Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
WordOfOne
Charybdis
Level 107
God Stats
8W - 10L
1,443 SR
Queue Stats
495W - 533L
1,387 Elo+
Party 1
Horus
Horus
kennydubz
Horus
Level 69
God Stats
16W - 15L
1,463 SR
Queue Stats
259W - 254L
1,429 Elo+
Party 1
Baron Samedi
Baron Samedi
melliemell
Baron Samedi
Level 149
God Stats
30W - 12L
1,768 SR
Queue Stats
462W - 593L
1,375 Elo+
Party 3
Team Averages
Level 113
1,535 SR
1,438 Elo+

VS

Team Averages
Level 44
1,540 SR
1,458 Elo+
Izanami
Izanami
CrimsonKooter
Izanami
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
LordJeffTeKiller
Chaac
Level 46
God Stats
1W - 3L
1,700 SR
Queue Stats
6W - 18L
1,290 Elo+
Solo
Thor
Thor
Smurfpex69
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ares
Ares
Superpsycho69
Ares
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 50L
1,500 Elo+
Party 2
Merlin
Merlin
kingchaso
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 69L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 3
6,962
580
4,384
9,332
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
 
Atlas
11
1 / 2 / 5
6,209
517
4,433
8,978
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
WordOfOne
Charybdis
11
5 / 3 / 5
7,419
618
7,904
6,693
2,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
kennydubz
Horus
12
5 / 2 / 4
7,457
621
4,329
6,401
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
melliemell
Baron Samedi
12
2 / 0 / 5
6,739
562
5,551
4,320
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
1 / 5 / 2
5,364
447
2,155
6,701
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 2
6,290
524
4,577
8,029
3,405
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 2
5,737
478
4,743
10,338
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 6 / 0
4,911
409
2,256
10,094
2,853
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
kingchaso
Merlin
9
0 / 2 / 1
5,290
441
1,470
3,702
861
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
18
Kills
5
8
Deaths
18
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
3
6.5
W
Atlas
 
Atlas
1
2
5
1.75
L
Izanami
1
5
2
0.4
L
1
2
2
1
L
1
3
2
0.67
L
2
6
0
0.33
W
Charybdis
WordOfOne
Charybdis
5
3
5
2.5
W
Horus
kennydubz
Horus
5
2
4
3.5
L
Merlin
kingchaso
Merlin
0
2
1
0.25
W
Baron Samedi
melliemell
Baron Samedi
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,601
Damage
15,201
35,724
Taken
38,864
13,295
Mitigated
11,397
12,930
Healing
7,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,384
1,075
0
5,291
9,332
3,334
594
1,278
8,054
0
33,304
W
Atlas
 
Atlas
4,433
1,523
0
1,127
8,978
4,064
148
821
8,157
26,711
0
L
Izanami
2,155
1,398
0
675
6,701
1,409
0
0
6,701
0
17,574
L
4,577
1,390
0
1,949
8,029
3,405
583
3,107
4,880
0
29,512
L
4,743
1,042
0
2,280
10,338
2,869
0
1,973
8,261
0
27,211
L
2,256
161
0
1,233
10,094
2,853
0
3,320
6,618
9,850
0
W
Charybdis
WordOfOne
Charybdis
7,904
4,101
0
2,110
6,693
2,118
2,091
709
5,984
0
43,852
W
Horus
kennydubz
Horus
4,329
2,645
514
1,728
6,401
2,241
99
382
6,019
0
39,603
L
Merlin
kingchaso
Merlin
1,470
30
0
1,405
3,702
861
248
1,162
2,420
23,221
0
W
Baron Samedi
melliemell
Baron Samedi
5,551
515
313
1,847
4,320
1,538
454
536
3,784
32,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,786
Gold Earned
27,592
340
Minions Killed
200
0
Camps Cleared
0
1,175,850
Distance Traveled
1,111,605
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,962
580
58
5
0
241,929
3
W
Atlas
6,209
517
48
4
0
206,103
0
L
Izanami
5,364
447
28
2
0
191,111
2
L
Chaac
6,290
524
64
5
0
238,790
2
L
Thor
5,737
478
56
5
0
232,054
2
L
Ares
4,911
409
8
1
0
228,620
2
W
Charybdis
7,419
618
89
7
0
212,888
3
W
Horus
7,457
621
74
6
0
270,777
2
L
Merlin
5,290
441
44
4
0
221,030
0
W
Baron Samedi
6,739
562
71
6
0
244,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role