Player Matchup

Anhur
Anhur
Andy
Anhur
Level 159
God Stats
21W - 9L
1,585 SR
Queue Stats
294W - 122L
1,874 Elo+
Party 2
Sylvanus
Sylvanus
Nibbles
Sylvanus
Level 156
God Stats
3W - 1L
1,611 SR
Queue Stats
96W - 35L
1,836 Elo+
Party 2
Baron Samedi
Baron Samedi
QueZard
Baron Samedi
Level 144
God Stats
14W - 8L
1,687 SR
Queue Stats
244W - 113L
1,772 Elo+
Party 2
Team Averages
Level 153
1,628 SR
1,827 Elo+

VS

Team Averages
Level 117
1,641 SR
1,809 Elo+
Medusa
Medusa
Gazereal
Medusa
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 24L
1,797 Elo+
Party 1
Tyr
Tyr
Gestapo666
Tyr
Level 42
God Stats
1W - 1L
1,909 SR
Queue Stats
7W - 2L
2,043 Elo+
Party 1
Bacchus
Bacchus
Ipsyc
Bacchus
Level 149
God Stats
0W - 1L
1,513 SR
Queue Stats
34W - 30L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Andy
Anhur
16
8 / 3 / 11
11,271
805
17,981
11,995
5,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Nibbles
Sylvanus
16
5 / 2 / 16
11,551
825
10,226
16,641
22,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
QueZard
Baron Samedi
15
8 / 4 / 11
10,914
780
14,362
11,529
6,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gazereal
Medusa
14
1 / 6 / 5
9,586
685
11,712
13,497
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 6 / 5
9,304
665
9,583
16,745
14,395
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Ipsyc
Bacchus
14
6 / 9 / 1
10,745
768
7,698
16,663
19,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
21
Kills
9
9
Deaths
21
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
Andy
Anhur
8
3
11
4.5
L
Medusa
Gazereal
Medusa
1
6
5
0.58
L
2
6
5
0.75
L
Bacchus
Ipsyc
Bacchus
6
9
1
0.72
W
Sylvanus
Nibbles
Sylvanus
5
2
16
6.5
W
Baron Samedi
QueZard
Baron Samedi
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,569
Damage
28,993
40,165
Taken
46,905
34,640
Mitigated
36,488
19,246
Healing
3,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Andy
Anhur
17,981
9,846
0
2,876
11,995
5,413
1,672
2,799
9,196
0
47,653
L
Medusa
Gazereal
Medusa
11,712
5,270
0
739
13,497
2,973
0
8,041
5,101
0
39,252
L
9,583
844
0
1,052
16,745
14,395
0
8,031
8,474
0
18,278
L
Bacchus
Ipsyc
Bacchus
7,698
1,203
341
1,040
16,663
19,120
0
7,903
8,495
18,600
0
W
Sylvanus
Nibbles
Sylvanus
10,226
2,218
3,686
7,090
16,641
22,488
568
3,308
13,333
20,534
0
W
Baron Samedi
QueZard
Baron Samedi
14,362
2,192
2,593
3,001
11,529
6,739
27
2,102
9,427
36,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,736
Gold Earned
29,635
143
Minions Killed
115
8
Camps Cleared
4
702,938
Distance Traveled
741,122
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,271
805
69
5
4
233,061
4
L
Medusa
9,586
685
74
5
2
238,381
3
L
Tyr
9,304
665
14
1
0
277,147
3
L
Bacchus
10,745
768
27
2
2
225,594
3
W
Sylvanus
11,551
825
24
2
2
246,543
3
W
Baron Samedi
10,914
780
50
4
2
223,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role