Player Matchup

Rama
Rama
Grim Nosferatu
Rama
Level 146
God Stats
2W - 3L
1,697 SR
Queue Stats
227W - 184L
1,599 Elo+
Party 1
Freya
Freya
HighestNut
Freya
Level 130
God Stats
0W - 2L
1,294 SR
Queue Stats
169W - 126L
1,626 Elo+
Party 1
Ares
Ares
OlDaveyBoy
Ares
Level 116
God Stats
4W - 4L
1,660 SR
Queue Stats
312W - 246L
1,550 Elo+
Party 1
Thoth
Thoth
dawnofdan
Thoth
Level 125
God Stats
2W - 4L
1,667 SR
Queue Stats
178W - 141L
1,612 Elo+
Party 1
Tyr
Tyr
moist nick cage
Tyr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 114L
1,562 Elo+
Party 1
Team Averages
Level 127
1,564 SR
1,590 Elo+

VS

Team Averages
Level 139
1,615 SR
1,593 Elo+
Pele
Pele
 
Pele
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
G59 Persona
Chaac
Level 117
God Stats
1W - 1L
1,778 SR
Queue Stats
18W - 17L
1,703 Elo+
Solo
Xing Tian
Xing Tian
Randy S Newman
Xing Tian
Level 159
God Stats
4W - 3L
1,535 SR
Queue Stats
270W - 255L
1,563 Elo+
Party 2
Discordia
Discordia
Tillbunk
Discordia
Level 117
God Stats
9W - 2L
1,661 SR
Queue Stats
310W - 286L
1,591 Elo+
Party 2
Skadi
Skadi
oR 3 Vo
Skadi
Level 155
God Stats
6W - 3L
1,600 SR
Queue Stats
326W - 303L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 11
10,995
785
12,884
16,388
6,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
16
4 / 6 / 11
9,932
709
11,503
14,481
5,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
7 / 5 / 12
10,898
778
11,284
20,556
22,231
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
dawnofdan
Thoth
16
2 / 5 / 12
9,750
696
11,323
10,047
3,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 6 / 12
10,326
738
7,616
19,000
24,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
4 / 6 / 17
11,129
795
13,459
12,882
5,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 6 / 16
11,718
837
12,504
18,355
16,558
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Randy S Newman
Xing Tian
19
2 / 4 / 21
11,299
807
8,960
16,342
20,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
Tillbunk
Discordia
20
9 / 3 / 14
12,190
871
23,926
7,141
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
oR 3 Vo
Skadi
17
7 / 6 / 6
11,150
796
12,819
12,459
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
103
24
Kills
29
29
Deaths
25
58
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
6
17
2.08
W
7
6
16
2.5
L
7
7
11
1.79
L
Freya
4
6
11
1.58
L
7
5
12
2.6
W
Xing Tian
Randy S Newman
Xing Tian
2
4
21
3.13
W
Discordia
Tillbunk
Discordia
9
3
14
5.33
L
Thoth
dawnofdan
Thoth
2
5
12
1.6
L
4
6
12
1.67
W
Skadi
oR 3 Vo
Skadi
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,610
Damage
71,668
80,472
Taken
67,179
62,662
Mitigated
51,147
16,413
Healing
19,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
13,459
2,964
743
3,281
12,882
5,685
917
6,593
6,132
0
26,650
W
12,504
2,067
1,336
5,352
18,355
16,558
279
8,292
7,886
395
26,698
L
12,884
7,194
729
2,590
16,388
6,372
866
6,319
10,069
0
28,000
L
Freya
11,503
3,583
1,403
2,915
14,481
5,910
712
7,177
7,304
21,049
0
L
11,284
716
662
2,158
20,556
22,231
119
9,293
11,263
13,928
0
W
Xing Tian
Randy S Newman
Xing Tian
8,960
548
1,043
3,962
16,342
20,559
97
8,712
7,440
17,413
0
W
Discordia
Tillbunk
Discordia
23,926
2,422
1,000
882
7,141
3,147
993
4,610
2,496
45,580
0
L
Thoth
dawnofdan
Thoth
11,323
601
1,120
1,103
10,047
3,892
80
3,115
6,932
32,868
0
L
7,616
294
702
3,031
19,000
24,257
0
7,377
11,623
1,675
13,513
W
Skadi
oR 3 Vo
Skadi
12,819
6,349
0
1,840
12,459
5,198
3,059
6,341
5,988
0
25,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,901
Gold Earned
57,486
128
Minions Killed
137
0
Camps Cleared
0
1,189,832
Distance Traveled
1,269,830
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,129
795
26
2
0
279,012
3
W
Chaac
11,718
837
20
1
0
238,431
2
L
Rama
10,995
785
34
2
0
217,226
1
L
Freya
9,932
709
20
1
0
222,683
1
L
Ares
10,898
778
5
0
0
249,507
1
W
Xing Tian
11,299
807
13
1
0
283,761
1
W
Discordia
12,190
871
48
3
0
247,165
0
L
Thoth
9,750
696
57
4
0
235,834
1
L
Tyr
10,326
738
12
1
0
264,582
0
W
Skadi
11,150
796
30
2
0
221,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role