Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Bruhhphomet
Gilgamesh
Silver I
Level 140
God Stats
4W - 5L
1,604 SR
Queue Stats
167W - 164L
1,164 MMR
Solo
Odin
Odin
Silver I
Sheros-Zel
Odin
Silver I
Level 128
God Stats
6W - 10L
1,337 SR
Queue Stats
115W - 106L
1,236 MMR
Solo
Bacchus
Bacchus
Bronze II
Zoidberg777
Bacchus
Bronze II
Level 141
God Stats
52W - 53L
1,490 SR
Queue Stats
1,082W - 1,208L
190 MMR
Solo
Ra
Ra
Gold V
memphismo
Ra
Gold V
Level 160
God Stats
3W - 3L
1,649 SR
Queue Stats
363W - 378L
1,241 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,516 SR
1,066 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,514 SR
1,015 MMR
Awilix
Awilix
Gold V
HoldingOnToSmoke
Awilix
Gold V
Level 157
God Stats
8W - 5L
1,650 SR
Queue Stats
93W - 91L
1,260 MMR
Solo
He Bo
He Bo
Silver III
Lucky Lahi
He Bo
Silver III
Level 135
God Stats
1W - 0L
1,816 SR
Queue Stats
63W - 73L
971 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
OC0C0
Sun Wukong
Silver III
Level 102
God Stats
3W - 2L
1,523 SR
Queue Stats
11W - 20L
1,331 MMR
Party 1
Izanami
Izanami
Bronze III
Pjquinto77
Izanami
Bronze III
Level 149
God Stats
21W - 30L
1,400 SR
Queue Stats
297W - 347L
233 MMR
Solo
Cthulhu
Cthulhu
Gold IV
xoAddy
Cthulhu
Gold IV
Level 85
God Stats
1W - 4L
1,182 SR
Queue Stats
42W - 48L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
1
0 / 0 / 0
906
181
0
0
0
Gilgamesh
Bruhhphomet
Gilgamesh
5
1 / 0 / 1
3,540
708
2,022
2,852
1,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,366
673
909
1,732
794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Zoidberg777
Bacchus
5
1 / 1 / 1
3,175
635
924
2,509
1,343
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 0 / 1
3,153
631
464
1,367
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ShivaPersephoneArachneAres

VS

Bans
AtlasSkadiLokiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,168
634
716
2,303
507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
6
0 / 0 / 0
3,454
691
614
1,657
310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
OC0C0
Sun Wukong
4
0 / 1 / 1
3,176
635
369
2,719
835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Pjquinto77
Izanami
6
1 / 1 / 0
3,622
724
572
2,357
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
xoAddy
Cthulhu
7
0 / 0 / 0
3,700
740
821
1,552
778
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
2
Kills
1
1
Deaths
2
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
L
Gilgamesh
Bruhhphomet
Gilgamesh
1
0
1
1.5
W
0
0
0
0
W
He Bo
0
0
0
0
W
Sun Wukong
OC0C0
Sun Wukong
0
1
1
0.5
W
Izanami
Pjquinto77
Izanami
1
1
0
1
L
0
0
0
0
L
Bacchus
Zoidberg777
Bacchus
1
1
1
1.5
L
0
0
1
0.5
W
Cthulhu
xoAddy
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,319
Damage
3,092
8,460
Taken
10,588
3,528
Mitigated
3,039
3,090
Healing
3,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
Bruhhphomet
Gilgamesh
2,022
836
0
739
2,852
1,095
0
426
2,426
0
10,480
W
716
176
0
500
2,303
507
0
203
2,100
0
11,630
W
He Bo
614
43
0
797
1,657
310
0
150
1,507
13,356
0
W
Sun Wukong
OC0C0
Sun Wukong
369
33
262
425
2,719
835
0
277
2,442
0
4,375
W
Izanami
Pjquinto77
Izanami
572
502
0
908
2,357
609
430
758
1,599
0
16,702
L
909
249
0
710
1,732
794
0
821
911
0
12,326
L
Bacchus
Zoidberg777
Bacchus
924
30
0
967
2,509
1,343
0
0
2,509
5,468
0
L
464
194
136
538
1,367
296
0
188
1,179
12,905
0
W
Cthulhu
xoAddy
Cthulhu
821
448
0
1,072
1,552
778
0
0
1,426
16,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,140
Gold Earned
17,120
96
Minions Killed
133
0
Camps Cleared
0
426,740
Distance Traveled
475,796
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
906
181
0
0
0
0
0
L
Gilgamesh
3,540
708
23
5
0
105,288
0
W
Awilix
3,168
634
29
6
0
110,907
3
W
He Bo
3,454
691
23
5
0
96,032
1
W
Sun Wukong
3,176
635
4
1
0
88,269
3
W
Izanami
3,622
724
41
8
0
74,137
1
L
Odin
3,366
673
41
8
0
101,195
2
L
Bacchus
3,175
635
10
2
0
107,207
0
L
Ra
3,153
631
22
4
0
113,050
3
W
Cthulhu
3,700
740
36
7
0
106,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role