamat
0
4
5
0.63
W
He Bo
PiscuFACT
He Bo
2
3
9
2.17
W
Cabrakan
RedLabel8
Cabrakan
2
3
7
1.83
W
11
2
4
6.5
L
Cupid
mingtxxx
Cupid
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,427
Damage
49,621
64,379
Taken
59,242
37,088
Mitigated
36,615
13,232
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,459
1,034
310
2,204
12,696
11,865
0
5,815
6,795
22,707
0
W
Rama
6,473
5,452
0
4,031
11,059
2,985
4,380
1,391
9,515
0
62,898
L
8,415
1,704
0
1,590
14,659
7,170
0
4,309
10,250
0
54,087
L
Zhong Kui
ESTEMAX01
Zhong Kui
6,657
306
0
3,857
16,982
10,130
0
12,190
4,245
37,860
0
W
Hun Batz
Giotto
Hun Batz
12,613
5,134
0
561
12,644
4,796
0
3,898
8,556
0
88,685
L
Tiamat
Guschar28
Tiamat
5,816
532
0
1,481
8,676
4,382
0
3,852
4,824
44,259
0
W
He Bo
PiscuFACT
He Bo
7,999
403
199
2,832
8,520
2,913
212
2,280
6,240
61,877
0
W
Cabrakan
RedLabel8
Cabrakan
6,455
838
0
3,292
14,301
14,090
0
3,757
10,446
34,835
0
W
16,081
3,062
0
1,410
12,718
11,831
0
7,165
5,553
58,588
0
L
Cupid
mingtxxx
Cupid
9,080
4,644
176
3,614
11,366
3,541
1,006
3,552
7,730
0
64,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,920
Gold Earned
50,679
406
Minions Killed
527
0
Camps Cleared
0
1,527,381
Distance Traveled
1,680,073
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,180
422
40
2
0
314,745
7
W
Rama
9,965
586
112
7
0
304,363
3
L
Fenrir
10,034
590
89
5
0
362,881
5
L
Zhong Kui
7,383
434
75
4
0
226,377
5
W
Hun Batz
11,139
655
122
7
0
387,735
5
L
Tiamat
8,454
497
84
5
0
321,106
4
W
He Bo
9,950
585
128
8
0
335,839
4
W
Cabrakan
8,711
512
50
3
0
312,743
5
W
Ymir
10,914
642
115
7
0
339,393
5
L
Cupid
9,869
581
118
7
0
302,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role