Player Matchup

Chronos
Chronos
 
Chronos
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
NewEnglxndSosa-
Apollo
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,493 Elo+
Party 1
Atlas
Atlas
UnfazedRealiy
Atlas
Level 45
God Stats
16W - 16L
1,566 SR
Queue Stats
114W - 119L
1,509 Elo+
Party 1
Cabrakan
Cabrakan
YvngKazhRegister
Cabrakan
Level 41
God Stats
5W - 4L
1,277 SR
Queue Stats
76W - 93L
1,460 Elo+
Party 1
Mulan
Mulan
dersr1
Mulan
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
539W - 506L
1,482 Elo+
Party 1
Team Averages
Level 80
1,469 SR
1,489 Elo+

VS

Team Averages
Level 115
1,385 SR
1,443 Elo+
Anhur
Anhur
K1nd3stR3g4rds
Anhur
Level 48
God Stats
1W - 9L
1,070 SR
Queue Stats
65W - 91L
1,429 Elo+
Solo
Sylvanus
Sylvanus
LoneStarEXE
Sylvanus
Level 143
God Stats
8W - 8L
1,526 SR
Queue Stats
192W - 197L
1,434 Elo+
Solo
Zeus
Zeus
MrRobert54figuer
Zeus
Level 105
God Stats
1W - 3L
1,338 SR
Queue Stats
228W - 228L
1,462 Elo+
Solo
Loki
Loki
Z0M3IEy
Loki
Level 123
God Stats
63W - 73L
1,590 SR
Queue Stats
189W - 240L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
gtlow
Zhong Kui
Level 154
God Stats
3W - 5L
1,402 SR
Queue Stats
472W - 575L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
2 / 3 / 2
7,135
595
3,683
5,547
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 2 / 0
5,935
495
2,173
6,547
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 1
5,854
488
2,658
5,672
4,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 1 / 2
7,376
615
5,016
5,903
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
dersr1
Mulan
13
3 / 1 / 1
7,657
638
6,335
8,056
7,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,582
549
3,154
6,127
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
LoneStarEXE
Sylvanus
2
0 / 0 / 0
4,112
343
203
304
107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 5 / 1
7,234
603
5,335
6,965
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
Z0M3IEy
Loki
11
1 / 1 / 4
6,510
543
2,580
6,206
1,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
gtlow
Zhong Kui
11
1 / 5 / 0
6,471
539
4,497
11,586
6,507
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
12
Kills
8
8
Deaths
12
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
3
2
1
L
1
1
0
1
L
Sylvanus
LoneStarEXE
Sylvanus
0
0
0
0
L
5
5
1
1.1
W
1
2
0
0.5
W
0
1
1
0.5
W
6
1
2
7
L
Loki
Z0M3IEy
Loki
1
1
4
3
W
Mulan
dersr1
Mulan
3
1
1
3.5
L
Zhong Kui
gtlow
Zhong Kui
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,865
Damage
15,769
31,725
Taken
31,188
17,132
Mitigated
12,227
7,921
Healing
10,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,683
726
173
498
5,547
1,543
895
1,772
3,775
37,597
0
L
3,154
1,307
0
2,389
6,127
1,671
0
2,174
3,953
0
42,912
L
Sylvanus
LoneStarEXE
Sylvanus
203
133
90
114
304
107
0
85
219
1,842
0
L
5,335
639
0
717
6,965
2,305
630
4,841
1,692
35,871
0
W
2,173
1,230
0
1,707
6,547
1,466
860
907
5,640
0
31,989
W
2,658
1,073
230
1,103
5,672
4,008
408
546
5,126
23,068
0
W
5,016
757
0
174
5,903
2,895
0
2,389
3,514
23,343
0
L
Loki
Z0M3IEy
Loki
2,580
521
0
1,744
6,206
1,637
0
2,473
3,571
0
31,625
W
Mulan
dersr1
Mulan
6,335
733
0
4,036
8,056
7,220
655
4,421
3,635
0
43,510
L
Zhong Kui
gtlow
Zhong Kui
4,497
281
0
5,590
11,586
6,507
0
1,064
10,396
39,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,957
Gold Earned
30,909
338
Minions Killed
326
0
Camps Cleared
0
1,147,590
Distance Traveled
924,660
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,135
595
85
7
0
231,767
4
L
Anhur
6,582
549
92
8
0
222,828
4
L
Sylvanus
4,112
343
3
0
0
31,081
0
L
Zeus
7,234
603
76
6
0
194,739
3
W
Apollo
5,935
495
65
5
0
206,894
1
W
Atlas
5,854
488
41
3
0
228,208
0
W
Cabrakan
7,376
615
43
4
0
261,513
1
L
Loki
6,510
543
66
6
0
261,822
4
W
Mulan
7,657
638
104
9
0
219,208
0
L
Zhong Kui
6,471
539
89
7
0
214,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role