Player Matchup

Tsukuyomi
Tsukuyomi
CainThaDain
Tsukuyomi
Level 63
God Stats
13W - 10L
1,660 SR
Queue Stats
100W - 108L
1,593 Elo+
Party 1
Artemis
Artemis
DustyDimmadome
Artemis
Level 128
God Stats
21W - 20L
1,550 SR
Queue Stats
133W - 130L
1,575 Elo+
Party 1
Osiris
Osiris
F3D3R1C04
Osiris
Level 109
God Stats
4W - 0L
1,878 SR
Queue Stats
216W - 178L
1,603 Elo+
Solo
Eset
Eset
SIR DIMMADOME
Eset
Level 149
God Stats
15W - 14L
1,659 SR
Queue Stats
122W - 122L
1,576 Elo+
Party 1
Nox
Nox
TwoLitFourLife
Nox
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 155L
1,607 Elo+
Solo
Team Averages
Level 114
1,649 SR
1,591 Elo+

VS

Team Averages
Level 101
1,423 SR
1,573 Elo+
Sun Wukong
Sun Wukong
FIags
Sun Wukong
Level 84
God Stats
0W - 2L
1,241 SR
Queue Stats
75W - 67L
1,596 Elo+
Party 2
Janus
Janus
Fothcrah
Janus
Level 121
God Stats
5W - 5L
1,439 SR
Queue Stats
210W - 211L
1,548 Elo+
Party 2
Ullr
Ullr
Pigs Are Blue
Ullr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 146L
1,583 Elo+
Party 2
Bacchus
Bacchus
VeryCoolguy42
Bacchus
Level 87
God Stats
1W - 3L
1,436 SR
Queue Stats
113W - 95L
1,558 Elo+
Solo
Tsukuyomi
Tsukuyomi
nerfmyexistence
Tsukuyomi
Level 102
God Stats
3W - 3L
1,500 SR
Queue Stats
591W - 557L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CainThaDain
Tsukuyomi
20
6 / 8 / 7
14,295
550
13,827
22,945
8,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 3 / 9
15,481
595
30,726
18,031
7,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
F3D3R1C04
Osiris
20
8 / 3 / 14
15,234
586
19,822
24,359
28,829
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
8 / 4 / 17
15,010
577
21,679
15,829
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 0 / 21
14,186
546
9,051
18,590
23,640
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FIags
Sun Wukong
18
1 / 6 / 4
11,876
457
4,973
25,179
18,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Fothcrah
Janus
19
3 / 5 / 9
13,006
500
15,622
18,063
5,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 6 / 4
12,474
480
9,137
20,413
8,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
16
3 / 9 / 10
11,394
438
11,642
29,565
39,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
nerfmyexistence
Tsukuyomi
19
9 / 9 / 4
13,151
506
18,814
24,422
9,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
49
35
Kills
18
18
Deaths
35
68
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CainThaDain
Tsukuyomi
6
8
7
1.19
W
10
3
9
4.83
W
Osiris
F3D3R1C04
Osiris
8
3
14
5
L
Sun Wukong
FIags
Sun Wukong
1
6
4
0.5
L
Janus
Fothcrah
Janus
3
5
9
1.5
L
2
6
4
0.67
W
8
4
17
4.13
W
3
0
21
13.5
L
Bacchus
3
9
10
0.89
L
Tsukuyomi
nerfmyexistence
Tsukuyomi
9
9
4
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,105
Damage
60,188
99,754
Taken
117,642
74,386
Mitigated
80,550
41,946
Healing
18,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CainThaDain
Tsukuyomi
13,827
2,270
0
8,688
22,945
8,652
689
7,490
15,190
0
88,613
W
30,726
19,764
0
10,564
18,031
7,622
10,229
5,180
12,777
0
140,001
W
Osiris
F3D3R1C04
Osiris
19,822
8,055
0
11,697
24,359
28,829
1,856
5,246
18,911
0
102,856
L
Sun Wukong
FIags
Sun Wukong
4,973
990
0
4,476
25,179
18,214
2,082
4,191
20,810
0
62,795
L
Janus
Fothcrah
Janus
15,622
544
126
3,005
18,063
5,645
98
5,496
12,253
88,562
0
L
9,137
2,148
0
2,409
20,413
8,081
260
4,488
15,816
0
84,234
W
21,679
1,022
2,792
3,395
15,829
5,643
2,251
5,187
10,504
103,921
0
W
9,051
1,169
0
4,810
18,590
23,640
1,592
4,879
13,536
42,860
5,137
L
Bacchus
11,642
946
0
3,504
29,565
39,533
18
8,968
20,326
27,436
1,458
L
Tsukuyomi
nerfmyexistence
Tsukuyomi
18,814
6,743
0
5,060
24,422
9,077
0
5,627
18,503
0
89,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,206
Gold Earned
61,901
701
Minions Killed
585
0
Camps Cleared
0
2,391,198
Distance Traveled
2,343,132
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,295
550
133
5
0
485,254
0
W
Artemis
15,481
595
178
7
0
469,155
6
W
Osiris
15,234
586
154
6
0
475,021
11
L
Sun Wukong
11,876
457
130
5
0
475,323
4
L
Janus
13,006
500
162
6
0
488,198
7
L
Ullr
12,474
480
156
6
0
451,218
6
W
Eset
15,010
577
164
6
0
453,134
4
W
Nox
14,186
546
72
3
0
508,634
7
L
Bacchus
11,394
438
23
1
0
451,276
8
L
Tsukuyomi
13,151
506
114
4
0
477,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role