Player Matchup

Sun Wukong
Sun Wukong
FLUFFY_MAN_
Sun Wukong
Level 114
God Stats
1W - 1L
1,473 SR
Queue Stats
20W - 11L
1,548 Elo+
Party 2
Ne Zha
Ne Zha
Ryguy_99-15
Ne Zha
Level 158
God Stats
3W - 3L
1,371 SR
Queue Stats
66W - 74L
1,479 Elo+
Party 2
Zeus
Zeus
kingdomslayer3
Zeus
Level 156
God Stats
4W - 2L
1,553 SR
Queue Stats
43W - 23L
1,569 Elo+
Party 2
Team Averages
Level 143
1,466 SR
1,532 Elo+

VS

Team Averages
Level 121
1,520 SR
1,482 Elo+
Cthulhu
Cthulhu
AttackonTyman
Cthulhu
Level 49
God Stats
1W - 1L
1,693 SR
Queue Stats
4W - 4L
1,393 Elo+
Solo
Agni
Agni
IckyAlbatross
Agni
Level 157
God Stats
2W - 6L
1,350 SR
Queue Stats
58W - 62L
1,545 Elo+
Party 1
Artemis
Artemis
guardian522
Artemis
Level 158
God Stats
10W - 9L
1,516 SR
Queue Stats
54W - 63L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FLUFFY_MAN_
Sun Wukong
15
4 / 1 / 8
10,158
726
8,646
11,752
7,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
12
2 / 5 / 11
10,010
715
2,961
15,311
14,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
10 / 0 / 6
11,984
856
24,414
10,519
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 6 / 2
9,472
677
7,683
20,183
15,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
1 / 4 / 5
9,062
647
8,559
10,638
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
guardian522
Artemis
11
1 / 6 / 4
8,276
591
10,560
10,331
3,179
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
16
Kills
5
6
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
6
2
0.67
W
Sun Wukong
FLUFFY_MAN_
Sun Wukong
4
1
8
8
L
1
4
5
0.88
W
Ne Zha
2
5
11
1.5
L
Artemis
guardian522
Artemis
1
6
4
0.5
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,021
Damage
26,802
37,582
Taken
41,152
26,369
Mitigated
20,873
8,406
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,683
542
559
3,119
20,183
15,046
0
12,308
7,875
22,365
0
W
Sun Wukong
FLUFFY_MAN_
Sun Wukong
8,646
2,432
0
2,014
11,752
7,825
682
7,056
4,696
0
31,114
L
8,559
315
0
1,519
10,638
2,648
0
6,545
4,093
38,582
0
W
Ne Zha
2,961
798
450
2,644
15,311
14,230
10
5,570
9,741
0
16,759
L
Artemis
guardian522
Artemis
10,560
2,934
0
500
10,331
3,179
0
5,964
4,367
0
22,867
W
24,414
2,530
0
3,298
10,519
4,314
1,330
5,042
5,477
81,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,152
Gold Earned
26,810
175
Minions Killed
107
10
Camps Cleared
2
798,826
Distance Traveled
705,410
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,472
677
19
1
0
241,052
5
W
Sun Wukong
10,158
726
39
3
4
299,611
3
L
Agni
9,062
647
58
4
2
247,073
6
W
Ne Zha
10,010
715
18
1
2
263,871
4
L
Artemis
8,276
591
30
2
0
217,285
4
W
Zeus
11,984
856
118
8
4
235,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role