Player Matchup

Atlas
Atlas
Bellona465
Atlas
Level 108
God Stats
12W - 7L
1,730 SR
Queue Stats
116W - 96L
1,604 Elo+
Party 1
Merlin
Merlin
BurnPlaysHalo99
Merlin
Level 29
God Stats
5W - 3L
1,660 SR
Queue Stats
25W - 20L
1,566 Elo+
Party 1
Chaac
Chaac
Gomich1021
Chaac
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
209W - 191L
1,552 Elo+
Party 1
Serqet
Serqet
Themonkeking
Serqet
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 76L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
W4RPH0-M0RPH0
Danzaburou
Level 109
God Stats
13W - 5L
1,785 SR
Queue Stats
304W - 291L
1,524 Elo+
Party 1
Team Averages
Level 96
1,635 SR
1,566 Elo+

VS

Team Averages
Level 49
1,365 SR
1,527 Elo+
Bacchus
Bacchus
DaleDevotion
Bacchus
Level 49
God Stats
0W - 3L
1,270 SR
Queue Stats
106W - 101L
1,539 Elo+
Party 2
Yu Huang
Yu Huang
DamnThySouls
Yu Huang
Level 69
God Stats
5W - 11L
1,267 SR
Queue Stats
308W - 327L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
IXNCERTIFIED
Ao Kuang
Level 57
God Stats
3W - 3L
1,305 SR
Queue Stats
244W - 238L
1,490 Elo+
Solo
Osiris
Osiris
XxBEASTLYxX_56
Osiris
Level 50
God Stats
22W - 25L
1,484 SR
Queue Stats
168W - 156L
1,586 Elo+
Party 2
Neith
Neith
rmd955
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
3 / 1 / 11
9,022
564
8,794
11,656
10,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 5
8,104
507
4,365
5,497
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
16
2 / 3 / 4
8,994
562
8,641
11,929
5,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
16
10 / 1 / 2
9,628
602
10,168
12,178
4,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
W4RPH0-M0RPH0
Danzaburou
16
7 / 1 / 2
10,280
643
8,648
11,023
5,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaleDevotion
Bacchus
11
1 / 3 / 2
7,303
456
4,611
12,097
12,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Yu Huang
DamnThySouls
Yu Huang
9
0 / 3 / 2
6,440
403
4,294
6,091
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
IXNCERTIFIED
Ao Kuang
13
4 / 8 / 3
8,050
503
9,655
15,787
4,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 1 / 0
8,293
518
6,713
10,654
11,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
rmd955
Neith
13
2 / 8 / 1
8,197
512
6,240
12,399
3,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
23
Kills
10
10
Deaths
23
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
3
1
11
8.5
W
1
4
5
0.88
L
Bacchus
DaleDevotion
Bacchus
1
3
2
0.67
L
Yu Huang
DamnThySouls
Yu Huang
0
3
2
0.33
W
Chaac
2
3
4
1.33
L
Ao Kuang
IXNCERTIFIED
Ao Kuang
4
8
3
0.69
W
Serqet
10
1
2
11
W
Danzaburou
W4RPH0-M0RPH0
Danzaburou
7
1
2
8
L
3
1
0
3
L
Neith
rmd955
Neith
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,616
Damage
31,513
52,283
Taken
57,028
27,734
Mitigated
33,690
15,772
Healing
14,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
8,794
3,689
142
3,486
11,656
10,146
0
5,285
6,243
32,725
2,769
W
4,365
325
116
0
5,497
2,063
816
3,485
1,832
43,276
0
L
Bacchus
DaleDevotion
Bacchus
4,611
459
0
2,407
12,097
12,153
0
3,761
7,970
16,811
0
L
Yu Huang
DamnThySouls
Yu Huang
4,294
0
0
825
6,091
1,830
0
2,654
3,437
27,878
0
W
Chaac
8,641
1,657
0
4,610
11,929
5,755
1,214
2,365
9,518
0
56,585
L
Ao Kuang
IXNCERTIFIED
Ao Kuang
9,655
2,950
0
3,430
15,787
4,996
0
3,381
11,968
43,608
0
W
Serqet
10,168
3,997
0
2,754
12,178
4,695
0
4,240
7,794
0
68,521
W
Danzaburou
W4RPH0-M0RPH0
Danzaburou
8,648
3,676
0
4,664
11,023
5,075
1,391
2,687
8,336
0
77,521
L
6,713
2,991
0
4,718
10,654
11,071
0
730
9,784
0
48,933
L
Neith
rmd955
Neith
6,240
2,957
0
2,718
12,399
3,640
0
1,973
10,426
0
44,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,028
Gold Earned
38,283
509
Minions Killed
331
0
Camps Cleared
0
1,628,573
Distance Traveled
1,424,020
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,022
564
45
3
0
332,559
2
W
Merlin
8,104
507
93
6
0
293,188
1
L
Bacchus
7,303
456
25
2
0
315,225
4
L
Yu Huang
6,440
403
59
4
0
239,670
0
W
Chaac
8,994
562
131
8
0
297,122
6
L
Ao Kuang
8,050
503
64
4
0
293,597
5
W
Serqet
9,628
602
110
7
0
391,606
6
W
Danzaburou
10,280
643
130
8
0
314,098
4
L
Osiris
8,293
518
101
6
0
332,700
2
L
Neith
8,197
512
82
5
0
242,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role