Player Matchup

Jing Wei
Jing Wei
Cynkx
Jing Wei
Level 17
God Stats
1W - 0L
1,741 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 4
Athena
Athena
ForsakenForest
Athena
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,231 Elo+
Party 4
Baron Samedi
Baron Samedi
Hookalooka
Baron Samedi
Level 25
God Stats
3W - 2L
1,769 SR
Queue Stats
28W - 35L
1,176 Elo+
Party 2
The Morrigan
The Morrigan
YeHeed
The Morrigan
Level 36
God Stats
17W - 13L
1,524 SR
Queue Stats
231W - 264L
1,383 Elo+
Solo
Awilix
Awilix
sleepypiscean
Awilix
Level 106
God Stats
13W - 7L
1,625 SR
Queue Stats
136W - 132L
1,425 Elo+
Party 2
Team Averages
Level 44
1,632 SR
1,343 Elo+

VS

Team Averages
Level 51
1,527 SR
1,464 Elo+
Da Ji
Da Ji
DKdingus
Da Ji
Level 29
God Stats
1W - 1L
1,716 SR
Queue Stats
25W - 19L
1,631 Elo+
Party 1
Bellona
Bellona
Heavytrafic
Bellona
Level 70
God Stats
8W - 21L
1,358 SR
Queue Stats
80W - 104L
1,443 Elo+
Solo
Ah Puch
Ah Puch
Mattmatician
Ah Puch
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 67L
1,504 Elo+
Party 1
Atlas
Atlas
Snaekle
Atlas
Level 18
God Stats
16W - 14L
1,528 SR
Queue Stats
28W - 33L
1,371 Elo+
Party 3
Charybdis
Charybdis
blazek1ller
Charybdis
Level 53
God Stats
9W - 12L
1,534 SR
Queue Stats
103W - 127L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cynkx
Jing Wei
16
8 / 1 / 11
10,866
517
11,278
15,836
6,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

15
2 / 1 / 16
10,773
513
8,639
17,859
19,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Hookalooka
Baron Samedi
15
2 / 6 / 6
10,215
486
7,885
11,899
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
YeHeed
The Morrigan
16
4 / 2 / 4
10,640
507
17,233
8,573
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 5 / 6
11,827
563
12,702
14,898
6,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DKdingus
Da Ji
14
3 / 9 / 7
9,339
445
10,063
18,690
6,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Heavytrafic
Bellona
16
5 / 1 / 2
10,678
508
10,371
18,872
11,369
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
Mattmatician
Ah Puch
16
6 / 6 / 6
10,452
498
16,827
16,485
5,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Snaekle
Atlas
9
0 / 6 / 3
7,275
346
4,759
14,568
9,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
blazek1ller
Charybdis
9
1 / 4 / 1
7,455
355
5,238
7,048
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
26
Kills
15
15
Deaths
26
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Cynkx
Jing Wei
8
1
11
13.5
L
Da Ji
DKdingus
Da Ji
3
9
7
0.72
W
2
1
16
10
L
Bellona
Heavytrafic
Bellona
5
1
2
6
W
Baron Samedi
Hookalooka
Baron Samedi
2
6
6
0.83
L
Ah Puch
Mattmatician
Ah Puch
6
6
6
1.5
L
Atlas
Snaekle
Atlas
0
6
3
0.25
W
The Morrigan
YeHeed
The Morrigan
4
2
4
3
L
Charybdis
blazek1ller
Charybdis
1
4
1
0.38
W
10
5
6
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,737
Damage
47,258
69,065
Taken
75,663
41,267
Mitigated
34,865
18,263
Healing
13,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Cynkx
Jing Wei
11,278
9,466
0
8,083
15,836
6,072
4,483
5,497
10,339
0
70,251
L
Da Ji
DKdingus
Da Ji
10,063
2,764
0
3,483
18,690
6,215
0
5,619
12,873
0
55,830
W
8,639
2,562
0
2,505
17,859
19,712
914
4,994
12,865
23,572
0
L
Bellona
Heavytrafic
Bellona
10,371
1,965
88
2,812
18,872
11,369
0
6,836
11,458
0
61,543
W
Baron Samedi
Hookalooka
Baron Samedi
7,885
339
1,173
2,700
11,899
5,328
834
6,336
5,563
47,127
0
L
Ah Puch
Mattmatician
Ah Puch
16,827
884
0
4,492
16,485
5,794
0
6,832
9,565
69,455
0
L
Atlas
Snaekle
Atlas
4,759
2,142
181
1,422
14,568
9,857
0
5,885
8,603
13,548
0
W
The Morrigan
YeHeed
The Morrigan
17,233
905
0
1,345
8,573
3,206
1,948
1,887
6,686
52,622
7,539
L
Charybdis
blazek1ller
Charybdis
5,238
2,554
0
1,354
7,048
1,630
0
2,393
4,635
0
29,279
W
12,702
5,150
319
2,138
14,898
6,949
1,182
2,872
12,026
0
79,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,321
Gold Earned
45,199
469
Minions Killed
392
0
Camps Cleared
0
1,934,169
Distance Traveled
1,695,784
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,866
517
118
6
0
373,355
3
L
Da Ji
9,339
445
82
4
0
376,114
1
W
Athena
10,773
513
38
2
0
377,861
3
L
Bellona
10,678
508
124
6
0
396,824
8
W
Baron Samedi
10,215
486
82
4
0
379,340
4
L
Ah Puch
10,452
498
117
6
0
376,952
8
L
Atlas
7,275
346
20
1
0
306,267
2
W
The Morrigan
10,640
507
139
7
0
362,253
4
L
Charybdis
7,455
355
49
2
0
239,627
5
W
Awilix
11,827
563
92
4
0
441,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role