Player Matchup

Achilles
Achilles
FamilyTies
Achilles
Level 28
God Stats
2W - 0L
1,735 SR
Queue Stats
49W - 4L
1,908 Elo+
Party 3
Baron Samedi
Baron Samedi
Glorage
Baron Samedi
Level 88
God Stats
7W - 3L
1,567 SR
Queue Stats
50W - 20L
1,787 Elo+
Party 3
Ullr
Ullr
Jermizzy
Ullr
Level 121
God Stats
35W - 10L
1,892 SR
Queue Stats
129W - 52L
1,772 Elo+
Party 3
Thanatos
Thanatos
Shan_ks88
Thanatos
Level 98
God Stats
1W - 0L
1,276 SR
Queue Stats
50W - 43L
1,515 Elo+
Party 1
Pele
Pele
slumbrosmars
Pele
Level 159
God Stats
2W - 1L
1,633 SR
Queue Stats
15W - 17L
1,527 Elo+
Party 1
Team Averages
Level 99
1,620 SR
1,702 Elo+

VS

Team Averages
Level 58
1,520 SR
1,471 Elo+
Camazotz
Camazotz
BUSTEDBRAND23
Camazotz
Level 105
God Stats
0W - 2L
1,517 SR
Queue Stats
138W - 143L
1,514 Elo+
Party 2
Medusa
Medusa
BewiggedSpace71
Medusa
Level 35
God Stats
13W - 16L
1,479 SR
Queue Stats
66W - 77L
1,416 Elo+
Solo
Ares
Ares
FREDDYONPOINT713
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,459 Elo+
Party 2
Sol
Sol
Lil Courage
Sol
Level 43
God Stats
3W - 2L
1,611 SR
Queue Stats
44W - 53L
1,520 Elo+
Solo
Hun Batz
Hun Batz
ZebbIer
Hun Batz
Level 100
God Stats
8W - 9L
1,491 SR
Queue Stats
89W - 75L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FamilyTies
Achilles
12
6 / 1 / 6
8,197
586
6,486
8,246
6,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Glorage
Baron Samedi
12
2 / 4 / 3
7,224
516
3,560
6,609
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
16
8 / 1 / 5
9,685
692
11,366
7,667
2,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Shan_ks88
Thanatos
12
5 / 3 / 4
7,682
549
7,252
9,335
2,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 4
7,717
551
7,959
11,412
7,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BUSTEDBRAND23
Camazotz
14
2 / 2 / 1
7,873
562
7,156
12,124
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
1 / 7 / 0
5,497
393
2,853
7,342
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 2
6,384
456
2,901
9,170
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 6 / 5
7,269
519
5,551
9,641
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
ZebbIer
Hun Batz
12
5 / 5 / 2
7,800
557
6,246
9,861
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
23
Kills
11
11
Deaths
23
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Camazotz
BUSTEDBRAND23
Camazotz
2
2
1
1.25
L
1
7
0
0.14
L
1
3
2
0.67
W
Achilles
FamilyTies
Achilles
6
1
6
9
W
Baron Samedi
Glorage
Baron Samedi
2
4
3
0.88
W
Ullr
8
1
5
10.5
L
2
6
5
0.75
W
Thanatos
Shan_ks88
Thanatos
5
3
4
2.33
L
Hun Batz
ZebbIer
Hun Batz
5
5
2
1.2
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,623
Damage
24,707
43,269
Taken
48,138
22,551
Mitigated
15,486
17,409
Healing
14,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
BUSTEDBRAND23
Camazotz
7,156
2,441
0
7,414
12,124
4,130
0
95
12,005
0
52,477
L
2,853
1,335
0
765
7,342
1,621
0
532
6,800
0
20,882
L
2,901
483
88
1,825
9,170
3,668
0
54
9,112
9,712
0
W
Achilles
FamilyTies
Achilles
6,486
2,219
0
2,264
8,246
6,630
677
1,481
6,765
0
26,372
W
Baron Samedi
Glorage
Baron Samedi
3,560
511
34
1,522
6,609
2,678
1,363
2,090
4,519
40,574
0
W
Ullr
11,366
4,943
0
1,097
7,667
2,763
0
1,047
6,620
0
77,706
L
5,551
1,505
0
2,165
9,641
3,019
0
2,280
7,032
31,357
3,102
W
Thanatos
Shan_ks88
Thanatos
7,252
2,038
0
6,762
9,335
2,930
0
2,425
6,910
0
40,992
L
Hun Batz
ZebbIer
Hun Batz
6,246
2,325
0
2,433
9,861
3,048
0
200
9,629
0
43,885
W
7,959
1,343
0
5,730
11,412
7,550
0
1,046
10,366
0
45,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,505
Gold Earned
34,823
407
Minions Killed
291
0
Camps Cleared
0
1,325,601
Distance Traveled
1,216,006
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,873
562
106
8
0
286,362
4
L
Medusa
5,497
393
25
2
0
170,193
4
L
Ares
6,384
456
10
1
0
244,540
5
W
Achilles
8,197
586
37
3
0
258,892
5
W
Baron Samedi
7,224
516
78
6
0
237,439
2
W
Ullr
9,685
692
129
9
0
265,795
1
L
Sol
7,269
519
70
5
0
234,736
6
W
Thanatos
7,682
549
67
5
0
294,099
2
L
Hun Batz
7,800
557
80
6
0
280,175
3
W
Pele
7,717
551
96
7
0
269,376
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role