Player Matchup

Charybdis
Charybdis
Diamond V
Swifn
Charybdis
Diamond V
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 117L
1,915 MMR
Solo
Fenrir
Fenrir
Platinum V
TTvDjFish
Fenrir
Platinum V
Level 88
God Stats
10W - 5L
1,734 SR
Queue Stats
90W - 95L
1,754 MMR
Solo
Tiamat
Tiamat
Diamond V
sneakyturtle8751
Tiamat
Diamond V
Level 160
God Stats
11W - 7L
1,842 SR
Queue Stats
719W - 717L
1,977 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
xCoconut21
Sun Wukong
Diamond V
Level 108
God Stats
12W - 14L
1,652 SR
Queue Stats
399W - 393L
2,109 MMR
Solo
Osiris
Osiris
Masters
μετzαy
Osiris
Masters
Level 159
God Stats
2W - 2L
1,394 SR
Queue Stats
307W - 282L
2,898 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,625 SR
2,131 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,469 SR
2,023 MMR
Susano
Susano
Gold IV
 
Susano
Gold IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum V
 
Khepri
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Masters
FerreRlz
Poseidon
Masters
Level 160
God Stats
8W - 9L
1,645 SR
Queue Stats
332W - 326L
2,412 MMR
Solo
Artio
Artio
Diamond IV
Usmarlet
Artio
Diamond IV
Level 67
God Stats
1W - 3L
1,200 SR
Queue Stats
331W - 350L
2,275 MMR
Solo
Rama
Rama
Diamond I
Wingmaus
Rama
Diamond I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 102L
2,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Swifn
Charybdis
19
5 / 5 / 4
13,962
635
19,560
17,270
5,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
TTvDjFish
Fenrir
18
5 / 8 / 6
13,061
594
10,568
22,134
22,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 5 / 7
12,697
577
13,394
13,235
7,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
xCoconut21
Sun Wukong
20
0 / 2 / 6
13,729
624
11,831
27,083
20,639
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
μετzαy
Osiris
20
8 / 1 / 3
13,991
636
15,915
22,827
24,334
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ThorThothGilgameshShiva

VS

Bans
GebAtlasBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
18
8 / 3 / 5
11,339
515
17,749
18,117
8,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Khepri
 
Khepri
13
1 / 4 / 11
9,693
441
6,029
16,313
18,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
FerreRlz
Poseidon
20
6 / 1 / 4
12,427
565
17,430
13,457
9,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
Usmarlet
Artio
18
4 / 4 / 2
11,551
525
15,538
25,375
33,696
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Rama
17
2 / 8 / 5
11,346
516
13,761
18,904
6,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
48
20
Kills
21
21
Deaths
20
26
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
8
3
5
3.5
L
Khepri
 
Khepri
1
4
11
1.63
L
Poseidon
FerreRlz
Poseidon
6
1
4
8
W
Charybdis
Swifn
Charybdis
5
5
4
1.4
W
Fenrir
TTvDjFish
Fenrir
5
8
6
1
L
Artio
Usmarlet
Artio
4
4
2
1.25
L
Rama
2
8
5
0.56
W
2
5
7
1.1
W
Sun Wukong
xCoconut21
Sun Wukong
0
2
6
1.5
W
Osiris
μετzαy
Osiris
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,268
Damage
70,507
102,549
Taken
92,166
80,466
Mitigated
76,416
39,927
Healing
28,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
17,749
5,120
0
5,312
18,117
8,493
0
3,183
14,934
0
85,287
L
Khepri
 
Khepri
6,029
819
0
2,330
16,313
18,723
130
2,982
13,331
20,297
0
L
Poseidon
FerreRlz
Poseidon
17,430
3,394
0
1,603
13,457
9,136
486
3,941
9,516
119,117
0
W
Charybdis
Swifn
Charybdis
19,560
11,513
0
5,509
17,270
5,728
8,388
4,403
12,867
0
119,275
W
Fenrir
TTvDjFish
Fenrir
10,568
4,110
0
5,519
22,134
22,242
0
10,046
12,088
0
49,587
L
Artio
Usmarlet
Artio
15,538
2,616
1,742
11,002
25,375
33,696
0
2,552
22,823
84,681
0
L
Rama
13,761
10,474
0
6,235
18,904
6,368
0
736
18,168
0
91,479
W
13,394
1,043
691
3,882
13,235
7,523
488
7,325
5,910
81,043
0
W
Sun Wukong
xCoconut21
Sun Wukong
11,831
2,268
0
14,493
27,083
20,639
0
12,989
14,094
0
103,370
W
Osiris
μετzαy
Osiris
15,915
6,139
0
9,833
22,827
24,334
835
5,760
17,067
0
158,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,440
Gold Earned
56,356
773
Minions Killed
716
0
Camps Cleared
0
2,256,980
Distance Traveled
2,276,987
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,339
515
116
5
0
526,456
1
L
Khepri
9,693
441
24
1
0
434,857
6
L
Poseidon
12,427
565
222
10
0
516,854
5
W
Charybdis
13,962
635
182
8
0
393,459
9
W
Fenrir
13,061
594
67
3
0
439,118
4
L
Artio
11,551
525
186
8
0
422,586
0
L
Rama
11,346
516
168
8
0
376,234
2
W
Tiamat
12,697
577
149
7
0
429,024
7
W
Sun Wukong
13,729
624
209
10
0
470,211
4
W
Osiris
13,991
636
166
8
0
525,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role