Player Matchup

Horus
Horus
FernandoIV
Horus
Level 154
God Stats
2W - 1L
1,258 SR
Queue Stats
83W - 94L
1,474 Elo+
Party 2
Danzaburou
Danzaburou
S0LECIT0 UwU
Danzaburou
Level 43
God Stats
21W - 22L
1,550 SR
Queue Stats
56W - 51L
1,501 Elo+
Party 2
Hades
Hades
SirBr4y4nFG
Hades
Level 93
God Stats
8W - 2L
1,615 SR
Queue Stats
143W - 124L
1,413 Elo+
Party 2
Jormungandr
Jormungandr
Tocinito
Jormungandr
Level 97
God Stats
9W - 7L
1,578 SR
Queue Stats
77W - 73L
1,501 Elo+
Party 2
Thor
Thor
arandanito
Thor
Level 11
God Stats
4W - 7L
1,503 SR
Queue Stats
5W - 8L
1,197 Elo+
Party 2
Team Averages
Level 80
1,501 SR
1,417 Elo+

VS

Team Averages
Level 69
1,579 SR
1,428 Elo+
Bellona
Bellona
FeebleHyperion
Bellona
Level 115
God Stats
40W - 25L
1,614 SR
Queue Stats
80W - 70L
1,532 Elo+
Party 1
Izanami
Izanami
FinjaFTW
Izanami
Level 120
God Stats
21W - 16L
1,590 SR
Queue Stats
132W - 124L
1,548 Elo+
Party 1
Baron Samedi
Baron Samedi
NuttMilkk
Baron Samedi
Level 62
God Stats
10W - 9L
1,345 SR
Queue Stats
165W - 208L
1,319 Elo+
Solo
Fenrir
Fenrir
PizzaVomitz
Fenrir
Level 33
God Stats
0W - 3L
1,472 SR
Queue Stats
0W - 6L
1,194 Elo+
Solo
Ymir
Ymir
Slayer_Souls1
Ymir
Level 13
God Stats
4W - 1L
1,872 SR
Queue Stats
13W - 10L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
0 / 0 / 10
9,125
435
8,124
22,343
23,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
S0LECIT0 UwU
Danzaburou
16
0 / 1 / 4
9,331
444
6,341
10,635
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
5 / 1 / 10
11,818
563
15,847
14,781
8,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Tocinito
Jormungandr
18
9 / 1 / 7
11,432
544
13,104
14,229
8,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 6
10,268
489
3,508
7,615
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 0
11,939
569
11,682
14,298
14,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
FinjaFTW
Izanami
16
0 / 4 / 0
10,212
486
6,579
11,063
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
NuttMilkk
Baron Samedi
14
0 / 6 / 2
9,393
447
7,008
13,893
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
4 / 5 / 2
10,450
498
7,280
14,748
6,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 1 / 1
9,277
442
12,055
17,267
19,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
18
Kills
6
6
Deaths
18
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Horus
0
0
10
5
L
Izanami
FinjaFTW
Izanami
0
4
0
0
L
Baron Samedi
NuttMilkk
Baron Samedi
0
6
2
0.17
L
Fenrir
4
5
2
1
W
Danzaburou
S0LECIT0 UwU
Danzaburou
0
1
4
2
W
5
1
10
10
L
0
1
1
0.5
W
Jormungandr
Tocinito
Jormungandr
9
1
7
12.5
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,924
Damage
44,604
69,603
Taken
71,269
49,043
Mitigated
48,727
24,941
Healing
20,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,682
7,916
0
5,960
14,298
14,239
90
6,596
7,394
0
105,256
W
Horus
8,124
2,649
2,028
5,890
22,343
23,866
0
6,764
15,456
0
34,645
L
Izanami
FinjaFTW
Izanami
6,579
3,718
0
2,978
11,063
2,945
2,919
3,477
7,586
0
88,035
L
Baron Samedi
NuttMilkk
Baron Samedi
7,008
396
439
3,198
13,893
5,335
1,148
6,542
7,351
55,722
0
L
Fenrir
7,280
1,312
0
4,835
14,748
6,563
0
6,511
8,237
0
65,383
W
Danzaburou
S0LECIT0 UwU
Danzaburou
6,341
2,093
0
5,619
10,635
3,896
966
1,915
8,676
0
71,726
W
15,847
1,324
1,436
8,697
14,781
8,600
0
4,306
10,141
86,917
0
L
12,055
2,120
328
3,184
17,267
19,645
228
5,517
11,750
33,287
4,664
W
Jormungandr
Tocinito
Jormungandr
13,104
2,883
0
954
14,229
8,238
0
2,734
11,399
76,970
0
W
3,508
855
0
317
7,615
4,443
0
1,900
5,691
0
39,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,974
Gold Earned
51,271
516
Minions Killed
653
0
Camps Cleared
0
1,882,520
Distance Traveled
1,952,561
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,939
569
223
11
0
394,237
4
W
Horus
9,125
435
33
2
0
408,165
8
L
Izanami
10,212
486
186
9
0
378,790
3
L
Baron Samedi
9,393
447
90
4
0
382,247
3
L
Fenrir
10,450
498
101
5
0
435,103
1
W
Danzaburou
9,331
444
130
6
0
373,431
4
W
Hades
11,818
563
153
7
0
419,170
6
L
Ymir
9,277
442
53
3
0
362,184
0
W
Jormungandr
11,432
544
117
6
0
418,067
5
W
Thor
10,268
489
83
4
0
263,687
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role