Player Matchup

Nox
Nox
 
Nox
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Blackspot13
Medusa
Level 78
God Stats
2W - 2L
1,728 SR
Queue Stats
132W - 107L
1,605 Elo+
Party 2
Mercury
Mercury
Chalky_Milk
Mercury
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
152W - 85L
1,624 Elo+
Party 2
Ra
Ra
Hostilekitten24
Ra
Level 118
God Stats
32W - 11L
1,300 SR
Queue Stats
190W - 128L
1,626 Elo+
Party 2
Vamana
Vamana
redbaron56
Vamana
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 140L
1,562 Elo+
Party 2
Team Averages
Level 76
1,506 SR
1,583 Elo+

VS

Team Averages
Level 54
1,678 SR
1,597 Elo+
Bacchus
Bacchus
BigjggapXD
Bacchus
Level 26
God Stats
1W - 0L
1,778 SR
Queue Stats
27W - 29L
1,532 Elo+
Party 1
Hades
Hades
Geb0verL0rd
Hades
Level 17
God Stats
7W - 5L
1,846 SR
Queue Stats
38W - 23L
1,814 Elo+
Party 3
Hachiman
Hachiman
MayDeath
Hachiman
Level 128
God Stats
3W - 2L
1,785 SR
Queue Stats
82W - 88L
1,546 Elo+
Party 3
Ravana
Ravana
Pasmart
Ravana
Level 35
God Stats
4W - 3L
1,479 SR
Queue Stats
135W - 141L
1,563 Elo+
Solo
Osiris
Osiris
washedupgamerXD
Osiris
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
0 / 2 / 6
7,401
493
4,799
11,480
9,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
13
1 / 5 / 1
7,864
524
5,946
9,854
2,954
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Chalky_Milk
Mercury
13
1 / 6 / 2
7,465
498
5,385
9,862
4,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 5 / 2
7,577
505
5,187
9,601
5,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
redbaron56
Vamana
13
3 / 1 / 0
7,885
526
7,727
8,311
6,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigjggapXD
Bacchus
13
3 / 2 / 9
8,586
572
4,991
10,916
12,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 2 / 3
9,689
646
11,657
11,233
7,051
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
MayDeath
Hachiman
16
3 / 1 / 6
9,998
667
8,869
8,917
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ravana
Pasmart
Ravana
14
1 / 1 / 4
8,289
553
3,777
6,358
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 1 / 2
9,812
654
7,977
12,187
13,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
7
Kills
19
19
Deaths
7
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
2
6
1.5
W
Bacchus
BigjggapXD
Bacchus
3
2
9
3.75
L
Medusa
1
5
1
0.3
L
Mercury
Chalky_Milk
Mercury
1
6
2
0.33
W
6
2
3
3.75
L
2
5
2
0.6
W
Hachiman
MayDeath
Hachiman
3
1
6
6
W
Ravana
Pasmart
Ravana
1
1
4
3
L
Vamana
redbaron56
Vamana
3
1
0
3
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,044
Damage
37,271
49,108
Taken
49,611
29,486
Mitigated
38,952
9,945
Healing
19,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,799
1,143
0
2,375
11,480
9,608
0
4,347
7,133
23,186
0
W
Bacchus
BigjggapXD
Bacchus
4,991
761
344
2,638
10,916
12,762
0
2,108
8,808
15,971
4,503
L
Medusa
5,946
3,121
0
1,746
9,854
2,954
0
1,833
8,021
0
51,571
L
Mercury
Chalky_Milk
Mercury
5,385
2,476
0
555
9,862
4,828
0
2,315
7,547
0
37,186
W
11,657
350
888
6,368
11,233
7,051
841
4,731
6,502
62,277
0
L
5,187
739
371
3,265
9,601
5,324
0
7,011
2,590
51,648
0
W
Hachiman
MayDeath
Hachiman
8,869
4,898
0
4,606
8,917
3,310
1,610
1,405
7,512
0
84,127
W
Ravana
Pasmart
Ravana
3,777
1,108
0
1,155
6,358
2,729
106
831
5,527
0
60,175
L
Vamana
redbaron56
Vamana
7,727
4,017
0
1,633
8,311
6,772
0
1,076
7,235
0
53,787
W
7,977
3,442
0
3,796
12,187
13,100
998
911
11,276
0
49,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,192
Gold Earned
46,374
403
Minions Killed
527
0
Camps Cleared
0
1,504,044
Distance Traveled
1,552,196
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,401
493
35
2
0
281,932
4
W
Bacchus
8,586
572
28
2
0
330,829
7
L
Medusa
7,864
524
104
7
0
285,602
5
L
Mercury
7,465
498
75
5
0
335,535
5
W
Hades
9,689
646
127
8
0
294,956
5
L
Ra
7,577
505
97
6
0
282,750
2
W
Hachiman
9,998
667
161
11
0
282,961
6
W
Ravana
8,289
553
104
7
0
321,331
3
L
Vamana
7,885
526
92
6
0
318,225
1
W
Osiris
9,812
654
107
7
0
322,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role