Player Matchup

Chiron
Chiron
BowlandBaset
Chiron
Level 58
God Stats
2W - 0L
1,705 SR
Queue Stats
53W - 25L
1,789 Elo+
Party 2
Hercules
Hercules
Daddy_Noo_Stop
Hercules
Level 18
God Stats
4W - 6L
1,500 SR
Queue Stats
154W - 165L
1,491 Elo+
Party 1
Tiamat
Tiamat
PastorJrock
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,551 Elo+
Party 1
Cthulhu
Cthulhu
RedSlinky
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,618 Elo+
Party 2
Shiva
Shiva
zipzappy
Shiva
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 50L
1,641 Elo+
Party 2
Team Averages
Level 37
1,541 SR
1,618 Elo+

VS

Team Averages
Level 55
1,460 SR
1,509 Elo+
Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
BigEyeballs
Discordia
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Fenrir
Fenrir
F0ThEW1n
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,633 Elo+
Party 3
Osiris
Osiris
Legtao38
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,283 Elo+
Solo
Shiva
Shiva
ytkuykjguykj
Shiva
Level 88
God Stats
3W - 8L
1,298 SR
Queue Stats
815W - 656L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
6 / 4 / 16
9,617
962
13,314
13,938
5,711
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
17
6 / 1 / 16
9,739
974
8,012
13,897
17,093
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
17
6 / 3 / 14
10,087
1,009
14,814
8,338
6,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
RedSlinky
Cthulhu
16
7 / 3 / 13
9,902
990
10,035
14,761
13,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shiva
zipzappy
Shiva
14
3 / 3 / 16
8,695
870
11,357
13,987
16,851
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 6 / 6
8,599
860
13,720
11,570
4,576
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
BigEyeballs
Discordia
16
6 / 2 / 6
9,077
908
16,890
7,876
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
F0ThEW1n
Fenrir
14
2 / 7 / 4
7,746
775
6,982
12,632
10,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
Legtao38
Osiris
11
0 / 7 / 8
7,153
715
5,264
14,299
14,687
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 6 / 9
7,592
759
10,702
17,915
17,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
47
28
Kills
14
14
Deaths
28
75
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
5
6
6
1.33
L
Discordia
BigEyeballs
Discordia
6
2
6
4.5
W
Chiron
6
4
16
3.5
W
Hercules
6
1
16
14
L
Fenrir
F0ThEW1n
Fenrir
2
7
4
0.57
L
Osiris
Legtao38
Osiris
0
7
8
0.57
W
Tiamat
6
3
14
4.33
W
Cthulhu
RedSlinky
Cthulhu
7
3
13
4.5
L
1
6
9
0.92
W
Shiva
zipzappy
Shiva
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,532
Damage
53,558
64,921
Taken
64,292
59,339
Mitigated
50,489
27,820
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
13,720
8,694
238
325
11,570
4,576
1,205
4,134
7,229
0
20,374
L
Discordia
BigEyeballs
Discordia
16,890
727
242
2,370
7,876
3,030
0
2,582
4,974
38,440
0
W
Chiron
13,314
5,181
2,249
2,476
13,938
5,711
2,908
3,796
10,074
0
23,454
W
Hercules
8,012
1,123
917
7,104
13,897
17,093
392
3,017
10,750
1,475
10,366
L
Fenrir
F0ThEW1n
Fenrir
6,982
846
346
1,035
12,632
10,747
0
4,185
8,226
0
11,361
L
Osiris
Legtao38
Osiris
5,264
536
715
1,145
14,299
14,687
0
6,938
6,834
0
10,447
W
Tiamat
14,814
2,117
823
2,158
8,338
6,127
869
2,421
5,796
30,972
0
W
Cthulhu
RedSlinky
Cthulhu
10,035
314
4,370
3,131
14,761
13,557
196
4,384
10,154
18,742
0
L
10,702
1,398
1,957
3,803
17,915
17,449
229
6,741
10,518
0
17,326
W
Shiva
zipzappy
Shiva
11,357
1,523
2,196
2,396
13,987
16,851
379
3,272
10,331
0
16,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,040
Gold Earned
40,167
111
Minions Killed
109
0
Camps Cleared
0
1,096,857
Distance Traveled
998,307
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,599
860
28
3
0
173,811
1
L
Discordia
9,077
908
52
5
0
223,173
0
W
Chiron
9,617
962
32
3
0
192,841
1
W
Hercules
9,739
974
9
1
0
226,082
2
L
Fenrir
7,746
775
14
1
0
196,073
0
L
Osiris
7,153
715
2
0
0
214,020
1
W
Tiamat
10,087
1,009
39
4
0
208,863
1
W
Cthulhu
9,902
990
25
3
0
237,766
0
L
Shiva
7,592
759
13
1
0
191,230
0
W
Shiva
8,695
870
6
1
0
231,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role