Player Matchup

Nemesis
Nemesis
Hymehh
Nemesis
Level 8
God Stats
1W - 9L
1,268 SR
Queue Stats
75W - 104L
1,096 Elo+
Party 3
Jing Wei
Jing Wei
Zesty01
Jing Wei
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 53L
1,193 Elo+
Party 1
Thanatos
Thanatos
dripdropp
Thanatos
Level 17
God Stats
9W - 11L
1,215 SR
Queue Stats
10W - 17L
1,207 Elo+
Party 1
Danzaburou
Danzaburou
lAnietyl
Danzaburou
Level 44
God Stats
2W - 5L
1,537 SR
Queue Stats
40W - 54L
1,486 Elo+
Party 3
Eset
Eset
zlDivinity
Eset
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
117W - 100L
1,480 Elo+
Solo
Team Averages
Level 48
1,404 SR
1,292 Elo+

VS

Team Averages
Level 64
1,452 SR
1,285 Elo+
Pele
Pele
I_C_GHOST
Pele
Level 39
God Stats
3W - 5L
1,476 SR
Queue Stats
36W - 45L
1,244 Elo+
Party 2
Eset
Eset
Limbweaver
Eset
Level 159
God Stats
11W - 13L
1,464 SR
Queue Stats
256W - 288L
1,389 Elo+
Solo
Skadi
Skadi
chulpc68
Skadi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,307 Elo+
Solo
Sun Wukong
Sun Wukong
concreteninja85
Sun Wukong
Level 28
God Stats
15W - 8L
1,321 SR
Queue Stats
46W - 51L
1,244 Elo+
Party 2
Geb
Geb
cross_skull985
Geb
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
37W - 39L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hymehh
Nemesis
18
3 / 11 / 0
10,950
456
12,081
21,320
7,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Zesty01
Jing Wei
15
2 / 8 / 1
10,418
434
13,327
20,597
6,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
dripdropp
Thanatos
14
1 / 16 / 1
8,560
357
6,705
17,637
5,235
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
lAnietyl
Danzaburou
15
3 / 7 / 2
11,157
465
9,607
16,137
5,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 11 / 1
8,935
372
5,682
17,766
6,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
14 / 4 / 8
14,249
594
17,340
19,716
8,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
9 / 3 / 10
13,923
580
10,933
14,843
5,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Skadi
chulpc68
Skadi
19
14 / 1 / 12
13,817
576
19,639
14,622
5,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
concreteninja85
Sun Wukong
20
15 / 1 / 9
14,739
614
18,392
19,366
16,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 1 / 16
12,005
500
4,643
20,624
26,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
108
9
Kills
53
53
Deaths
10
5
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Hymehh
Nemesis
3
11
0
0.27
W
Pele
14
4
8
4.5
W
9
3
10
4.67
L
Jing Wei
Zesty01
Jing Wei
2
8
1
0.31
W
Skadi
chulpc68
Skadi
14
1
12
20
W
Sun Wukong
concreteninja85
Sun Wukong
15
1
9
19.5
W
1
1
16
9
L
Thanatos
dripdropp
Thanatos
1
16
1
0.09
L
Danzaburou
lAnietyl
Danzaburou
3
7
2
0.57
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,402
Damage
70,947
93,457
Taken
89,171
30,569
Mitigated
62,522
18,757
Healing
29,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Hymehh
Nemesis
12,081
4,640
0
2,071
21,320
7,518
1,140
2,736
18,584
0
74,944
W
Pele
17,340
4,135
0
7,027
19,716
8,541
4,182
1,389
18,327
0
88,243
W
10,933
829
1,151
5,899
14,843
5,819
3,078
1,932
12,911
94,796
0
L
Jing Wei
Zesty01
Jing Wei
13,327
9,495
0
4,941
20,597
6,179
2,500
4,498
16,099
0
66,003
W
Skadi
chulpc68
Skadi
19,639
8,077
0
4,233
14,622
5,446
3,565
1,194
13,428
0
84,306
W
Sun Wukong
concreteninja85
Sun Wukong
18,392
3,608
0
7,070
19,366
16,423
4,648
1,245
18,121
0
83,040
W
4,643
576
0
3,776
20,624
26,293
541
1,437
19,187
24,741
2,708
L
Thanatos
dripdropp
Thanatos
6,705
478
0
4,455
17,637
5,235
0
2,744
14,893
0
24,593
L
Danzaburou
lAnietyl
Danzaburou
9,607
5,673
0
4,364
16,137
5,489
1,082
1,195
14,942
0
59,531
L
5,682
267
202
2,724
17,766
6,148
0
4,256
13,510
47,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,020
Gold Earned
68,733
435
Minions Killed
519
0
Camps Cleared
0
1,985,358
Distance Traveled
2,442,788
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,950
456
121
5
0
433,536
0
W
Pele
14,249
594
108
5
0
549,109
0
W
Eset
13,923
580
138
6
0
459,293
3
L
Jing Wei
10,418
434
101
4
0
430,337
3
W
Skadi
13,817
576
90
4
0
460,499
3
W
Sun Wukong
14,739
614
143
6
0
478,921
3
W
Geb
12,005
500
40
2
0
494,966
0
L
Thanatos
8,560
357
34
1
0
371,550
3
L
Danzaburou
11,157
465
105
4
0
382,658
0
L
Eset
8,935
372
74
3
0
367,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role