Player Matchup

Zhong Kui
Zhong Kui
Dimples6665914
Zhong Kui
Level 133
God Stats
4W - 4L
1,641 SR
Queue Stats
543W - 573L
1,511 Elo+
Solo
Fenrir
Fenrir
Eeyore_Vibes
Fenrir
Level 80
God Stats
3W - 2L
1,359 SR
Queue Stats
144W - 136L
1,478 Elo+
Solo
Sylvanus
Sylvanus
Javan32
Sylvanus
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
112W - 103L
1,520 Elo+
Solo
Merlin
Merlin
Rel0hd
Merlin
Level 81
God Stats
2W - 1L
1,709 SR
Queue Stats
28W - 43L
1,287 Elo+
Solo
Artemis
Artemis
geny93
Artemis
Level 99
God Stats
2W - 0L
1,663 SR
Queue Stats
37W - 50L
1,402 Elo+
Solo
Team Averages
Level 103
1,574 SR
1,440 Elo+

VS

Team Averages
Level 113
1,538 SR
1,496 Elo+
King Arthur
King Arthur
RandomAsianGamer
King Arthur
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Terra
Terra
mu4kyy
Terra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
pauchemical
Tiamat
Level 113
God Stats
5W - 13L
1,398 SR
Queue Stats
318W - 320L
1,523 Elo+
Solo
Thoth
Thoth
shaka-59
Thoth
Level 160
God Stats
4W - 5L
1,795 SR
Queue Stats
554W - 587L
1,475 Elo+
Solo
Fafnir
Fafnir
xixRAGNAROKxix
Fafnir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dimples6665914
Zhong Kui
15
2 / 2 / 16
8,750
875
8,116
14,749
13,601
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
15
10 / 3 / 11
9,653
965
10,899
11,282
10,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Javan32
Sylvanus
14
3 / 2 / 17
9,057
906
7,186
10,413
11,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Rel0hd
Merlin
16
6 / 2 / 14
9,189
919
11,403
6,962
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
geny93
Artemis
17
5 / 1 / 17
9,409
941
12,005
8,176
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RandomAsianGamer
King Arthur
13
4 / 7 / 4
8,104
810
4,070
13,579
13,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
mu4kyy
Terra
13
0 / 4 / 6
7,001
700
6,463
11,602
11,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
14
3 / 6 / 4
8,128
813
7,079
10,265
5,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
shaka-59
Thoth
14
0 / 3 / 7
7,192
719
15,425
8,429
3,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 7
8,125
813
4,719
12,010
12,913
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
37
26
Kills
9
10
Deaths
26
75
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Dimples6665914
Zhong Kui
2
2
16
5
W
Fenrir
10
3
11
5.17
W
Sylvanus
Javan32
Sylvanus
3
2
17
5.75
L
King Arthur
RandomAsianGamer
King Arthur
4
7
4
0.86
W
Merlin
Rel0hd
Merlin
6
2
14
6.5
W
Artemis
geny93
Artemis
5
1
17
13.5
L
Terra
mu4kyy
Terra
0
4
6
0.75
L
Tiamat
3
6
4
0.83
L
Thoth
shaka-59
Thoth
0
3
7
1.17
L
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,609
Damage
37,756
51,582
Taken
55,885
42,245
Mitigated
46,087
28,197
Healing
16,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Dimples6665914
Zhong Kui
8,116
2,345
609
4,906
14,749
13,601
1,563
7,464
6,961
26,736
0
W
Fenrir
10,899
1,747
1,687
3,499
11,282
10,417
747
7,007
4,050
0
15,057
W
Sylvanus
Javan32
Sylvanus
7,186
839
7,618
5,059
10,413
11,811
711
6,586
3,642
9,533
0
L
King Arthur
RandomAsianGamer
King Arthur
4,070
731
653
908
13,579
13,363
0
6,198
7,167
0
6,734
W
Merlin
Rel0hd
Merlin
11,403
1,376
740
821
6,962
2,824
901
5,290
1,579
25,079
0
W
Artemis
geny93
Artemis
12,005
5,607
910
2,348
8,176
3,592
1,625
6,741
1,260
0
25,185
L
Terra
mu4kyy
Terra
6,463
513
3,031
3,516
11,602
11,021
0
5,479
5,980
10,106
0
L
Tiamat
7,079
441
299
1,775
10,265
5,436
0
5,359
4,747
18,960
0
L
Thoth
shaka-59
Thoth
15,425
975
989
2,537
8,429
3,354
0
4,029
4,268
30,642
0
L
4,719
772
660
1,995
12,010
12,913
21
5,640
6,296
9,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,058
Gold Earned
38,550
110
Minions Killed
84
0
Camps Cleared
0
843,438
Distance Traveled
828,100
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,750
875
29
3
0
123,292
0
W
Fenrir
9,653
965
8
1
0
206,506
1
W
Sylvanus
9,057
906
8
1
0
161,945
0
L
King Arthur
8,104
810
12
1
0
137,008
1
W
Merlin
9,189
919
41
4
0
173,699
0
W
Artemis
9,409
941
24
2
0
177,996
0
L
Terra
7,001
700
13
1
0
179,247
0
L
Tiamat
8,128
813
27
3
0
170,110
0
L
Thoth
7,192
719
23
2
0
174,936
0
L
Fafnir
8,125
813
9
1
0
166,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role