Player Matchup

Cthulhu
Cthulhu
Apex McRNGLBRRY
Cthulhu
Level 83
God Stats
0W - 1L
1,736 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
ApexPipsqueak
Ne Zha
Level 124
God Stats
0W - 1L
1,459 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
C4BombExplosion
Chaac
Level 123
God Stats
0W - 1L
1,687 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Glockenspiel420
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
chapo1779
Sol
Level 88
God Stats
7W - 7L
1,503 SR
Queue Stats
56W - 58L
1,522 Elo+
Solo
Team Averages
Level 84
1,577 SR
1,504 Elo+

VS

Team Averages
Level 120
1,597 SR
1,526 Elo+
Bellona
Bellona
HeIIen Keler
Bellona
Level 125
God Stats
6W - 1L
1,748 SR
Queue Stats
139W - 108L
1,565 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
alphaluiss
Ah Muzen Cab
Level 94
God Stats
45W - 23L
1,659 SR
Queue Stats
113W - 122L
1,460 Elo+
Solo
Eset
Eset
aquastorm22
Eset
Level 160
God Stats
1W - 2L
1,257 SR
Queue Stats
167W - 167L
1,512 Elo+
Solo
Geb
Geb
dazinnn
Geb
Level 115
God Stats
9W - 7L
1,590 SR
Queue Stats
59W - 48L
1,516 Elo+
Party 1
Ne Zha
Ne Zha
devillandon
Ne Zha
Level 107
God Stats
1W - 2L
1,731 SR
Queue Stats
110W - 87L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
6,768
677
6,934
12,996
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 6 / 2
8,236
824
8,494
9,517
6,353
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 5
8,074
807
8,948
16,060
8,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
0 / 7 / 3
6,261
626
1,521
7,694
2,383
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 5
7,174
717
7,500
8,724
2,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HeIIen Keler
Bellona
16
6 / 0 / 12
9,116
912
11,108
11,571
12,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
alphaluiss
Ah Muzen Cab
14
2 / 3 / 16
7,683
768
8,025
8,470
3,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 2 / 15
7,780
778
8,220
5,908
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
15
4 / 2 / 16
8,066
807
7,267
10,857
5,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ne Zha
16
10 / 2 / 9
8,636
864
11,244
7,692
2,956
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
94
9
Kills
26
26
Deaths
9
17
Assists
68
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
5
6
2
1
L
3
4
5
1.38
L
0
7
3
0.21
W
Bellona
HeIIen Keler
Bellona
6
0
12
12
W
Ah Muzen Cab
alphaluiss
Ah Muzen Cab
2
3
16
3.33
W
4
2
15
5.75
L
1
4
5
0.88
W
Geb
4
2
16
6
W
Ne Zha
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,397
Damage
45,864
54,991
Taken
44,498
29,366
Mitigated
26,814
10,691
Healing
13,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,934
82
734
380
12,996
8,868
37
3,962
8,554
20,652
0
L
8,494
1,351
0
1,156
9,517
6,353
272
1,728
7,637
0
25,379
L
8,948
842
233
5,983
16,060
8,906
0
4,258
11,388
0
21,350
L
1,521
1,108
0
152
7,694
2,383
0
1,801
5,745
0
5,070
W
Bellona
HeIIen Keler
Bellona
11,108
3,850
963
4,328
11,571
12,826
1,211
2,703
8,868
0
25,430
W
Ah Muzen Cab
alphaluiss
Ah Muzen Cab
8,025
2,519
0
1,345
8,470
3,020
712
2,352
6,118
0
30,894
W
8,220
926
1,083
797
5,908
2,138
436
2,521
3,387
16,542
0
L
7,500
1,814
0
2,053
8,724
2,856
185
2,302
6,180
20,882
2,105
W
Geb
7,267
689
343
4,012
10,857
5,874
0
4,815
6,042
18,461
0
W
Ne Zha
11,244
2,346
0
789
7,692
2,956
67
1,496
6,196
0
25,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,513
Gold Earned
41,281
174
Minions Killed
174
0
Camps Cleared
0
926,756
Distance Traveled
1,041,327
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,768
677
36
4
0
197,074
0
L
Ne Zha
8,236
824
39
4
0
195,223
3
L
Chaac
8,074
807
43
4
0
193,223
3
L
Neith
6,261
626
10
1
0
162,253
1
W
Bellona
9,116
912
48
5
0
240,909
0
W
Ah Muzen Cab
7,683
768
48
5
0
198,575
0
W
Eset
7,780
778
28
3
0
173,802
3
L
Sol
7,174
717
46
5
0
178,983
3
W
Geb
8,066
807
20
2
0
216,594
4
W
Ne Zha
8,636
864
30
3
0
211,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role