Player Matchup

Cupid
Cupid
Azionoo
Cupid
Level 66
God Stats
2W - 6L
1,567 SR
Queue Stats
15W - 15L
1,575 Elo+
Party 1
Scylla
Scylla
PrototypeJ
Scylla
Level 106
God Stats
2W - 0L
1,668 SR
Queue Stats
67W - 69L
1,551 Elo+
Party 1
Atlas
Atlas
fuzzythecat
Atlas
Level 53
God Stats
2W - 1L
1,401 SR
Queue Stats
33W - 43L
1,300 Elo+
Party 1
Team Averages
Level 75
1,546 SR
1,475 Elo+

VS

Team Averages
Level 44
1,426 SR
1,263 Elo+
Sol
Sol
Guevara0928
Sol
Level 86
God Stats
2W - 3L
1,464 SR
Queue Stats
237W - 246L
1,600 Elo+
Party 2
Danzaburou
Danzaburou
Ragnaldy
Danzaburou
Level 29
God Stats
4W - 7L
1,315 SR
Queue Stats
4W - 8L
1,095 Elo+
Party 2
Bacchus
Bacchus
Redsmothie
Bacchus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 13L
1,095 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Azionoo
Cupid
16
5 / 4 / 14
11,225
802
12,456
14,065
5,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
PrototypeJ
Scylla
17
13 / 2 / 8
12,235
874
15,415
9,732
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 0 / 15
11,321
809
5,772
12,293
12,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 3
10,360
740
17,544
14,702
5,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Ragnaldy
Danzaburou
14
3 / 6 / 2
9,961
712
8,668
11,645
4,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Redsmothie
Bacchus
11
0 / 9 / 2
8,669
619
3,838
13,533
12,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
22
Kills
6
6
Deaths
22
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cupid
Azionoo
Cupid
5
4
14
3
L
3
7
3
0.64
W
Scylla
PrototypeJ
Scylla
13
2
8
8.5
L
Danzaburou
Ragnaldy
Danzaburou
3
6
2
0.67
L
Bacchus
Redsmothie
Bacchus
0
9
2
0.11
W
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,643
Damage
30,050
36,090
Taken
39,880
21,161
Mitigated
21,765
10,676
Healing
7,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Azionoo
Cupid
12,456
6,043
410
4,664
14,065
5,522
408
8,302
5,763
0
35,821
L
17,544
6,368
0
5,118
14,702
5,255
501
7,806
6,896
44,810
4,182
W
Scylla
PrototypeJ
Scylla
15,415
1,900
0
2,028
9,732
3,494
1,329
6,170
3,562
55,695
0
L
Danzaburou
Ragnaldy
Danzaburou
8,668
2,980
0
1,203
11,645
4,218
559
7,443
4,202
0
30,968
L
Bacchus
Redsmothie
Bacchus
3,838
357
16
792
13,533
12,292
0
6,631
6,902
13,685
0
W
5,772
2,148
0
3,574
12,293
12,145
702
5,698
6,595
17,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,781
Gold Earned
28,990
167
Minions Killed
145
6
Camps Cleared
6
785,154
Distance Traveled
677,788
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,225
802
64
5
0
262,163
0
L
Sol
10,360
740
67
5
1
224,573
0
W
Scylla
12,235
874
83
6
4
252,906
2
L
Danzaburou
9,961
712
67
5
3
243,672
0
L
Bacchus
8,669
619
11
1
2
209,543
0
W
Atlas
11,321
809
20
1
2
270,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role