Player Matchup

Arachne
Arachne
Cryptoast
Arachne
Level 107
God Stats
5W - 3L
1,588 SR
Queue Stats
143W - 220L
1,422 Elo+
Party 1
Kukulkan
Kukulkan
Expoboar217
Kukulkan
Level 74
God Stats
70W - 100L
1,499 SR
Queue Stats
82W - 131L
1,397 Elo+
Party 1
Ares
Ares
Monkey4455669
Ares
Level 35
God Stats
1W - 1L
1,314 SR
Queue Stats
30W - 33L
1,496 Elo+
Party 1
Team Averages
Level 72
1,467 SR
1,439 Elo+

VS

Team Averages
Level 100
1,530 SR
1,615 Elo+
Gilgamesh
Gilgamesh
AmazingTree
Gilgamesh
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 38L
1,638 Elo+
Party 2
Zeus
Zeus
JG_Neekz
Zeus
Level 28
God Stats
2W - 1L
1,591 SR
Queue Stats
26W - 13L
1,596 Elo+
Party 2
Set
Set
MURKIN_DREAM
Set
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 40L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cryptoast
Arachne
17
8 / 3 / 1
12,335
771
16,711
16,618
9,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Expoboar217
Kukulkan
17
1 / 5 / 6
11,129
696
10,274
9,960
5,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
0 / 3 / 7
11,529
721
7,504
16,279
18,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AmazingTree
Gilgamesh
16
5 / 2 / 6
10,984
687
12,015
20,601
18,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
15
3 / 5 / 5
10,633
665
14,720
8,055
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 2 / 7
10,075
630
6,135
11,320
8,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
9
Kills
11
11
Deaths
9
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AmazingTree
Gilgamesh
5
2
6
4
W
Arachne
Cryptoast
Arachne
8
3
1
2.83
W
Kukulkan
Expoboar217
Kukulkan
1
5
6
0.8
L
Zeus
3
5
5
1.1
L
3
2
7
3.25
W
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,489
Damage
32,870
42,857
Taken
39,976
32,544
Mitigated
29,201
16,749
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AmazingTree
Gilgamesh
12,015
2,240
0
7,363
20,601
18,486
0
10,661
9,940
0
29,541
W
Arachne
Cryptoast
Arachne
16,711
10,619
0
8,682
16,618
9,018
1,013
5,066
10,994
0
62,156
W
Kukulkan
Expoboar217
Kukulkan
10,274
337
652
1,293
9,960
5,152
1,061
2,474
7,024
65,525
0
L
Zeus
14,720
1,400
0
259
8,055
2,706
240
2,942
5,113
48,321
0
L
6,135
2,452
0
1,254
11,320
8,009
88
4,656
6,664
0
21,589
W
7,504
840
712
5,410
16,279
18,374
0
7,321
7,660
14,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,993
Gold Earned
31,692
184
Minions Killed
178
12
Camps Cleared
3
977,709
Distance Traveled
852,034
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,984
687
39
2
0
317,547
4
W
Arachne
12,335
771
58
4
8
358,711
7
W
Kukulkan
11,129
696
112
7
4
301,847
2
L
Zeus
10,633
665
103
6
0
241,911
5
L
Set
10,075
630
36
2
3
292,576
3
W
Ares
11,529
721
14
1
0
317,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role