Player Matchup

Baron Samedi
Baron Samedi
AureoArgentum
Baron Samedi
Level 29
God Stats
2W - 2L
1,554 SR
Queue Stats
25W - 29L
1,408 Elo+
Party 1
Izanami
Izanami
Draconian552
Izanami
Level 65
God Stats
24W - 24L
1,495 SR
Queue Stats
72W - 83L
1,449 Elo+
Party 1
King Arthur
King Arthur
DurpleMcJoker
King Arthur
Level 118
God Stats
3W - 3L
1,502 SR
Queue Stats
126W - 145L
1,410 Elo+
Party 1
Shiva
Shiva
Starnes977
Shiva
Level 60
God Stats
17W - 20L
1,566 SR
Queue Stats
118W - 116L
1,475 Elo+
Party 1
Cabrakan
Cabrakan
The_Ranger_Halt
Cabrakan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 66L
1,510 Elo+
Party 1
Team Averages
Level 76
1,523 SR
1,450 Elo+

VS

Team Averages
Level 62
1,402 SR
1,402 Elo+
Achilles
Achilles
BlazerFlames19
Achilles
Level 99
God Stats
2W - 3L
1,480 SR
Queue Stats
136W - 159L
1,425 Elo+
Party 2
Chaac
Chaac
Duhgy
Chaac
Level 44
God Stats
6W - 10L
1,441 SR
Queue Stats
15W - 17L
1,431 Elo+
Party 2
Medusa
Medusa
MamasaurusRx239
Medusa
Level 81
God Stats
3W - 10L
1,279 SR
Queue Stats
111W - 137L
1,419 Elo+
Party 2
Mercury
Mercury
Marcwhoa
Mercury
Level 41
God Stats
2W - 5L
1,500 SR
Queue Stats
33W - 64L
1,344 Elo+
Solo
Baron Samedi
Baron Samedi
biggestasset
Baron Samedi
Level 46
God Stats
13W - 19L
1,310 SR
Queue Stats
214W - 238L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AureoArgentum
Baron Samedi
8
0 / 2 / 4
5,448
495
4,344
6,718
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Draconian552
Izanami
11
1 / 1 / 3
6,020
547
4,297
5,911
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
DurpleMcJoker
King Arthur
11
10 / 2 / 2
7,375
670
5,773
7,269
3,227
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
11
1 / 0 / 2
6,556
596
3,604
5,287
5,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
12
5 / 0 / 5
7,120
647
3,882
5,885
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
8
1 / 2 / 3
5,631
512
3,569
6,805
3,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Duhgy
Chaac
10
0 / 2 / 0
5,875
534
3,699
8,424
3,252
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 3 / 1
4,875
443
4,351
6,766
1,641
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Marcwhoa
Mercury
10
2 / 3 / 2
6,237
567
3,175
6,267
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
biggestasset
Baron Samedi
8
1 / 7 / 0
4,889
444
1,952
6,149
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
17
Kills
5
5
Deaths
17
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AureoArgentum
Baron Samedi
0
2
4
1
L
Achilles
1
2
3
1.25
W
Izanami
Draconian552
Izanami
1
1
3
2.5
L
Chaac
Duhgy
Chaac
0
2
0
0
W
King Arthur
DurpleMcJoker
King Arthur
10
2
2
5.5
L
1
3
1
0.5
L
Mercury
Marcwhoa
Mercury
2
3
2
1
W
Shiva
1
0
2
2
W
Cabrakan
5
0
5
7.5
L
Baron Samedi
biggestasset
Baron Samedi
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,900
Damage
16,746
31,070
Taken
34,411
16,959
Mitigated
11,991
11,272
Healing
7,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AureoArgentum
Baron Samedi
4,344
559
235
1,962
6,718
3,535
198
386
6,332
12,471
0
L
Achilles
3,569
706
0
1,645
6,805
3,694
126
2,182
4,623
3,561
11,958
W
Izanami
Draconian552
Izanami
4,297
2,861
0
2,960
5,911
1,549
556
119
5,792
0
45,387
L
Chaac
Duhgy
Chaac
3,699
554
0
2,116
8,424
3,252
29
758
7,666
0
36,230
W
King Arthur
DurpleMcJoker
King Arthur
5,773
1,588
0
1,261
7,269
3,227
84
1,383
5,733
0
32,437
L
4,351
1,899
0
1,734
6,766
1,641
279
1,783
4,983
0
27,391
L
Mercury
Marcwhoa
Mercury
3,175
808
0
547
6,267
1,706
0
1,794
4,473
0
31,376
W
Shiva
3,604
493
0
1,303
5,287
5,178
287
0
5,287
0
31,349
W
Cabrakan
3,882
560
0
3,551
5,885
3,470
0
397
5,385
37,797
0
L
Baron Samedi
biggestasset
Baron Samedi
1,952
149
0
1,018
6,149
1,698
64
1,709
4,440
10,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,519
Gold Earned
27,507
323
Minions Killed
261
0
Camps Cleared
0
1,009,528
Distance Traveled
947,043
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,448
495
18
2
0
192,969
3
L
Achilles
5,631
512
29
3
0
200,229
0
W
Izanami
6,020
547
94
9
0
178,635
3
L
Chaac
5,875
534
90
8
0
214,166
0
W
King Arthur
7,375
670
55
5
0
207,552
1
L
Medusa
4,875
443
54
5
0
172,717
1
L
Mercury
6,237
567
70
6
0
216,856
1
W
Shiva
6,556
596
75
7
0
216,235
3
W
Cabrakan
7,120
647
81
7
0
214,137
2
L
Baron Samedi
4,889
444
18
2
0
143,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role