Player Matchup

Anhur
Anhur
AlmightyKronos
Anhur
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
166W - 162L
1,497 Elo+
Solo
Merlin
Merlin
HollyQuinnn83
Merlin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,555 Elo+
Solo
Ah Puch
Ah Puch
KingdomlessKing
Ah Puch
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,639 Elo+
Party 1
Yu Huang
Yu Huang
KyroKyuubi
Yu Huang
Level 156
God Stats
4W - 2L
1,588 SR
Queue Stats
97W - 80L
1,584 Elo+
Party 1
Ganesha
Ganesha
TACCOSFORLIFE
Ganesha
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 91L
1,601 Elo+
Party 1
Team Averages
Level 123
1,518 SR
1,575 Elo+

VS

Team Averages
Level 93
1,614 SR
1,704 Elo+
Thor
Thor
JayNibbles
Thor
Level 107
God Stats
6W - 11L
1,411 SR
Queue Stats
417W - 274L
1,747 Elo+
Party 2
Freya
Freya
OhNoItsSmoJoe
Freya
Level 84
God Stats
14W - 10L
1,864 SR
Queue Stats
398W - 226L
1,732 Elo+
Party 2
Cernunnos
Cernunnos
Zenad0r
Cernunnos
Level 113
God Stats
10W - 7L
1,481 SR
Queue Stats
321W - 206L
1,721 Elo+
Party 2
Hercules
Hercules
droverrated
Hercules
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
264W - 120L
1,738 Elo+
Party 2
Susano
Susano
iwasthehealer
Susano
Level 129
God Stats
2W - 1L
1,815 SR
Queue Stats
58W - 51L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 13
12,772
851
17,266
14,259
8,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 7 / 12
10,452
697
6,646
12,657
6,771
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 3 / 14
11,493
766
16,156
10,658
6,838
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yu Huang
KyroKyuubi
Yu Huang
18
8 / 3 / 15
11,737
782
14,609
9,271
5,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
20
0 / 2 / 23
11,965
798
6,841
19,638
29,153
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 5
11,225
748
11,903
12,776
4,528
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 6 / 7
10,459
697
10,658
13,244
4,203
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
Zenad0r
Cernunnos
17
2 / 5 / 8
10,486
699
14,672
12,672
3,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
droverrated
Hercules
18
4 / 5 / 7
10,181
679
9,767
16,202
17,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
1 / 7 / 10
10,286
686
8,657
15,133
12,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
55
27
Kills
18
18
Deaths
27
77
Assists
37
Player
Kills
Deaths
Assists
KDA
W
10
3
13
5.5
W
3
7
12
1.29
L
7
4
5
2.38
W
6
3
14
4.33
W
Yu Huang
KyroKyuubi
Yu Huang
8
3
15
5.17
L
4
6
7
1.25
W
Ganesha
0
2
23
5.75
L
Cernunnos
Zenad0r
Cernunnos
2
5
8
1.2
L
Hercules
droverrated
Hercules
4
5
7
1.5
L
1
7
10
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,518
Damage
55,657
66,483
Taken
70,027
56,110
Mitigated
42,749
16,362
Healing
15,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,266
8,244
1,552
4,033
14,259
8,179
2,523
2,972
11,048
0
36,001
W
6,646
560
1,320
1,121
12,657
6,771
543
2,373
9,851
24,183
0
L
11,903
923
458
385
12,776
4,528
1,406
8,685
3,955
0
30,967
W
16,156
1,148
1,048
2,395
10,658
6,838
716
488
9,968
27,548
0
W
Yu Huang
KyroKyuubi
Yu Huang
14,609
521
439
447
9,271
5,169
1,039
1,202
7,983
26,833
0
L
10,658
3,329
318
2,184
13,244
4,203
1,300
7,309
5,717
23,865
0
W
Ganesha
6,841
444
674
3,333
19,638
29,153
455
3,694
15,538
24,598
0
L
Cernunnos
Zenad0r
Cernunnos
14,672
7,965
2,331
3,952
12,672
3,514
0
8,016
4,524
0
33,457
L
Hercules
droverrated
Hercules
9,767
1,980
749
3,672
16,202
17,692
450
8,720
7,202
71
13,117
L
8,657
1,005
1,169
732
15,133
12,812
412
10,410
4,377
0
18,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,419
Gold Earned
52,637
161
Minions Killed
148
0
Camps Cleared
0
1,371,394
Distance Traveled
1,264,543
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,772
851
50
3
0
240,451
1
W
Merlin
10,452
697
40
3
0
248,178
2
L
Thor
11,225
748
31
2
0
258,936
0
W
Ah Puch
11,493
766
24
2
0
298,337
8
W
Yu Huang
11,737
782
43
3
0
290,840
0
L
Freya
10,459
697
34
2
0
242,604
0
W
Ganesha
11,965
798
4
0
0
293,588
1
L
Cernunnos
10,486
699
45
3
0
256,403
0
L
Hercules
10,181
679
11
1
0
264,237
0
L
Susano
10,286
686
27
2
0
242,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role