Player Matchup

Thanatos
Thanatos
Dudi126
Thanatos
Level 68
God Stats
5W - 5L
1,649 SR
Queue Stats
41W - 47L
1,416 Elo+
Solo
Cerberus
Cerberus
MairaSeibel
Cerberus
Level 68
God Stats
76W - 90L
1,433 SR
Queue Stats
77W - 94L
1,335 Elo+
Party 1
Charybdis
Charybdis
carabaca24
Charybdis
Level 62
God Stats
34W - 46L
1,404 SR
Queue Stats
55W - 77L
1,336 Elo+
Party 1
Horus
Horus
sirenel
Horus
Level 147
God Stats
16W - 8L
1,821 SR
Queue Stats
99W - 89L
1,495 Elo+
Solo
Anubis
Anubis
terror157
Anubis
Level 120
God Stats
3W - 3L
1,451 SR
Queue Stats
302W - 347L
1,404 Elo+
Solo
Team Averages
Level 93
1,552 SR
1,397 Elo+

VS

Team Averages
Level 97
1,495 SR
1,417 Elo+
Mercury
Mercury
 
Mercury
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CycloneofCrows
Horus
Level 129
God Stats
22W - 14L
1,723 SR
Queue Stats
297W - 351L
1,406 Elo+
Solo
Guan Yu
Guan Yu
Nick2552002
Guan Yu
Level 82
God Stats
2W - 5L
1,268 SR
Queue Stats
115W - 168L
1,395 Elo+
Solo
Ra
Ra
daandesouza288
Ra
Level 115
God Stats
5W - 5L
1,483 SR
Queue Stats
445W - 424L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dudi126
Thanatos
13
1 / 5 / 0
7,432
465
2,591
12,882
3,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
MairaSeibel
Cerberus
11
1 / 3 / 3
7,076
442
5,338
13,770
9,898
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
carabaca24
Charybdis
12
3 / 3 / 1
7,570
473
8,104
9,743
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
sirenel
Horus
15
3 / 1 / 0
9,162
573
12,590
12,412
11,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
terror157
Anubis
14
3 / 3 / 1
8,545
534
7,040
11,335
6,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
8 / 4 / 2
8,878
555
11,175
14,162
4,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
 
Neith
13
4 / 1 / 2
8,006
500
11,165
7,442
2,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 2 / 5
7,171
448
2,637
12,572
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Nick2552002
Guan Yu
13
0 / 2 / 1
7,400
463
4,638
16,261
12,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 2 / 2
7,606
475
3,876
7,367
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
11
Kills
14
15
Deaths
11
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
4
2
2.25
W
Neith
 
Neith
4
1
2
5
W
1
2
5
1.75
L
Thanatos
Dudi126
Thanatos
1
5
0
0.2
L
Cerberus
MairaSeibel
Cerberus
1
3
3
0.83
W
Guan Yu
Nick2552002
Guan Yu
0
2
1
0.25
L
Charybdis
carabaca24
Charybdis
3
3
1
1.17
W
1
2
2
1
L
Horus
sirenel
Horus
3
1
0
3
L
Anubis
terror157
Anubis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,663
Damage
33,491
60,142
Taken
57,804
34,468
Mitigated
26,240
28,950
Healing
23,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,175
6,369
0
4,174
14,162
4,232
0
4,477
9,570
0
55,449
W
Neith
 
Neith
11,165
4,786
0
2,843
7,442
2,202
2,869
1,910
5,532
0
49,589
W
2,637
1,586
956
2,945
12,572
5,311
0
3,042
9,530
0
16,057
L
Thanatos
Dudi126
Thanatos
2,591
758
0
9,702
12,882
3,950
0
644
12,128
0
44,778
L
Cerberus
MairaSeibel
Cerberus
5,338
209
120
4,304
13,770
9,898
0
420
13,300
21,383
2,707
W
Guan Yu
Nick2552002
Guan Yu
4,638
996
268
9,317
16,261
12,618
0
1,993
13,351
2,686
37,215
L
Charybdis
carabaca24
Charybdis
8,104
4,138
0
4,560
9,743
2,760
73
0
9,743
0
43,770
W
3,876
118
238
2,748
7,367
1,877
0
3,108
4,228
40,667
0
L
Horus
sirenel
Horus
12,590
4,772
71
5,220
12,412
11,821
310
572
11,142
12,783
47,974
L
Anubis
terror157
Anubis
7,040
407
0
4,973
11,335
6,039
0
2,374
8,683
57,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,785
Gold Earned
39,061
389
Minions Killed
380
0
Camps Cleared
0
1,478,581
Distance Traveled
1,642,184
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,878
555
91
6
0
372,991
1
W
Neith
8,006
500
88
6
0
374,015
13
W
Horus
7,171
448
31
2
0
308,086
3
L
Thanatos
7,432
465
79
5
0
327,164
1
L
Cerberus
7,076
442
35
2
0
294,119
9
W
Guan Yu
7,400
463
86
5
0
255,088
4
L
Charybdis
7,570
473
73
5
0
282,559
2
W
Ra
7,606
475
84
5
0
332,004
3
L
Horus
9,162
573
107
7
0
313,637
3
L
Anubis
8,545
534
95
6
0
261,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role