Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
LordSnapilicous
Geb
Level 97
God Stats
0W - 3L
1,196 SR
Queue Stats
44W - 45L
1,577 Elo+
Party 2
Set
Set
TheK1ngTiger
Set
Level 140
God Stats
25W - 32L
1,525 SR
Queue Stats
184W - 167L
1,517 Elo+
Party 2
Eset
Eset
chronicbigbird
Eset
Level 108
God Stats
12W - 10L
1,582 SR
Queue Stats
48W - 41L
1,501 Elo+
Party 2
Zhong Kui
Zhong Kui
fpssweaty
Zhong Kui
Level 124
God Stats
7W - 2L
1,742 SR
Queue Stats
119W - 100L
1,531 Elo+
Party 2
Team Averages
Level 119
1,509 SR
1,525 Elo+

VS

Team Averages
Level 103
1,693 SR
1,539 Elo+
Kali
Kali
Im OooWee
Kali
Level 67
God Stats
12W - 7L
1,584 SR
Queue Stats
371W - 356L
1,516 Elo+
Solo
Xbalanque
Xbalanque
LastbornRuby2
Xbalanque
Level 125
God Stats
5W - 1L
1,794 SR
Queue Stats
111W - 98L
1,549 Elo+
Solo
Chang'e
Chang'e
Retribution1098
Chang'e
Level 145
God Stats
22W - 10L
1,860 SR
Queue Stats
157W - 138L
1,541 Elo+
Party 1
Ares
Ares
StrikeEmissary
Ares
Level 108
God Stats
80W - 49L
1,593 SR
Queue Stats
163W - 140L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
SuperOGDark
Cthulhu
Level 68
God Stats
9W - 4L
1,635 SR
Queue Stats
169W - 165L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
2 / 2 / 3
5,785
526
6,348
8,002
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 2
5,374
489
4,058
10,252
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
3 / 4 / 2
5,967
542
5,945
9,326
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 0
5,757
523
4,356
6,973
1,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
fpssweaty
Zhong Kui
10
1 / 5 / 1
5,872
534
5,749
10,473
6,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
6 / 0 / 4
7,044
640
5,502
9,954
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
LastbornRuby2
Xbalanque
11
1 / 3 / 5
5,871
534
6,972
6,455
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 2 / 2
7,129
648
10,219
7,066
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 3 / 5
5,997
545
3,167
9,259
5,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
SuperOGDark
Cthulhu
11
2 / 1 / 5
6,292
572
6,802
9,151
5,841
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
19
19
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
2
3
1.75
W
Kali
6
0
4
8
W
Xbalanque
LastbornRuby2
Xbalanque
1
3
5
1.17
L
1
4
2
0.5
W
8
2
2
4.5
W
2
3
5
1.5
W
Cthulhu
SuperOGDark
Cthulhu
2
1
5
4.5
L
3
4
2
1
L
2
4
0
0.5
L
Zhong Kui
fpssweaty
Zhong Kui
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,456
Damage
32,662
45,026
Taken
41,885
20,007
Mitigated
19,792
13,594
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,348
3,212
0
2,472
8,002
1,826
324
1,179
6,823
0
29,606
W
Kali
5,502
3,040
0
4,649
9,954
3,370
64
2,760
7,194
0
35,448
W
Xbalanque
LastbornRuby2
Xbalanque
6,972
3,011
0
788
6,455
2,428
0
891
5,564
0
40,424
L
4,058
574
122
1,690
10,252
6,482
0
4,984
5,268
14,346
0
W
10,219
581
840
3,129
7,066
2,494
0
3,588
3,478
40,015
0
W
3,167
117
0
1,744
9,259
5,659
0
3,699
5,560
13,887
0
W
Cthulhu
SuperOGDark
Cthulhu
6,802
544
79
2,173
9,151
5,841
0
3,225
5,926
34,599
0
L
5,945
2,540
0
2,725
9,326
3,582
0
3,800
5,526
0
34,317
L
4,356
161
0
1,293
6,973
1,912
0
5,439
1,534
30,030
0
L
Zhong Kui
fpssweaty
Zhong Kui
5,749
930
0
5,292
10,473
6,205
32
4,786
5,687
32,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,755
Gold Earned
32,333
256
Minions Killed
307
0
Camps Cleared
0
1,068,617
Distance Traveled
1,104,921
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,785
526
62
6
0
210,259
5
W
Kali
7,044
640
71
6
0
245,158
4
W
Xbalanque
5,871
534
82
7
0
207,732
0
L
Geb
5,374
489
13
1
0
208,733
4
W
Chang'e
7,129
648
68
6
0
224,575
2
W
Ares
5,997
545
18
2
0
207,642
2
W
Cthulhu
6,292
572
68
6
0
219,814
2
L
Set
5,967
542
54
5
0
234,174
0
L
Eset
5,757
523
62
6
0
219,812
3
L
Zhong Kui
5,872
534
65
6
0
195,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role