Player Matchup

Anhur
Anhur
Platinum IV
Εvil
Anhur
Platinum IV
Level 160
God Stats
2W - 1L
1,947 SR
Queue Stats
26W - 17L
1,945 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,947 SR
1,945 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,500 SR
1,500 MMR
Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Εvil
Anhur
10
5 / 0 / 0
5,875
1,175
3,827
3,434
1,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
OlorunPoseidonBastetTsukuyomiBakasura

VS

Bans
Erlang ShenAh Muzen CabBellonaCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 5 / 0
4,099
820
1,754
5,750
1,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
0
0
W
Anhur
Εvil
Anhur
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,827
Damage
1,754
3,434
Taken
5,750
1,567
Mitigated
1,346
1,161
Healing
618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,754
889
0
618
5,750
1,346
0
188
5,562
0
14,462
W
Anhur
Εvil
Anhur
3,827
2,053
0
1,161
3,434
1,567
456
152
3,282
0
22,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,875
Gold Earned
4,099
50
Minions Killed
27
2
Camps Cleared
2
89,067
Distance Traveled
96,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,099
820
27
5
2
96,978
0
W
Anhur
5,875
1,175
50
10
2
89,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role