Player Matchup

Cerberus
Cerberus
AceSmartt
Cerberus
Level 123
God Stats
13W - 15L
1,592 SR
Queue Stats
237W - 162L
1,623 Elo+
Party 2
Yu Huang
Yu Huang
BarryCelery
Yu Huang
Level 122
God Stats
18W - 17L
1,444 SR
Queue Stats
216W - 179L
1,545 Elo+
Party 2
Skadi
Skadi
Doomgaze222
Skadi
Level 43
God Stats
1W - 3L
1,430 SR
Queue Stats
98W - 50L
1,732 Elo+
Party 2
Team Averages
Level 96
1,489 SR
1,633 Elo+

VS

Team Averages
Level 108
1,834 SR
1,673 Elo+
Hera
Hera
CruxettE
Hera
Level 108
God Stats
7W - 2L
1,776 SR
Queue Stats
87W - 57L
1,672 Elo+
Party 1
Nike
Nike
Gifted Ally
Nike
Level 159
God Stats
3W - 1L
1,769 SR
Queue Stats
317W - 256L
1,611 Elo+
Solo
Apollo
Apollo
TskCrux
Apollo
Level 58
God Stats
3W - 0L
1,958 SR
Queue Stats
158W - 55L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AceSmartt
Cerberus
15
1 / 7 / 11
12,134
674
11,445
31,629
40,869
Yu Huang
BarryCelery
Yu Huang
18
8 / 6 / 8
13,739
763
16,826
13,539
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
6 / 6 / 7
13,403
745
16,949
15,505
6,037

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
3 / 6 / 8
12,838
713
11,675
11,201
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 4 / 10
12,620
701
14,936
22,527
15,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
TskCrux
Apollo
19
12 / 6 / 3
14,127
785
23,692
21,274
6,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
15
Kills
19
19
Deaths
16
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AceSmartt
Cerberus
1
7
11
0.93
L
Yu Huang
BarryCelery
Yu Huang
8
6
8
2
W
Hera
3
6
8
1.17
L
6
6
7
1.58
W
4
4
10
2.25
W
Apollo
TskCrux
Apollo
12
6
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,220
Damage
50,303
60,673
Taken
55,002
53,044
Mitigated
24,817
13,172
Healing
9,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AceSmartt
Cerberus
11,445
901
382
10,277
31,629
40,869
0
5,398
25,548
33,642
0
L
Yu Huang
BarryCelery
Yu Huang
16,826
1,858
150
699
13,539
6,138
33
3,812
9,458
51,043
2,016
W
Hera
11,675
2,827
0
742
11,201
2,861
764
6,260
4,941
45,311
0
L
16,949
7,627
0
1,664
15,505
6,037
1,306
2,912
12,324
0
59,322
W
14,936
1,532
48
2,723
22,527
15,827
629
8,776
13,751
0
41,031
W
Apollo
TskCrux
Apollo
23,692
15,809
0
6,277
21,274
6,129
1,946
12,900
8,374
0
64,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,276
Gold Earned
39,585
205
Minions Killed
200
4
Camps Cleared
10
957,670
Distance Traveled
924,005
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,134
674
71
4
2
320,825
4
L
Yu Huang
13,739
763
65
4
1
314,343
2
W
Hera
12,838
713
62
3
1
292,479
1
L
Skadi
13,403
745
69
4
1
322,502
2
W
Nike
12,620
701
54
3
1
329,007
2
W
Apollo
14,127
785
84
5
8
302,519
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role