Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DrSpoot
Chaac
Level 149
God Stats
3W - 1L
1,869 SR
Queue Stats
340W - 346L
1,513 Elo+
Solo
Aphrodite
Aphrodite
TonaHern
Aphrodite
Level 156
God Stats
8W - 4L
1,676 SR
Queue Stats
293W - 305L
1,549 Elo+
Party 2
Jormungandr
Jormungandr
broseck
Jormungandr
Level 157
God Stats
3W - 0L
1,656 SR
Queue Stats
248W - 244L
1,523 Elo+
Party 2
Baba Yaga
Baba Yaga
papo07
Baba Yaga
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,622 Elo+
Solo
Team Averages
Level 148
1,640 SR
1,541 Elo+

VS

Team Averages
Level 149
1,426 SR
1,491 Elo+
Jing Wei
Jing Wei
AsterGraves
Jing Wei
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,354 Elo+
Party 1
Nike
Nike
SirEmbers
Nike
Level 156
God Stats
0W - 1L
1,359 SR
Queue Stats
34W - 35L
1,522 Elo+
Party 1
Discordia
Discordia
batskid
Discordia
Level 156
God Stats
0W - 3L
1,353 SR
Queue Stats
150W - 164L
1,489 Elo+
Party 1
Yu Huang
Yu Huang
benada18
Yu Huang
Level 159
God Stats
0W - 5L
1,418 SR
Queue Stats
317W - 369L
1,532 Elo+
Solo
Yemoja
Yemoja
erwerrwerw
Yemoja
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
5 / 2 / 12
10,205
850
15,877
9,228
4,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
DrSpoot
Chaac
15
1 / 3 / 13
9,036
753
7,011
15,866
18,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
TonaHern
Aphrodite
16
4 / 2 / 14
9,794
816
7,418
12,303
11,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
broseck
Jormungandr
18
7 / 1 / 13
10,584
882
11,704
17,950
19,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
papo07
Baba Yaga
17
5 / 2 / 15
10,091
841
13,497
10,747
5,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AsterGraves
Jing Wei
16
2 / 6 / 4
8,879
740
8,553
11,203
5,022
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
14
3 / 7 / 5
8,604
717
9,213
18,906
18,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
batskid
Discordia
16
2 / 4 / 4
8,925
744
13,401
10,622
4,924
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yu Huang
benada18
Yu Huang
14
2 / 3 / 3
8,612
718
8,346
7,861
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
erwerrwerw
Yemoja
14
1 / 2 / 7
8,597
716
7,273
12,558
13,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
33
22
Kills
10
10
Deaths
22
67
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
2
12
5.5
L
Jing Wei
AsterGraves
Jing Wei
2
6
4
0.67
W
Chaac
DrSpoot
Chaac
1
3
13
2.5
L
Nike
3
7
5
0.79
W
Aphrodite
TonaHern
Aphrodite
4
2
14
5.5
L
Discordia
batskid
Discordia
2
4
4
1
L
Yu Huang
benada18
Yu Huang
2
3
3
1.17
W
Jormungandr
broseck
Jormungandr
7
1
13
13.5
L
Yemoja
erwerrwerw
Yemoja
1
2
7
2.25
W
Baba Yaga
papo07
Baba Yaga
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,507
Damage
46,786
66,094
Taken
61,150
58,818
Mitigated
44,476
32,610
Healing
21,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,877
4,023
1,319
1,131
9,228
4,441
4,271
3,619
5,495
0
30,547
L
Jing Wei
AsterGraves
Jing Wei
8,553
3,146
917
741
11,203
5,022
24
5,729
5,474
0
21,244
W
Chaac
DrSpoot
Chaac
7,011
1,260
703
4,318
15,866
18,067
679
5,120
10,534
0
17,257
L
Nike
9,213
657
876
2,976
18,906
18,004
0
7,902
11,004
0
12,972
W
Aphrodite
TonaHern
Aphrodite
7,418
165
9,097
6,539
12,303
11,193
727
4,979
7,078
17,220
0
L
Discordia
batskid
Discordia
13,401
993
928
1,335
10,622
4,924
0
6,589
4,033
34,488
0
L
Yu Huang
benada18
Yu Huang
8,346
172
541
400
7,861
3,058
0
4,428
3,433
12,214
0
W
Jormungandr
broseck
Jormungandr
11,704
2,376
2,522
3,769
17,950
19,731
148
7,940
9,741
29,768
0
L
Yemoja
erwerrwerw
Yemoja
7,273
1,060
7,654
4,715
12,558
13,468
0
7,971
4,587
13,308
0
W
Baba Yaga
papo07
Baba Yaga
13,497
1,173
382
2,830
10,747
5,386
803
6,371
4,226
23,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,710
Gold Earned
43,617
128
Minions Killed
110
0
Camps Cleared
0
1,199,418
Distance Traveled
1,020,033
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,205
850
26
2
0
220,692
0
L
Jing Wei
8,879
740
37
3
0
201,101
0
W
Chaac
9,036
753
18
2
0
246,463
4
L
Nike
8,604
717
2
0
0
202,913
1
W
Aphrodite
9,794
816
26
2
0
248,405
2
L
Discordia
8,925
744
47
4
0
198,430
1
L
Yu Huang
8,612
718
15
1
0
199,138
0
W
Jormungandr
10,584
882
34
3
0
255,930
0
L
Yemoja
8,597
716
9
1
0
218,451
1
W
Baba Yaga
10,091
841
24
2
0
227,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role