Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Cammub_
Scylla
Level 89
God Stats
3W - 3L
1,481 SR
Queue Stats
8W - 9L
1,460 Elo+
Solo
Anhur
Anhur
ChrisRedfield03
Anhur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 54L
1,405 Elo+
Party 2
Da Ji
Da Ji
DragonKingKid
Da Ji
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 165L
1,352 Elo+
Party 1
Amaterasu
Amaterasu
Imusih
Amaterasu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 58L
1,385 Elo+
Party 2
Team Averages
Level 112
1,496 SR
1,420 Elo+

VS

Team Averages
Level 121
1,482 SR
1,467 Elo+
Zeus
Zeus
 
Zeus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
EL Bunker6262
Hachiman
Level 144
God Stats
5W - 8L
1,387 SR
Queue Stats
260W - 281L
1,434 Elo+
Solo
Cerberus
Cerberus
GamerStar3D
Cerberus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,452 Elo+
Party 3
Sun Wukong
Sun Wukong
Mud0kk
Sun Wukong
Level 124
God Stats
2W - 1L
1,511 SR
Queue Stats
51W - 43L
1,497 Elo+
Party 3
Loki
Loki
WeyshenSSS
Loki
Level 134
God Stats
15W - 10L
1,514 SR
Queue Stats
96W - 102L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
1 / 3 / 4
5,600
509
3,787
8,890
4,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Cammub_
Scylla
9
2 / 6 / 2
5,808
528
2,467
6,253
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 1
5,044
459
3,383
6,872
1,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 6 / 2
6,053
550
3,358
9,415
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Imusih
Amaterasu
10
1 / 4 / 0
5,995
545
3,660
7,057
4,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
2 / 2 / 3
6,082
553
6,589
4,407
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
EL Bunker6262
Hachiman
12
8 / 1 / 3
7,347
668
8,446
6,380
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
GamerStar3D
Cerberus
10
1 / 1 / 4
6,040
549
1,262
7,408
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Mud0kk
Sun Wukong
11
6 / 2 / 4
7,081
644
6,177
7,779
4,932
11
6 / 1 / 5
6,800
618
4,851
6,962
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
6
Kills
23
23
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
3
4
1
W
Zeus
 
Zeus
2
2
3
1.75
L
Scylla
Cammub_
Scylla
2
6
2
0.5
L
0
4
1
0.13
L
2
6
2
0.5
W
Hachiman
EL Bunker6262
Hachiman
8
1
3
9.5
W
Cerberus
GamerStar3D
Cerberus
1
1
4
3
L
Amaterasu
Imusih
Amaterasu
1
4
0
0.25
W
Sun Wukong
Mud0kk
Sun Wukong
6
2
4
4
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,655
Damage
27,325
38,487
Taken
32,936
15,260
Mitigated
13,229
6,782
Healing
8,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,787
407
177
518
8,890
4,874
360
1,981
6,697
15,662
0
W
Zeus
 
Zeus
6,589
353
0
923
4,407
1,059
272
1,733
2,674
26,234
0
L
Scylla
Cammub_
Scylla
2,467
86
0
1,117
6,253
1,515
360
2,043
3,924
20,050
0
L
3,383
1,710
0
1,023
6,872
1,388
480
956
5,870
0
20,268
L
3,358
217
0
2,348
9,415
2,677
0
1,783
7,466
0
23,098
W
Hachiman
EL Bunker6262
Hachiman
8,446
4,977
0
2,093
6,380
1,693
1,168
1,683
4,697
0
44,900
W
Cerberus
GamerStar3D
Cerberus
1,262
309
0
2,024
7,408
3,589
260
1,260
6,148
14,663
0
L
Amaterasu
Imusih
Amaterasu
3,660
2,202
0
1,599
7,057
4,806
1,122
338
6,679
0
26,110
W
Sun Wukong
Mud0kk
Sun Wukong
6,177
1,556
0
955
7,779
4,932
474
875
6,904
0
31,632
W
4,851
1,358
0
2,811
6,962
1,956
0
703
6,259
0
29,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,500
Gold Earned
33,350
206
Minions Killed
293
0
Camps Cleared
0
1,050,002
Distance Traveled
1,083,883
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,600
509
8
1
0
212,311
0
W
Zeus
6,082
553
57
5
0
200,366
2
L
Scylla
5,808
528
39
4
0
199,863
3
L
Anhur
5,044
459
42
4
0
193,449
0
L
Da Ji
6,053
550
55
5
0
223,483
0
W
Hachiman
7,347
668
78
7
0
202,165
1
W
Cerberus
6,040
549
45
4
0
226,295
1
L
Amaterasu
5,995
545
62
6
0
220,896
0
W
Sun Wukong
7,081
644
57
5
0
205,459
0
W
Loki
6,800
618
56
5
0
249,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role