Player Matchup

Horus
Horus
A_New-Found_God
Horus
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 77L
1,413 Elo+
Party 1
Bellona
Bellona
CruzinHigh41
Bellona
Level 105
God Stats
17W - 20L
1,487 SR
Queue Stats
138W - 157L
1,328 Elo+
Solo
Sol
Sol
Look Mom iQ
Sol
Level 41
God Stats
7W - 6L
1,500 SR
Queue Stats
90W - 143L
1,303 Elo+
Solo
Da Ji
Da Ji
POTATOKing3939
Da Ji
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
84W - 80L
1,375 Elo+
Party 1
Izanami
Izanami
hipocrisy88
Izanami
Level 121
God Stats
8W - 2L
1,500 SR
Queue Stats
309W - 321L
1,339 Elo+
Solo
Team Averages
Level 79
1,497 SR
1,352 Elo+

VS

Team Averages
Level 48
1,509 SR
1,210 Elo+
Kukulkan
Kukulkan
Son Of Sins2297
Kukulkan
Level 21
God Stats
0W - 2L
1,425 SR
Queue Stats
5W - 30L
971 Elo+
Party 2
Heimdallr
Heimdallr
goldengladiator3
Heimdallr
Level 63
God Stats
0W - 1L
1,643 SR
Queue Stats
80W - 95L
1,343 Elo+
Solo
Cthulhu
Cthulhu
hellsdemonlord97
Cthulhu
Level 38
God Stats
0W - 5L
1,414 SR
Queue Stats
6W - 37L
905 Elo+
Party 2
Odin
Odin
hockey1928
Odin
Level 56
God Stats
1W - 1L
1,702 SR
Queue Stats
106W - 107L
1,328 Elo+
Solo
Apollo
Apollo
カーセウス
Apollo
Level 62
God Stats
1W - 3L
1,359 SR
Queue Stats
8W - 7L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 6
6,176
618
3,251
8,811
3,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
CruzinHigh41
Bellona
11
3 / 0 / 1
5,892
589
5,081
6,266
5,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
5 / 1 / 0
6,503
650
4,092
5,861
1,799
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
5 / 0 / 3
6,007
601
5,400
5,667
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
hipocrisy88
Izanami
9
5 / 1 / 3
6,146
615
4,675
5,249
1,320
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
7
0 / 6 / 1
4,684
468
2,417
4,810
1,110
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
8
4 / 5 / 1
5,403
540
8,294
7,518
1,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 5 / 0
4,456
446
3,204
6,838
2,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 3 / 0
4,356
436
2,353
6,869
2,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

9
1 / 2 / 0
5,468
547
2,708
6,203
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
21
Kills
6
6
Deaths
21
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
4
6
1.5
W
Bellona
CruzinHigh41
Bellona
3
0
1
3.5
W
5
1
0
5
W
5
0
3
6.5
L
Kukulkan
0
6
1
0.08
L
Heimdallr
4
5
1
0.9
L
1
5
0
0.2
W
Izanami
hipocrisy88
Izanami
5
1
3
6.5
L
0
3
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,499
Damage
18,976
31,854
Taken
32,238
14,177
Mitigated
10,397
13,002
Healing
4,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,251
2,044
558
1,821
8,811
3,850
395
1,386
7,425
0
11,809
W
Bellona
CruzinHigh41
Bellona
5,081
1,633
0
2,812
6,266
5,529
462
0
6,266
0
24,913
W
4,092
1,480
0
2,754
5,861
1,799
3,020
3,120
2,741
33,331
0
W
5,400
1,435
0
2,368
5,667
1,679
0
112
5,555
0
26,494
L
Kukulkan
2,417
190
0
0
4,810
1,110
0
3,382
1,428
15,140
0
L
Heimdallr
8,294
5,929
0
1,585
7,518
1,960
0
0
7,518
0
23,476
L
3,204
243
42
313
6,838
2,808
0
710
6,128
13,308
0
W
Izanami
hipocrisy88
Izanami
4,675
3,199
380
2,309
5,249
1,320
1,015
1,003
4,246
0
24,426
L
2,353
892
0
820
6,869
2,840
0
0
6,612
0
12,579
L
2,708
1,346
0
1,572
6,203
1,679
197
0
5,973
0
25,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,724
Gold Earned
24,367
229
Minions Killed
158
0
Camps Cleared
0
936,994
Distance Traveled
858,206
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,176
618
25
3
0
186,062
0
W
Bellona
5,892
589
46
5
0
180,441
0
W
Sol
6,503
650
58
6
0
177,887
0
W
Da Ji
6,007
601
53
5
0
226,503
0
L
Kukulkan
4,684
468
29
3
0
138,432
1
L
Heimdallr
5,403
540
33
3
0
178,512
0
L
Cthulhu
4,456
446
20
2
0
175,580
0
W
Izanami
6,146
615
47
5
0
166,101
0
L
Odin
4,356
436
24
2
0
194,550
2
L
Apollo
5,468
547
52
5
0
171,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role