Player Matchup

Agni
Agni
StonedGolem0123
Agni
Level 48
God Stats
9W - 10L
1,470 SR
Queue Stats
42W - 40L
1,576 Elo+
Solo
Da Ji
Da Ji
cheapmotley19
Da Ji
Level 68
God Stats
8W - 2L
1,665 SR
Queue Stats
65W - 46L
1,568 Elo+
Party 1
Sobek
Sobek
sTevis92
Sobek
Level 107
God Stats
2W - 2L
1,273 SR
Queue Stats
15W - 15L
1,510 Elo+
Party 1
Team Averages
Level 74
1,469 SR
1,551 Elo+

VS

Team Averages
Level 101
1,500 SR
1,467 Elo+
Izanami
Izanami
 
Izanami
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
BuLL37PrOOfx102
Sylvanus
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
595W - 484L
1,561 Elo+
Party 2
Nu Wa
Nu Wa
mercxi
Nu Wa
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 138L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 10
8,023
729
11,669
6,162
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
9 / 0 / 4
8,840
804
11,095
8,173
3,506
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
sTevis92
Sobek
13
2 / 1 / 11
8,345
759
3,125
10,115
10,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 6 / 1
7,253
659
7,854
10,683
4,217
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
11
1 / 3 / 1
7,712
701
3,984
11,639
10,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
mercxi
Nu Wa
11
0 / 4 / 0
6,353
578
4,338
7,578
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
13
Kills
2
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
1
0.25
L
Sylvanus
1
3
1
0.5
W
2
1
10
7
W
9
0
4
11
L
Nu Wa
mercxi
Nu Wa
0
4
0
0
W
Sobek
sTevis92
Sobek
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,889
Damage
16,176
24,450
Taken
29,900
15,919
Mitigated
17,588
4,111
Healing
9,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,854
5,851
0
2,120
10,683
4,217
0
6,128
4,555
0
28,473
L
Sylvanus
3,984
294
2,654
4,227
11,639
10,775
0
5,418
6,221
10,207
0
W
11,669
425
0
875
6,162
2,298
231
1,860
4,302
51,768
0
W
11,095
2,585
0
1,168
8,173
3,506
54
4,023
4,150
0
24,284
L
Nu Wa
mercxi
Nu Wa
4,338
1,182
295
513
7,578
2,596
0
3,248
4,330
17,354
0
W
Sobek
sTevis92
Sobek
3,125
269
0
2,068
10,115
10,115
140
3,035
7,080
13,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,208
Gold Earned
21,318
151
Minions Killed
107
7
Camps Cleared
3
611,013
Distance Traveled
533,257
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,253
659
69
6
2
179,564
1
L
Sylvanus
7,712
701
8
1
1
190,867
3
W
Agni
8,023
729
95
9
4
208,621
6
W
Da Ji
8,840
804
23
2
2
183,846
4
L
Nu Wa
6,353
578
30
3
0
162,826
3
W
Sobek
8,345
759
33
3
1
218,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role