Player Matchup

Athena
Athena
 
Athena
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BALQUIDES
Nemesis
Level 74
God Stats
12W - 7L
1,517 SR
Queue Stats
152W - 174L
1,439 Elo+
Party 1
Kukulkan
Kukulkan
BlackIcedFalcon
Kukulkan
Level 84
God Stats
12W - 3L
1,879 SR
Queue Stats
185W - 158L
1,501 Elo+
Solo
Artio
Artio
DeVonPuckett
Artio
Level 80
God Stats
14W - 9L
1,342 SR
Queue Stats
329W - 331L
1,515 Elo+
Solo
Cupid
Cupid
RoseGoldDiablo
Cupid
Level 108
God Stats
14W - 13L
1,722 SR
Queue Stats
46W - 46L
1,516 Elo+
Solo
Team Averages
Level 82
1,592 SR
1,494 Elo+

VS

Team Averages
Level 109
1,556 SR
1,580 Elo+
Zhong Kui
Zhong Kui
FreeHandHolding
Zhong Kui
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 15L
1,702 Elo+
Party 2
Zeus
Zeus
JayRainz
Zeus
Level 136
God Stats
2W - 2L
1,693 SR
Queue Stats
79W - 77L
1,643 Elo+
Party 2
Chang'e
Chang'e
LunaRainz
Chang'e
Level 143
God Stats
7W - 5L
1,765 SR
Queue Stats
95W - 66L
1,595 Elo+
Party 2
Thanatos
Thanatos
PillCosbyzZz
Thanatos
Level 69
God Stats
4W - 6L
1,199 SR
Queue Stats
440W - 469L
1,422 Elo+
Solo
Danzaburou
Danzaburou
RythmicRick
Danzaburou
Level 127
God Stats
11W - 7L
1,624 SR
Queue Stats
53W - 30L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
3 / 0 / 11
8,794
517
7,948
22,011
18,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
BALQUIDES
Nemesis
15
6 / 2 / 4
8,863
521
11,216
16,018
7,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
15
3 / 1 / 6
9,336
549
9,798
7,905
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 0 / 4
8,343
491
6,870
16,654
13,422
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
9 / 1 / 2
10,826
637
9,673
7,911
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FreeHandHolding
Zhong Kui
15
1 / 2 / 1
8,862
521
12,517
15,948
13,406
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
14
3 / 3 / 1
8,732
514
14,911
10,567
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
LunaRainz
Chang'e
10
0 / 5 / 2
7,041
414
5,214
12,102
4,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
PillCosbyzZz
Thanatos
10
0 / 6 / 2
6,529
384
4,305
12,743
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
RythmicRick
Danzaburou
11
0 / 8 / 0
6,883
405
6,751
14,104
4,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
24
Kills
4
4
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
0
11
8.5
W
Nemesis
BALQUIDES
Nemesis
6
2
4
4
W
Kukulkan
3
1
6
6
W
3
0
4
5
L
Zhong Kui
FreeHandHolding
Zhong Kui
1
2
1
0.75
L
Zeus
3
3
1
1.17
L
Chang'e
LunaRainz
Chang'e
0
5
2
0.2
L
Thanatos
PillCosbyzZz
Thanatos
0
6
2
0.17
W
9
1
2
10
L
Danzaburou
RythmicRick
Danzaburou
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,505
Damage
43,698
70,499
Taken
65,464
45,969
Mitigated
29,524
23,335
Healing
31,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,948
1,483
2,150
5,632
22,011
18,575
114
9,520
11,619
27,784
4,737
W
Nemesis
BALQUIDES
Nemesis
11,216
4,392
0
1,228
16,018
7,694
0
8,291
7,727
0
60,030
W
Kukulkan
9,798
460
0
769
7,905
3,269
0
5,111
2,794
71,264
0
W
6,870
482
882
8,116
16,654
13,422
0
7,160
9,494
42,394
0
L
Zhong Kui
FreeHandHolding
Zhong Kui
12,517
2,329
191
9,675
15,948
13,406
560
5,668
10,280
69,057
0
L
Zeus
14,911
1,215
0
1,304
10,567
3,538
0
5,181
5,386
64,464
0
L
Chang'e
LunaRainz
Chang'e
5,214
455
3,565
5,229
12,102
4,676
0
5,658
6,444
24,626
0
L
Thanatos
PillCosbyzZz
Thanatos
4,305
1,188
0
7,971
12,743
3,849
0
2,886
9,857
0
25,865
W
9,673
5,728
66
4,492
7,911
3,009
2,318
2,560
5,351
0
82,249
L
Danzaburou
RythmicRick
Danzaburou
6,751
2,471
0
3,382
14,104
4,055
670
4,939
9,165
0
41,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,162
Gold Earned
38,047
494
Minions Killed
416
0
Camps Cleared
0
1,649,815
Distance Traveled
1,452,558
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,794
517
48
3
0
373,236
5
W
Nemesis
8,863
521
96
6
0
371,292
1
W
Kukulkan
9,336
549
138
8
0
304,798
5
W
Artio
8,343
491
76
4
0
303,943
3
L
Zhong Kui
8,862
521
143
8
0
269,965
3
L
Zeus
8,732
514
99
6
0
297,259
3
L
Chang'e
7,041
414
42
2
0
289,783
6
L
Thanatos
6,529
384
51
3
0
328,709
5
W
Cupid
10,826
637
136
8
0
296,546
4
L
Danzaburou
6,883
405
81
5
0
266,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role